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Pressed reply too soon.


You didn't answer my question though. My question was why did you say that Hitler chosen randomly is better than him being chosen by a fellow fascist.

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supplementscene: The second reason is it increases the likelyhood of liberal liberal and fascist fascist pairings,
Oh, boy. It so doesn't.

a) If president is Liberal, why should a predetermined chancellor have a bigger chance of a liberal-liberal pairing, compared to one selected by him.
b) If president is Fascist, then likelihood of liberal liberal pairing in both cases is 0.

Hypothesis is wrong. QED.
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supplementscene: I've already explained how. For one it reduces the chances of Hitler being in government
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ZFR: It doesn't. If Hitler is one of the chosen, it increases his chances.
Exactly.

But I guess from previous experience that there is no getting through to Scene. At least where his erroneous perception of chance is concerned.

@Scene: arguing with you seems pointless. So let's take this back to pre-game. You asked whether we play meta. Of those players who had an opinion on that, three were against it and only one - you - was for it. That means you have been out-voted three to one. Which means, we are NOT doing that. You don't get to decide how the others play this game. It's a team-play after all. Rules and mechanics discussions within a running game are bad. They should be talked about before the game and they were. You didn't like the result of that decision, but that is your problem. So please drop it.
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supplementscene: Absolutely. Who's 'our side'? There's a 100% chance I'm Liberal where as there's a 57% chance your Liberal from my point of view
Why the liberals, of course.....also there's also a similar chance you're liberal from my pov, as I cannot verify your claim now can I?
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Lifthrasil: @Scene: arguing with you seems pointless. So let's take this back to pre-game. You asked whether we play meta. Of those players who had an opinion on that, three were against it and only one - you - was for it. That means you have been out-voted three to one. Which means, we are NOT doing that. You don't get to decide how the others play this game. It's a team-play after all. Rules and mechanics discussions within a running game are bad. They should be talked about before the game and they were. You didn't like the result of that decision, but that is your problem. So please drop it.
While I agree he should drop asking OTHERS to do so, if he wants to play that way that is his progative...it's just no one else has to follow his lead and do so as well.

Now that that's all been said, let's all get back to the game. :)
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supplementscene: But you can't deny it isn't an advantage for a fascist to nominate his Hitler as chancellor
For the sake of argument, assume this is right. Note that getting FFF cards, which isn't improbable, means a fascist and Hitler get put in bad light with one stone.

But, as I said for the sake of argument, say it is advantageous for fascist who is first president to pick Hitler as Chancellor.

Here is the thing: these kind of games generally have a good negative feedback loop, which "smooth" out such advantageous plays.

Taking the example of our assumption, if a fascist takes Hitler as his Chancellor, and is later revealed as Fascist, then his chancellor comes under scrutiny and if is indeed Hitler is put under bad light? Why? Because it is advantageous for fascist who is first president to pick Hitler as Chancellor

The problem with you is that you see only the first loop iteration: if we taken the choice away from Fascist, he won't choose Hitler, but you refuse to see the feedback loop. If we take the choice away from Fascist, then if Hitler is chosen we won't be able to analyse his choice and thus figure out who Hitler is. If Hitler is in the right spot, he's chose with a 100% certainty and our weapon has been taken away from us.

In general, if X is useful for fascist/mafia, then they can try and do X, but doing X reveals them as fascist/mafia, so they should be careful and not do it... etc. The more advantageous it is, the more careful they should be not to do it too often. Negative feedback loop control at its finest.

All that aside, in this game people can simply vote for the government they want, so if the majority want "meta" they can vote for "meta". I don't think that's the case here. I know you're obstinate in such cases but maybe we can just agree that regardless of whether it's good or not, "meta" is not happening this game?

Personally, I am very open to plays that skip governments and cycle back to a given player, but if one wants me to go with them, one has to convince me properly and back arguments with some facts. The whole case for "meta" seems to be built upon logical fallacies and statistically dubious arguments. So, no.
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supplementscene: But you can't deny it isn't an advantage for a fascist to nominate his Hitler as chancellor
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ZFR: For the sake of argument, assume this is right. Note that getting FFF cards, which isn't improbable, means a fascist and Hitler get put in bad light with one stone.

But, as I said for the sake of argument, say it is advantageous for fascist who is first president to pick Hitler as Chancellor.

Here is the thing: these kind of games generally have a good negative feedback loop, which "smooth" out such advantageous plays.

Taking the example of our assumption, if a fascist takes Hitler as his Chancellor, and is later revealed as Fascist, then his chancellor comes under scrutiny and if is indeed Hitler is put under bad light? Why? Because it is advantageous for fascist who is first president to pick Hitler as Chancellor

The problem with you is that you see only the first loop iteration: if we taken the choice away from Fascist, he won't choose Hitler, but you refuse to see the feedback loop. If we take the choice away from Fascist, then if Hitler is chosen we won't be able to analyse his choice and thus figure out who Hitler is. If Hitler is in the right spot, he's chose with a 100% certainty and our weapon has been taken away from us.

In general, if X is useful for fascist/mafia, then they can try and do X, but doing X reveals them as fascist/mafia, so they should be careful and not do it... etc. The more advantageous it is, the more careful they should be not to do it too often. Negative feedback loop control at its finest.

All that aside, in this game people can simply vote for the government they want, so if the majority want "meta" they can vote for "meta". I don't think that's the case here. I know you're obstinate in such cases but maybe we can just agree that regardless of whether it's good or not, "meta" is not happening this game?

