DNMR2K5: DAMN do I love CRPGs, and especially turned-based gaming ⇒
(Hey blobber devs, quit with the real-time combat please!) RagenVadascovinich: New Blobber with turn-based combat:
Ludus Mortis &
Legends of Amberland II: The Song of Trees https://www.gog.com/de/game/ludus_mortis https://www.gog.com/de/game/legends_of_amberland_ii_the_song_of_trees Thanks, for the info! But, I already snagged pretty much 85% of the blobbers/gridders offered here, and Amberland is a thoroughly addictive game series! :^)
Mori_Yuki: After playing the demo and prologue, watching their release stream, walkthroughs of the first half-hour of gameplay, and reading reviews, I decided against buying this game.
The number one problem for me is item spam of all types of quality right from the beginning, and a very large inventory with no automatic sorting function, possessing more money than could ever be spent, and lastly walking from one small enemy encounter to the next. This is something I'm expecting in games like Titan Quest, Grim Dawn, Victor Vran, but not in a CRPG such as this. The economy is severely broken if not practically nonexistent. There is no reason to buy anything because the things in a player's possession are of much higher quality than what shops have on offer. Money is no incentive, and the only reason to go back to town is to free up inventory slots.
All of this strongly reminds me of the negative experience and impression playing Atlantis, Ragnarôk, and Eternal Embers left me with. Mobs are scattered around the map in very small groups, and I never felt any motivation to go there and kill them or repeatedly fight bosses for better loot and money, as was the case in TQ and IT.
It would be a different story if they had turned it into a full-fledged, real-time ARPG instead of taking most elements of this genre and making it a point to sell it as
A squad-based tactical RPG with fluid turn-based combat without any of the underlying mechanics being well thought out and implemented. During the release stream, one of the developers said that they wanted to avoid 'feature creep,' yet I believe that that's exactly what happened, ruining whatever they originally might have had in mind for the game. External input could also have played a role. Instead of focusing on the core aspects of CRPG and fleshing them out, they threw everything they liked, heard, or were suggested into one pot, stirred it several times, and this is the result.
On a more positive note, the game looks nice, and the interface is decent. I'm also deeply in awe of the effort they put into the project, and that they kept working and successfully managed to release the game, and they deserve respect for it. But honest tries and a nice looking interface just aren't enough to outweigh the factors I've identified for myself to make me want to buy and play it myself even when it's discounted.
Damn, what a depressing read, not to mention unribindable keys, well, at least in the demo, oh well, out of the cart and into the wishlist it goes… I'll get it when it goes on a deep sale.