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Today, we bid farewell to the legendary post-apocalyptic 2D classics.

Due to circumstances beyond our control, we needed to pull the three classic Fallout games, that is Fallout, Fallout 2, and Fallout Tactics, from sale and remove them from our DRM-free catalog. These classic titles have been with us since day one, that is for over 5 years now, and they were always one of the highlights of the selection of games that we offer. There are very few titles in the history of computer role-playing games, that have had so much impact on the gaming landscape, players' expectations, and even the popular culture. The iconic setting, the memorable quotes, and unparalleled amount of fun and challenge these games provide--it's all burned in the memory of a whole generation of gamers. Probably even more than just one generation. It was an honor to have you here, Fallout. Take good care of yourself out there, try not to mistake a gecko for G.E.C.K. (not even remotely the same thing!), and remember to take your Rad-X pills!

<img src="http://www.gog.com/upload/images/2013/12/0100650e79ca7799caa0064b2e2611a62396ed6f.png">

All those who acquired Fallout, Fallout 2, or Fallout Tactics on GOG.com prior to the date of removal (that is before Tuesday, December 31st 2013, at 3:59PM GMT), will still be able to download the games' install files (as well as the bonus content) via the "My Games" section of their user accounts. Gift-codes for these three games acquired in our recent giveaway are no longer valid. However, if you own a gift-code for any or all of them that was purchased outside of the said giveaway, you'll still be able to redeem it in the foreseeable future.

We sincerely apologize for all the inconvenience this situation may have caused you. We invite you to browse through 671 other fantastic titles offered in our DRM-free catalog of the best games in history, and we wish you a Happy New Year of gaming!
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liquidsnakehpks: fallout 3 still has gfwl in it , it does not need steam while launching cause the stupid gfwl client breaks steam when the game opens , when you are into the game it magically connects with steam client again and off . They do say you can avoid gfwl by making a offline profile but gfwl still exists and is part of the game dlc,patch and achievements etc
If the game works with an offline GFWL profile that does not need online authentication when you run the game the first time, it is not DRM.

We are talking about a situation where you have already downloaded (and maybe installed) the game once, and then you move it to another Windows PC which is not connected to internet at all, and doesn't have Steam running. Does the game work then? I thought that was the basic requirement before a game could be listed in this "DRM-free games on Steam" list:

http://www.gog.com/forum/general/list_of_drmfree_games_on_steam/page1
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poo_pony: I for one wouldn't buy Fallout3 because of its Steamworks DRM but I would buy it DRM-free.
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timppu: The funny thing is that Fallout 3 is supposed to be DRM-free on Steam (ie. you can run it directly, without running the Steam client.).

Whether that is by accident, I don't know. Some people seem to believe the reason Bethesda doesn't want GOG to sell a couple on old games from the 90s is because they love DRM so much, which would mean that Fallout 3 is DRM-free by accident, and possibly the DRM will be added back to it if Bethesda ever finds out. Who knows.

Or alternatively, Bethesda isn't necessarily that strict about having DRM (hence they feel it is ok if Fallout 3 is being sold DRM-free on Steam), but they simply have a mutual ass-licking agreement with Valve that no Bethesda-games will be sold anywhere, without being connected to Steam. Meaning, even if GOG was ready to add its own DRM to Fallout 1/2/Tactics in order to continue selling it, Bethesda would still refuse.
I must have been misinformed then, because at the time I looked into it and found that it had either a SecuROM disc-check, authentication with GamesForWindowsLive, or authentication with Steam. [url=http://forums.steampowered.com/forums/showthread.php?t=2811141]sources. Did it change (i.e. was the DRM removed after being on Steam for a while) or was I wrong from the start? Like I said, I have some other reasons not to buy through Steam. I don't think Bethesda has a big love affair with DRM, but then Skyrim is still on this list. Maybe they think an exclusive "ass-licking" agreement with Valve is good business for them, and are willing to risk the ire of the GOG community?

It's hard to be an informed consumer!
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liquidsnakehpks: fallout 3 still has gfwl in it , it does not need steam while launching cause the stupid gfwl client breaks steam when the game opens , when you are into the game it magically connects with steam client again and off . They do say you can avoid gfwl by making a offline profile but gfwl still exists and is part of the game dlc,patch and achievements etc
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timppu: If the game works with an offline GFWL profile that does not need online authentication when you run the game the first time, it is not DRM.

We are talking about a situation where you have already downloaded (and maybe installed) the game once, and then you move it to another Windows PC which is not connected to internet at all, and doesn't have Steam running. Does the game work then? I thought that was the basic requirement before a game could be listed in this "DRM-free games on Steam" list:

http://www.gog.com/forum/general/list_of_drmfree_games_on_steam/page1
you seem to forget that you need to install gfwl before using it in games, the installation of gfwl and it running in your background always is one of the worse things you could do to your system.
Also dont forget gfwl game related save files are encrypted so its impossible to mess around with them

if you moved the game to another pc , you would have to install gfwl first , maybe steam is not need but gfwl is required no matter what
http://pcgamingwiki.com/wiki/Fallout_3
not to mention gfwl is region limited meaning your keys wont work if you try to authenticate first time from non supported region.
the only other way is to disable gfwl fully using their method in the link
Post edited January 01, 2014 by liquidsnakehpks
This is just the end of the licensing contract GOG had signed with Bethesda (the current owner of the license), end of story. Now GOG has to decide if it's worth while money wise to re-license the Fallout franchise for the future ... I think we can safely assume that 99% of the people who would currently buy the game already have, especially that they were free giveaways in the Winter Sale that just ended in December.

