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Zimerius: In Nioh, i made progress until the first real boss, the demon found on the ship. The demon felt so out of bounds with the start of the game. Such a generic bullet hell like enemy i could not endure.
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Geralt_of_Rivia: You should try Nioh again. In my opinion the Nioh games are even better than the original Dark Souls games.

Naturally, like in every Soulslike you need to learn the attack patterns and tells of the bosses and practice hard how to evade or block their attacks. You also need to master your weapons. Nioh has a wide variety of weapons and they are all very different. So look for a weapon that fits your style of play best and learn how to use it well. You also unlock lots of new moves during the game for every weapon.

And last but not least: In Nioh most tougher enemies (including bosses) have a weak point. For most demons (like the one on the ship) this is their horns. Cut them off and they will be stunned for a while with no defense. And I think that even after they recover their defense will not completely restore. That will make them much less spongy. Don't forget you not only carry two close combat weapons but you also have a bow and a rifle. And you can change to a half-demon for a certain amount of time. All of that should give you enough of an edge to kill even bosses easily once you've figured them out.

It's a pity the Nioh games aren't on GOG...
Now, that is a nice to know. Nioh really amazed me with the amount of stances and weapons. Initially went for a sword spear, uhm , ashigaru combination. Had a lot of fun with fighting those summons. I will give this game another try. Thanks
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Zimerius: Played around with Sekiro for a bit. The setting is actually quite enjoyable. The first thing that surprised me was the speed with which your ninja character moves around. Made it about 5 miles in and then came across, after your first death, this Samurai General San thing. Ridiculous! Spend about 20 minutes trying. After those 20 minutes his health bar was more reduced than, at the start but damn. This fight though, is actually pretty similar to what Jedi:Fallen Order offers and their second sister encounters. Jedi:Fallen Order also offers difficulty settings with which you can refine the reaction window parameters.

Now Dark Souls, yes the game once again is installed. Started with this fair pyromancing maiden. But what happens pretty soon is way over the top. Face off against this humongous sized demon that smashes buildings for fun is seemingly opposite as the challenges you are face off against in Sekiro or Fallen Order. Most other games would present something like this as an end boss while providing you at the same time with some trick. Some nuclear device, for instance, you would need to trigger a couple of times to get it down.
The Asylum Demon?
You're not supposed to fight him at the start lol. I mean, on a natural playthrough, you're supposed to run away from him at first and then come back to do a plunging attack, which would take like a third or so of his health. He's vulnerable to black grenades, so if you throw like 4 at him he'll die.

Now, that takes us to a trick people like to do... Some take those grenades as the starting gift and take the Demon down as soon as they meet him. Doing so will give you a Demon weapon, which is great but not the best one. Certainly OP for a level 1 character and you can't use it properly still, but it's a good one to have as a backup until you get the stats to use it. It's likely that you'll find better/more suitable weapons for you though, since that weapon uses uncommon items for its upgrade route.

If you're feeling brave, you could try taking the demon down with your pyromancies. I don't know if you have the item for casting them though. It's been a while. Pyro magic is like "spellcasting for noobs" because it doesn't require special investments from your part when it comes to stats. If you're going with a caster you should know that dexterity indicates how fast you cast spells, because that's never taught to the player at any point in true From fashion lol. Pyro is still somewhat plot relevant and there's some disgusting spells for you to take advantage of :)

The "you're forced to fight a creature that vastly overpowers you right at the beginning of the game" is a From staple.

If this is your first run, DO NOT take the Master Key. It will break the game's intended progression route.
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Zimerius: Played around with Sekiro for a bit. The setting is actually quite enjoyable. The first thing that surprised me was the speed with which your ninja character moves around. Made it about 5 miles in and then came across, after your first death, this Samurai General San thing. Ridiculous! Spend about 20 minutes trying. After those 20 minutes his health bar was more reduced than, at the start but damn. This fight though, is actually pretty similar to what Jedi:Fallen Order offers and their second sister encounters. Jedi:Fallen Order also offers difficulty settings with which you can refine the reaction window parameters.

Now Dark Souls, yes the game once again is installed. Started with this fair pyromancing maiden. But what happens pretty soon is way over the top. Face off against this humongous sized demon that smashes buildings for fun is seemingly opposite as the challenges you are face off against in Sekiro or Fallen Order. Most other games would present something like this as an end boss while providing you at the same time with some trick. Some nuclear device, for instance, you would need to trigger a couple of times to get it down.
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pippin15: The Asylum Demon?
You're not supposed to fight him at the start lol. I mean, on a natural playthrough, you're supposed to run away from him at first and then come back to do a plunging attack, which would take like a third or so of his health. He's vulnerable to black grenades, so if you throw like 4 at him he'll die.

