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Jacob_1994: Should I get HOB or is it safe?
1. Considering the game didn't change hands, it's probably safe for now.
2. Get Rime instead, it's much better.
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Darvond: Yes. Hob makes me think of Hobnob biscuts which makes me think of a mystery involving missing cookies, not a colorful platformer set in what looks like yet another ruined world.
So what? What would Zelda or Super Mario make you think of, if you weren't already familiar with those series? A game title pretty much only serves as an identification tag, so you can find a specific game with an online search/ store search, it doesn't have to describe the entirety of its story or gameplay. In fact, the titles which try the latter usually sound incredibly generic. I'd rather have a unique name like Hob for a game rather than "Super Fantasy Dungeon Explorer" or whatever. ¯\_(ツ)_/¯
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Jacob_1994: Should I get HOB or is it safe?
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Starmaker: 1. Considering the game didn't change hands, it's probably safe for now.
2. Get Rime instead, it's much better.
As far as I can tell both are great games. Can't say if Rime is better, as I have yet to play it myself, but it does cost about twice as much as Hob. Fans of the genre should probably get both, if they can afford them.
Post edited November 03, 2017 by CharlesGrey
That just sucks.

I really like the Torchlight series - I haven't tried Hob, but it looked interesting.

I bought Torchlight 1 and 2 directly from Runic and was happy to get them again here on GOG as the number of copies and licenses one could have from Runic was really, really low.
Torchlight is a damn good game and hob was good too.It's sad seeing that such developers are leaving this industry.
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SirPrimalform: It sounds like it might be voluntary? Hopefully...
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Mr.Mumbles: Considering they were pretty much owned by Perfect World, that probably was not the case.
Oh no, for some reason I was under the impression they were indie. Bummer.
I didn't check SteamSpy but according to SteamCharts Hob didn't outperform TL2 http://steamcharts.com/cmp/404680,200710#1m
Didn't they plan to make a MMO or something like that? I remember something along the lines that Torchlght was a testdrive for their studio or something similar. They promised news about that project several times, but never really presented anything, then came TL II. Am I misremembering that?
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Acriz: Didn't they plan to make a MMO or something like that? I remember something along the lines that Torchlght was a testdrive for their studio or something similar. They promised news about that project several times, but never really presented anything, then came TL II. Am I misremembering that?
Linkie: http://torchlight.wikia.com/wiki/Torchlight_MMO
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Acriz: Didn't they plan to make a MMO or something like that? I remember something along the lines that Torchlght was a testdrive for their studio or something similar. They promised news about that project several times, but never really presented anything, then came TL II. Am I misremembering that?
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drmike: Linkie: http://torchlight.wikia.com/wiki/Torchlight_MMO
Thanks!
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Darvond: I'm not being rude here but is one really supposed to expect stellar sales with a nondescript three letter name like that?
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CharlesGrey: Does the name even matter these days? Most of the good names are already taken up anyway, what with the never-ending avalanche of Indie releases. I figure people these days check out lets-plays, trailers, ratings on Steam/ Metacritic etc. ... I'm not sure the name of a game release is much of a factor. I certainly don't base my purchases on it, and don't expect a game's title to tell me much about its gameplay.

Anyhow, I'm somewhat shocked about this news. As far as I can tell, they consistently delivered high quality, and most of their games are quite popular. I've started playing Hob a while back, and it's a very well made game and seems to have received positive ratings/reviews. Is it really selling that badly? Or is there another reason for this, unrelated to the success of their latest game?
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PainOfSalvation: "Perfect World Entertainment recently closed the Seattle office of Runic Games as part of the company’s continued strategy to focus on online games as a service."

%^#@*&#^$%@&@!!!
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CharlesGrey: Well, I suppose that explains it. "Perfect World" my ass.

Just the usual trend of profit maximization, then, nothing new to see here.
While these kind of publishers are clearly the worst, It doesn't seem the "vanila" ones are overly better:
As even if a studio remains active it still doesn't guarantee the staff remains.
I sure hope recent thread(s) about Morale in CD Project are't a sign of similar practice to happen post Steampunk 2077.
wow Hob didn't work out for them. jeez

so now Runic is gone.

that sucks. wow that sucks
Well maybe they can regroup and go full indie.
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tfishell: Well maybe they can regroup and go full indie.
Never go full indie. =P
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tfishell: Well maybe they can regroup and go full indie.
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Mr.Mumbles: Never go full indie. =P
That movie was a major disappointment for me. The only part I really loved was Tom Cruise which is saying something because I AM NOT normally a fan of is.
Unlikely that (the highly successful) Runic Games would just close up shop. They most likely threw in the towel because of an unpalatable demand from Perfect World (China's own version of EA or Ubi)

I completely expect to see an always-online Torchlight 3 with loot boxes and crap up next.

The main mistake Runic Games made: Failed MMO bid. Indie developers should generally stay away from "making MMOs" because of the large investment and ongoing required.

No idea how many of you have heard of an all too forgotten (and surprisingly good) open world game called Kingdoms of Amalur: Reckoning. It could easily have competed with the Elder Scrolls or Witcher series. Instead, the developer used most of the revenue from Reckoning to make an MMO sequel. The MMO never made it to market, and the developer folded soon after. The IP rights have been tied up ever since, preventing a sequel or further improvement.