As for future buyers, there might be some but if you calculate return on investment ... I'd be hard pressed to believe I'd make back the licensing fees in a decent time frame.

But I am not the one deciding and I don't have the actual sales numbers so we never know, just don't hold your breath.
I take it, we wont see any Bethesda/Zenimax games on GOG anytime soon either?
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Kristian: Talking to ZeniMax IS in GOG's control so one has to assume they have done that and ZeniMax said no/the negotiations fell through. Hence people blame ZeniMax.
I tend to side with GOG as well, but don't think for a second that GOG doesn't have its own set of terms. Clearly GOG does not say to publishers, "Let us sell your games any way you see fit".
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poo_pony: I must have been misinformed then, because at the time I looked into it and found that it had either a SecuROM disc-check, authentication with GamesForWindowsLive, or authentication with Steam. [url=http://forums.steampowered.com/forums/showthread.php?t=2811141]sources. Did it change (i.e. was the DRM removed after being on Steam for a while) or was I wrong from the start? Like I said, I have some other reasons not to buy through Steam. I don't think Bethesda has a big love affair with DRM, but then Skyrim is still on this list. Maybe they think an exclusive "ass-licking" agreement with Valve is good business for them, and are willing to risk the ire of the GOG community?
The only part of Fallout 3 that is integrated with anything is the launcher. The game runs fine when started from the Fallout3.exe itself. As for Skyrim's steamworks integration, they've made installing and updating mods incredibly easy, much easier than Nexus. That's a good thing unless you have some weird asspie aversion to convenience.
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malevesque: This is just the end of the licensing contract GOG had signed with Bethesda (the current owner of the license), end of story.
Slight correction - GOG have never had a license with Bethesda. The games were still the property of Interplay, who surrendered all rights to the original Fallout games after the bizarre court-case over Fallout-Online, which frankly if Bethesda had hired a lawyer with a single working brain cell, they should have won outright. They settled out of court instead at some point in 2012, giving a couple of million for all remaining rights to the Fallout franchise, with the final right - Distribution of the trilogy; moving out of Interplays hands yesterday.
Post edited January 01, 2014 by Gonadius
So sad. I mean not for gog, but for the ones that make you guys remove this games.

Nobody paid a shit about this old games time ago, no "CEO" with mbas at least, and now thanks to websites like this one, they pay more than a shit...
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ReynardFox: Hell I bought an extra external HDD just to store my GOG installers.
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1322: Same here, because I learned the hard way :D
I share your pain dude.
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Kristian: Talking to ZeniMax IS in GOG's control so one has to assume they have done that and ZeniMax said no/the negotiations fell through. Hence people blame ZeniMax.
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fuzzknuckle: I tend to side with GOG as well, but don't think for a second that GOG doesn't have its own set of terms. Clearly GOG does not say to publishers, "Let us sell your games any way you see fit".
Which can certainly be a good thing. I wouldn't want the games to come back at $20 price tags and stripped of all their goodies.
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GOG.com: (...)Gift-codes for these three games acquired in our recent giveaway are no longer valid. However, if you own a gift-code for any or all of them that was purchased outside of the said giveaway, you'll still be able to redeem it in the foreseeable future.(...)
NO. You don't.
This giftcode was part of our 48 hour giveaway of Fallout. Unfortunately, the code is no longer operational as the giveaway has ended. Don't worry, though, because we have hundreds of other great games on GOG.com, including 12 free ones!
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JohnnyDollar: I don't think that was the case with Colin McRae Rally. I'm not 100% sure on this, but I think all of the members that bought that game were told that they needed to download it before a certain date because it was being removed from their accounts and the GOG servers.

Edit: It could have been Toca Race driver, or both of those, but I'm pretty sure that it was a Codemasters game.
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JMich: Colin McRae and TOCA Race Driver were the first games removed from GOG, with the removal date being known in advance. GOG suggested to its customers to download the games in advance, since they weren't sure if the games would still be available for download. The games are still on people's libraries, so GOG's fears were unfounded. Only removed game pulled from libraries was Chessmaster 9000, and that was temporarily due to a Glitch.
There was also the case of the Mac installer for Imperial Glory, but GOG didn't have the rights to sell it in the first place as I recall.
Ah ok. I remember reading about it and there was concern about that, and probably the usual hyperbole and rumors along with it. It's good that they're still on their shelf.
Oh, I picked up a bundle to giveaway, does this mean i now have a code in my gift list that shall remain forever unclaimed?
Wait-what?
So.. the gift codes I got for friends so they could have the original Fallout games...
They won't work?

Well that's a shame. I was looking forward to sharing those classic games with people that've never tried them before.
At least a couple of them got it before the (unexpected) expiry.