Now, that takes us to a trick people like to do... Some take those grenades as the starting gift and take the Demon down as soon as they meet him. Doing so will give you a Demon weapon, which is great but not the best one. Certainly OP for a level 1 character and you can't use it properly still, but it's a good one to have as a backup until you get the stats to use it. It's likely that you'll find better/more suitable weapons for you though, since that weapon uses uncommon items for its upgrade route.

If you're feeling brave, you could try taking the demon down with your pyromancies. I don't know if you have the item for casting them though. It's been a while. Pyro magic is like "spellcasting for noobs" because it doesn't require special investments from your part when it comes to stats. If you're going with a caster you should know that dexterity indicates how fast you cast spells, because that's never taught to the player at any point in true From fashion lol. Pyro is still somewhat plot relevant and there's some disgusting spells for you to take advantage of :)

The "you're forced to fight a creature that vastly overpowers you right at the beginning of the game" is a From staple.

If this is your first run, DO NOT take the Master Key. It will break the game's intended progression route.
The casting glove is received at some point before you go plunging down on the demon and die part. For now i will be focussed on playing through Jedi:Fallen Order. After that it's either Control or back to Shadow of the Tomb Raider.
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pippin15: Lords of the Fallen is probably the worst souls like out there tbh. It's slow, void of any strategy, linear and boring. The Surge was better though, and the devs heard all the criticism and are working on fixing their flaws for Lord of the Fallen 2.
The Devs who made Lords of the Fallen and The Surge are not making the new The Lords of the Fallen.
You know you are gonna buy and play both eventually. :)

I heard both are good and memorable games.
If there were not souls-like i would like them. Maybe i should use trainer since i hate dying over and over again.
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Zimerius: Right after posting, i found myself interested in a boldly titled youtube vid
"Why Western Developers Are So Angry About Elden Ring's Success"
link: https://www.youtube.com/watch?v=Br32rNMpf-s
Woohoo, that video mentioned The Witcher 3 and even Cyberpunk as positive western examples for their (some) memorable sidequests!

How does that video make it sound like that Elden Ring is like what western open-world RPGs used to be a very long time ago? Like complaining about quest markers and handholding: hey, The Elder Scrolls: Daggerfall has none of that handholding either, and I think Morrowind doesn't much either.

It was only the later western open-world RPGs that started to have more and more of that, even to ridiculous levels like the video suggests.

Elden Ring sounds interesting, one can only dream of a DRM-free release, even years from today... Hey, Skyrim did eventually get one too! (But the Souls games didn't, I guess...)
Post edited January 08, 2023 by timppu
I'd say go for Sekiro.

A more compact and less stressing experience overall based on balanced gameplay, good story telling (easier to follow and understand) that still rewards exploration, experimentation and good play.

Elden Ring feels unbalanced on many areas.

For more info on Elden Ring being unbalanced compared to the other Souls games:
(Watch out if you're sensitive to spoilers - those have many.)

--- This video is, in my humble opinion, a necessity for anyone that played or want to play Elden Ring (if not sensitive to spoilers):
https://www.youtube.com/watch?v=B34PBHYmcnQ
---

https://www.youtube.com/watch?v=nEyjdc-DIb8
https://www.youtube.com/watch?v=8dlt7THiE08
https://www.youtube.com/watch?v=UfwXf7AisAs
https://www.youtube.com/watch?v=5oVM1KkSDO8
https://www.youtube.com/watch?v=CdDIOV8EglQ

One commentary taken from one of those:
"To that point about “mastering the game rather than the bosses.” I don’t think any game has ever made me master the combat more than Sekiro. That was the highest “git gud” moment in any FromSoftware game for me."

(Don't hate on me ye Elden Ring fans - the game is good and you can and will have fun with it - not better than the other souls games though.)
Post edited January 08, 2023 by .Keys
Both games are soulslikes, but rely on different world constructions. If someone prefers open world then obviously Elden Ring should be his first pick. It's also worth of noting that Sekiro practically lacks character leveling system, so it shouldn't be a primary pick for fans of Dark Souls despite the fact that the level construction is not open world.

So if you're an open world lover, pick Elden Ring. If you're a Dark Souls fan, also pick Elden Ring. If you dislike open world games, like Dark Souls and don't mind lack of character progression system, pick Sekiro. Also keep in mind that Sekiro has a specific atmosphere.

