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Make your collection even more legendary.

The GWENT Starter Pack is now available on GOG.com.
This is a limited, one-time only offer and a great way to reinforce your card collection with additional units, spells, and heroes, including a guaranteed Legendary card! Whether you’re new to The Witcher Card Game or a seasoned player, you’ll get a total of 51 cards of various rarity, plus crafting resources for creating premium animated versions of cards.

Once you purchase the GWENT Starter Pack, the items included in it will automatically be added to your account and become available the next time you log in to GWENT.
Post edited August 29, 2017 by litek
What it comes down to is this: the microtransaction model, in and of itself, is DRM, and is being adopted by every major publisher.

"Online functionality" is really just a euphemism for "online-gaming", and as bad as single-player gaming is now, it's going to get a whole lot worse in the very near future.
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MBIIdollabill: Why is everyone throwing a fit?
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mqstout: Because this is DRM and F2P product on a consumer-positive, anti-DRM storefront populated by a community that has been built and cultivated over time for these traits. The product, simply put, should not be on GOG in any way.
How the hell does that make any sense for an online game?
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BKGaming: If I told you 10 years ago that I only sell apples & I tell you now that I sell apples and oranges... am I suppose to not sell oranges because I told you 10 years ago my store was an apple store that only sold you apples?
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mqstout: If you had developed your business entirely for apples, always advertised "I only sell apples!" and cultivated a customer base of people who allergic to the presence of oranges? When your advertisements always said oranges are terrible and your customers agreed? Only then does your metaphor start to make sense.
Incorrect analogy. The people on here aren't allergic to oranges they just don't like them. So why would you not want others to enjoy them? Because he originally advertised apples only? Give me a break! I've seen all of the arguments here and they make no sense.

This reminds me of something I once heard. People don't disappoint us for what they are but for a picture we created of them that never matched what they were. Everyone complaining here over GoG abandoning their core value are complaining over a false image they created of it.

GoG may have had a one price policy but I don't think they ever had it as a core value. It might have been one of your values but it wasn't one of theirs. That policy changed, and for the better imho. Regional pricing is the reason many games made it on here. It's also not a bad thing. Many people who couldn't afford to buy some games now can. Honestly I don't see how anyone can see that as a bad thing. It's not like you are paying more but some others are paying less (in you currency only). Anyone who complains against that seems selfish to me.

Same with Galaxy. I am yet to find a game on here where it is forced apart from Gwent which is a multiplayer game. It happens to be responsible for some games making it on here. Don't get me wrong here. I do think multiplayer games should not be limited to an official server and that is where my money will go.

It seems to me there are people on here who have decided that GoG should only host specific games. But who decides what games should be hosted and which ones not? That is probably why they ditched the "good old" part as it gave the wrong impression. I don't have a problem with them hosting any game as long as it's not DRM. But then I am against DRM period so it's not surprising. I would personally welcome some more games on here. There's some good locally developed games I would like on here and it's not like they didn't apply for it. GoG rejected then but hosts half baked shit like Hello Neighbour. Clearly there is no curating process any more so we might as well let go of the pretense and accept all games.

One thing I know for sure is that it won't be places like GoG or anybody that destroys good "old" gaming but rather toxic communities. I mean is this what we've become? A place where people act in a childish manner and downvote every post a person makes just so someone can come along and upvote it again? If so then I say good riddance altogether.

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amok: Like everything else, depends completely on how it is implemented (and cost...). Yes, there are some very bad examples out there, but also good ones. Take Witcher 3, for example, who released... how many?... free micro transaction thingies (like a new beard(!)) , and it was DRM free... and free...
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vulchor: I think you're confusing micro-transactions with small bits of DLC. They are not the same. Microtransactions involve spending money in order to advance your progress in-game. Go watch the video of the CEO of EA talking about it earlier in this thread. It really is the worst of the worst because of how purposefully exploatitive it is.
Microtransactions are small bits of DLC. Nothing more and nothing less. It's therefor illogical to say it requires DRM as GoG could have easily said "here are the packs you can download if you bought them, we trust you won't break copyright and keep it fair". What you are describing is typically pay to win but not always though.

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PromZA: Wrong. If his reasons is to support the developer then in his mind he's making a donation. Buying a product is just the way it's achieved. If I played and really liked Gwent I might have done the same. And he does have control over the price. He can choose make in game purchases for less or buy this bundle for more.
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Skargoth: A donation is a gift and that means that there is no expectation of getting something in return. He already admitted that he does expect something in return so you are factually wrong. It doesn't matter what you want to pretend it is. He does have control over how much he wants to spend, but not the price. Don't reply to me again with any of this nonsense.
NO. People regularly buy stuff they don't need or don't want for charity. He didn't admit to expecting anything in return but rather that he already got something in the game and want to support the developer for it. And he does control both the price and his spend, maybe not up to the cent but he does. That last bit is a real copout.

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richlind33: What it comes down to is this: the microtransaction model, in and of itself, is DRM, and is being adopted by every major publisher.