Personally, I am very open to plays that skip governments and cycle back to a given player, but if one wants me to go with them, one has to convince me properly and back arguments with some facts. The whole case for "meta" seems to be built upon logical fallacies and statistically dubious arguments. So, no.
Is your argument here whether it's a game of luck or not? Ofcourse any card game is a game of luck. You may remember I fell out with yourself and Lift over an unlikely card draw. After playing countless games I don't read quite as much into unlikely card draws anymore. Because they happen regularly

So a fascist nominates Hitler and gets 3 red cards, is this very bad luck? YES! What does he do? Is he fucked? Maybe but he should claim Red, Red, Blue. The 90% chance is it's a 6 blue deck - he looks suspicious. Then his hope is it's either a 6 blue deck or best case scenario 7 blue deck. In which case he looks very very fascist. And his nominated conflicted partner then looks quite Liberal as a result and a good choice as a chancellor who isn't Hitler (but is in fact Hitler)

So even in a worse case scenario he is better off not using a meta system.

But ultimately you and Lift talk about the game as a social reads game. It's sides more to a card and logic game than it is a social read game imo. We aren't playing Mafia ladies and gentleman, a game I certainly am very poor at.
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ZFR: For the sake of argument, assume this is right. Note that getting FFF cards, which isn't improbable, means a fascist and Hitler get put in bad light with one stone.

But, as I said for the sake of argument, say it is advantageous for fascist who is first president to pick Hitler as Chancellor.

Here is the thing: these kind of games generally have a good negative feedback loop, which "smooth" out such advantageous plays.

Taking the example of our assumption, if a fascist takes Hitler as his Chancellor, and is later revealed as Fascist, then his chancellor comes under scrutiny and if is indeed Hitler is put under bad light? Why? Because it is advantageous for fascist who is first president to pick Hitler as Chancellor

The problem with you is that you see only the first loop iteration: if we taken the choice away from Fascist, he won't choose Hitler, but you refuse to see the feedback loop. If we take the choice away from Fascist, then if Hitler is chosen we won't be able to analyse his choice and thus figure out who Hitler is. If Hitler is in the right spot, he's chose with a 100% certainty and our weapon has been taken away from us.

In general, if X is useful for fascist/mafia, then they can try and do X, but doing X reveals them as fascist/mafia, so they should be careful and not do it... etc. The more advantageous it is, the more careful they should be not to do it too often. Negative feedback loop control at its finest.

All that aside, in this game people can simply vote for the government they want, so if the majority want "meta" they can vote for "meta". I don't think that's the case here. I know you're obstinate in such cases but maybe we can just agree that regardless of whether it's good or not, "meta" is not happening this game?

Personally, I am very open to plays that skip governments and cycle back to a given player, but if one wants me to go with them, one has to convince me properly and back arguments with some facts. The whole case for "meta" seems to be built upon logical fallacies and statistically dubious arguments. So, no.
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supplementscene: Is your argument here whether it's a game of luck or not?
No.

Did you read what I wrote? At all? Fascist nominating Hitler and getting FFF was just a side note and had nothing absolutely at all do with my point.
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supplementscene: But ultimately you and Lift talk about the game as a social reads game.
Well, at least you understood that part correctly. It is a social reads game and I want to play it as a social reads game. You want to turn it into a 'card and logic' game by imposing additional rules. But I don't want to play it as a 'card and logic' game. We don't play it at the hectic pace of secrethitler.io. We have ample time for discussions and deductions here. Therefore we can play it as social reads game, which I am going to do. You may of course base your votes on some inane, fallacious meta-scheme. No one can stop you. But I won't follow any meta-scheme. And I won't let the excuse 'Meta said so' count, should you 'happen' to repeatedly vote for Fascists. After all, what your meta tells you to do is entirely up to you. So I will hold you accountable for all of your votes and nominations.
I pretty much thought this first vote was pretty much a given...I was waiting for the card flips for the game to really start.

I get the concept of a meta, but aren't they group established prior to a game start? Seems questionable suggesting one after roles have been assigned. Furthermore, Gamerager's choice still allows a triangle 136 if we chose to go that way. But really what is the likelihood you get lucky and pick all 3 Libs?

As it turns out, I'm a Liberal, so it would take unusual circumstances for this to be a bad start.
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supplementscene: Is your argument here whether it's a game of luck or not?
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ZFR: No.

Did you read what I wrote? At all? Fascist nominating Hitler and getting FFF was just a side note and had nothing absolutely at all do with my point.
OK well still I don't wholely agree. You have 2 players who play Liberal policy together. Then one of those players get into card conflict with the other players. The 2 players can be either both Liberal or both fascist. It's rare to get a confirmed fascist to the table. Sure the player in conflict knows if those players are both Lib or both Fasc but the table doesn't. More importantly the decision maker who isn't in conflict doesn't know and he's likely to favour the player not in conflict who's played more liberal policies. Or he might go for a player in conflict to try and get a none Hitler pick.

Whether that's a stronger strategy than picking a Liberal and conflicting is debatable but I tend to think it usually is because it tends to work better.
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RWarehall: I get the concept of a meta, but aren't they group established prior to a game start?
Exactly.

I'm done discussing "meta", except that I'll look at those numbers scene posted closesly if it turns out he's scum.

When we have more info and policies passed we can get back to talk about skipping.
So, finally everybody has reported in. But there are no results yet. So who didn't vote yet?
Sorry, been asleep for most of the day. My inconsistent sleep schedule strikes back! I hope it doesn't bite me during work.

These are the people who have yet to vote in PM.
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JoeSapphire: ...
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Microfish_1: ...
Rule 4 has been paused in celebration of the New Year. I will resume enforcing it on the 2nd of January. I will still be available while Rule 4 is paused.

Happy New Year everyone!
Happy new year!
Happy sappy new beer...I mean YEAR! :D
Happy New Year, everyone.
May your coming year be full of peace, love, hope, and grace, and may you truly find what you most desire/need--even if you don't currently know it.
Post edited January 01, 2020 by Microfish_1