I like Dark Souls and open world games, but in a contest between Elden Ring and Sekiro I'd pick... Dark Souls! :D Preferably the first one. Personally I don't think that Elden Ring's open world is done properly. Too many boss fights, too repetitive boss fights, vast unpopulated areas, repetitive dungeons etc. It may be the best game of 2022, but it doesn't mean that it's better than Dark Souls. :)
Post edited January 08, 2023 by Sarafan
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Geralt_of_Rivia: You should try Nioh again. In my opinion the Nioh games are even better than the original Dark Souls games.

Naturally, like in every Soulslike you need to learn the attack patterns and tells of the bosses and practice hard how to evade or block their attacks. You also need to master your weapons. Nioh has a wide variety of weapons and they are all very different. So look for a weapon that fits your style of play best and learn how to use it well. You also unlock lots of new moves during the game for every weapon.

And last but not least: In Nioh most tougher enemies (including bosses) have a weak point. For most demons (like the one on the ship) this is their horns. Cut them off and they will be stunned for a while with no defense. And I think that even after they recover their defense will not completely restore. That will make them much less spongy. Don't forget you not only carry two close combat weapons but you also have a bow and a rifle. And you can change to a half-demon for a certain amount of time. All of that should give you enough of an edge to kill even bosses easily once you've figured them out.

It's a pity the Nioh games aren't on GOG...
Considering Nioh isn't really a souls like. I mean, you can say it follows those patterns, but it is supposed to be a refinement on the Ninja Gaiden formula.
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.Keys: I'd say go for Sekiro.

A more compact and less stressing experience overall based on balanced gameplay, good story telling (easier to follow and understand) that still rewards exploration, experimentation and good play.

Elden Ring feels unbalanced on many areas.

For more info on Elden Ring being unbalanced compared to the other Souls games:
(Watch out if you're sensitive to spoilers - those have many.)

--- This video is, in my humble opinion, a necessity for anyone that played or want to play Elden Ring (if not sensitive to spoilers):
https://www.youtube.com/watch?v=B34PBHYmcnQ
---

https://www.youtube.com/watch?v=nEyjdc-DIb8
https://www.youtube.com/watch?v=8dlt7THiE08
https://www.youtube.com/watch?v=UfwXf7AisAs
https://www.youtube.com/watch?v=5oVM1KkSDO8
https://www.youtube.com/watch?v=CdDIOV8EglQ

One commentary taken from one of those:
"To that point about “mastering the game rather than the bosses.” I don’t think any game has ever made me master the combat more than Sekiro. That was the highest “git gud” moment in any FromSoftware game for me."

(Don't hate on me ye Elden Ring fans - the game is good and you can and will have fun with it - not better than the other souls games though.)
yeah but what do *you* think?
Elden Ring isn't hard. In fact, it's arguably easier than many parts of Souls games. You just have to keep track on what you're doing.
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Zimerius: Right after posting, i found myself interested in a boldly titled youtube vid
"Why Western Developers Are So Angry About Elden Ring's Success"
link: https://www.youtube.com/watch?v=Br32rNMpf-s
avatar
timppu: Woohoo, that video mentioned The Witcher 3 and even Cyberpunk as positive western examples for their (some) memorable sidequests!

How does that video make it sound like that Elden Ring is like what western open-world RPGs used to be a very long time ago? Like complaining about quest markers and handholding: hey, The Elder Scrolls: Daggerfall has none of that handholding either, and I think Morrowind doesn't much either.

It was only the later western open-world RPGs that started to have more and more of that, even to ridiculous levels like the video suggests.

Elden Ring sounds interesting, one can only dream of a DRM-free release, even years from today... Hey, Skyrim did eventually get one too! (But the Souls games didn't, I guess...)
did some searching to see how you come out with souls-likes on gog. There is an offer ;)
https://www.gog.com/en/games?genres=action&tags=souls-like

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sasuke12:
You are probably right, though... If my attempts at Sekiro, and maybe Dark Souls turn out bad. I'm not sure if i would buy Elden Ring. Properly discounted maybe but...... GOTYE's don't automatically end up in my library. Let's leave it at that.
Post edited January 08, 2023 by Zimerius
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Zimerius: GOTYE
but you didn't have to cut me out
I played Demon's Souls, Dark Souls and Dark Souls II...

... and just didn't care for Sekiro at all.

(IMHO Nioh and Nioh 2 are better experiences)

I'd tend toward Elden Ring.
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kai2: I played Demon's Souls, Dark Souls and Dark Souls II...

... and just didn't care for Sekiro at all.

(IMHO Nioh and Nioh 2 are better experiences)

I'd tend toward Elden Ring.
Darksiders 1 & 2 God of War 3 & 4. Those are more or less my most difficult games played in the arpg/adventure gimmick from the past.