"Online functionality" is really just a euphemism for "online-gaming", and as bad as single-player gaming is now, it's going to get a whole lot worse in the very near future.
That is nonsense. Both the part about it being DRM and about everyone adopting it. Online RPGs is a new thing and with it came microtransactions. Of course people will take advantage of it but at the same time there's never been as many regular titles as well. Single player gaming has never been as good as it is now.
To the people claiming microtransactions require DRM, wtf is this then? It's a bloody outfit that fits all of the characteristics of a microtransaction but has been available on here for yonks without anybody batting an eyelid over it.
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PromZA: To the people claiming microtransactions require DRM, wtf is this then? It's a bloody outfit that fits all of the characteristics of a microtransaction but has been available on here for yonks without anybody batting an eyelid over it.
Nope nope that's DLC... that's not a microtransaction can't you spot the difference? They are two very different things. /s

The mental gymnastics one has to jump through to justify their absurd views... I'm kind of glad GOG largly ignores the complaints that happen on this forum.
Post edited September 06, 2017 by BKGaming
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richlind33: What it comes down to is this: the microtransaction model, in and of itself, is DRM, and is being adopted by every major publisher.

"Online functionality" is really just a euphemism for "online-gaming", and as bad as single-player gaming is now, it's going to get a whole lot worse in the very near future.
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PromZA: That is nonsense. Both the part about it being DRM and about everyone adopting it. Online RPGs is a new thing and with it came microtransactions. Of course people will take advantage of it but at the same time there's never been as many regular titles as well. Single player gaming has never been as good as it is now.
Look at the difference between Deus Ex: Human Revolution and Mankind Divided, and Middle Earth: Shadow of Mordor and Shadow of War.

That's where the industry is heading, m8, and if that's what floats your boat, knock yourself out, but as far as I'm concerned it's garbage.
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PromZA: Incorrect analogy. The people on here aren't allergic to oranges they just don't like them.
Speak for yourself. The use of DRM and microtransactions are both rather unethical exploitation of consumers. It's not a "dislike".
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PromZA: To the people claiming microtransactions require DRM, wtf is this then? It's a bloody outfit that fits all of the characteristics of a microtransaction but has been available on here for yonks without anybody batting an eyelid over it.
That's DLC. That's not a microtransaction. DLC is something you buy and HAVE. Microtransactions are something you spend money for and don't have shit. They're "randomized packs" or "cheats", "consumables", and the like. If you buy that thing, you have it, permanently, yours, irrevocable, doesn't get used up and go away.

Think of it like this:
* Is it something that requires core game/engine changes? It's probably an "expansion". Most are sold just as large DLC nowadays.
* Is it something that could probably be done by a modder? It's likely DLC. Sometimes sold as mini expansion packs.
* Is it something a cheat-tool/save-game-alteration/account-hack would do? (Is it something that goes away, gets used up, is account-based perk?) It's a microtransaction.
Post edited September 06, 2017 by mqstout
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mqstout: That's DLC. That's not a microtransaction. DLC is something you buy and HAVE. Microtransactions are something you spend money for and don't have shit. They're "randomized packs" or "cheats", "consumables", and the like. If you buy that thing, you have it, permanently, yours, irrevocable, doesn't get used up and go away.
Again the industry disagrees with you... here is PCGamer another highly respected gaming outlet defining mini-DLC as microtransactions.

Mini-DLC

Blurring the line between microtransaction and full-fat DLC are these purchasable packs of extras and bonuses. Rather than a free-to-play focus, you'll generally find these attached to AAA releases. We're talking the added profile portraits of Crusader Kings II, the silenced sniper of Deus Ex: Human Revolution, the Air Propulsion Gun of Just Cause 2, and the squirting blood of Shogun 2 (to name just a fraction of a percent).

As a practice, these mini-DLC packs are the most variable in quality of all the microtransaction methods. There's nothing inherently wrong with providing fans with a fun extra to flesh out a world they're enjoying, but too often they're created with little attention to balance or value. The worst, inevitably, were once pre-order bonuses leveraged as an incentive to tempt early buyers. As well as the aforementioned sniper rifle, DX:HR's Tactical Enhancement Pack added 10,000 credits at the start of the game, effectively destroying many of the game's early purchasing choices.
For non-narrative led, systems-driven games, mini-DLC seems to fare better. Crusader Kings 2's profiles and music packs focus on aesthetic improvements in a game about strategic depth, while Civ 5's extra civilisations expand user specialisation, without changing the core of the game. But that doesn't mean that other types of games can't utilise mini-DLC in a way that adds something enjoyable for the user, that doesn't make the original game feel lacking without.

In short: Mini DLC like the Total War blood pack and the inventive Just Cause items are a bit like professionally built mods. There's a perception that mini-DLC is stuff that's been held back from the final game to screw a few extra bucks out of players, but more often they're ideas on the developer's big brainstorming board that they can't justify putting resources into during the development of the main game. Mini-DLC is easily ignored, at least, but beware of pre-order DLC that gives you guns and gadgets at the very beginning of a game like Deus Ex - they could ruin the balance of those opening hours.
http://www.pcgamer.com/microtransactions-the-good-the-bad-and-the-ugly/3/

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mqstout: Think of it like this:
* Is it something that requires core game/engine changes? It's probably an "expansion". Most are sold just as large DLC nowadays.
* Is it something that could probably be done by a modder? It's likely DLC. Sometimes sold as mini expansion packs.
* Is it something a cheat-tool/save-game-alteration/account-hack would do? (Is it something that goes away, gets used up, is account-based perk?) It's a microtransaction.
So what is Path of Exile? It's Free 2 Play. It offers in-game purchases. But offers no game-play advantage.

Fair-To-Play. Never Pay-To-Win.
We're committed to creating a fair playing field for all players. You cannot gain gameplay advantage by spending real money in Path of Exile.
All purchasable items are cosmetic that offer zero advantage. What is it? So a free 2 play game with in-game purchases isn't microtransactions?
Post edited September 06, 2017 by BKGaming
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mqstout: That's DLC. That's not a microtransaction. DLC is something you buy and HAVE. Microtransactions are something you spend money for and don't have shit. They're "randomized packs" or "cheats", "consumables", and the like. If you buy that thing, you have it, permanently, yours, irrevocable, doesn't get used up and go away.
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BKGaming: Again the industry disagrees with you... here is PCGamer another highly respected gaming outlet....
Bwahahahaha!

Good one, BK! :o
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richlind33: Bwahahahaha!

Good one, BK! :o
One of the most popular brands and news source for PC gaming. I stand by what I said, it's easy to hate on popular things.

So are we now going to belittle any source that contradicts your view points... I guess gaming journalist, gaming devs, etc. have no idea what the term microtransactions means. At-least I support what I say with relavent sources.
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richlind33: Look at the difference between Deus Ex: Human Revolution and Mankind Divided, and Middle Earth: Shadow of Mordor and Shadow of War.

That's where the industry is heading, m8, and if that's what floats your boat, knock yourself out, but as far as I'm concerned it's garbage.
Honestly have no idea what you're talking about. Other than DRM which has been included from Human Revolution they are still perfectly playable as single player. LotR was deliberately designed to be a MMORPG and that's not something new but comes from pre 2010. And you're deliberate;y leaving out the part I said about all the games being released without all the nonsense of microtransactions. You're not looking at the bigger picture but at some publishers catering for a niche market.

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mqstout: Speak for yourself. The use of DRM and microtransactions are both rather unethical exploitation of consumers. It's not a "dislike".
See this is exactly what one poster was talking about. WTF did I defend DRM and microtransactions? I specifically said I am against DRM and will not support microtransactions but if someone wants to pay for something extra I won't stop them. You seem to take that as an endorsement of.

Then you've also deliberately left out all the other parts I said about regional pricing, galaxy and multiplayer only games (which naturally require an account) which has enabled many games to make it to GoG. Don't tell me that is anything more than just a dislike. But for some they don't want their dislikes to end up on GoG and so deprive others of what THEY do like.

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mqstout: That's DLC. That's not a microtransaction. DLC is something you buy and HAVE. Microtransactions are something you spend money for and don't have shit. They're "randomized packs" or "cheats", "consumables", and the like. If you buy that thing, you have it, permanently, yours, irrevocable, doesn't get used up and go away.

Think of it like this:
* Is it something that requires core game/engine changes? It's probably an "expansion". Most are sold just as large DLC nowadays.
* Is it something that could probably be done by a modder? It's likely DLC. Sometimes sold as mini expansion packs.
* Is it something a cheat-tool/save-game-alteration/account-hack would do? (Is it something that goes away, gets used up, is account-based perk?) It's a microtransaction.
And how do you come to that conclusion? It's a bloody suit. There are plenty of microtransactions offering something similar so where do you get your definition that microtransactions must be something you don't have like a cheat or a clue or an apple to give energy or whatever? It's bogus. Just give it up man. There is no non arbitrary definition that at the same time includes all microtransactions we are used to but also excludes mini-DLCs. You can't use it being a storefront as a differentiating factor as many apps include a storefront for microtransactions. If this was sold in game like in Gwent you would call it a microtransaction.
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richlind33: Look at the difference between Deus Ex: Human Revolution and Mankind Divided, and Middle Earth: Shadow of Mordor and Shadow of War.

That's where the industry is heading, m8, and if that's what floats your boat, knock yourself out, but as far as I'm concerned it's garbage.
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PromZA: Honestly have no idea what you're talking about. Other than DRM which has been included from Human Revolution they are still perfectly playable as single player. LotR was deliberately designed to be a MMORPG and that's not something new but comes from pre 2010. And you're deliberate;y leaving out the part I said about all the games being released without all the nonsense of microtransactions. You're not looking at the bigger picture but at some publishers catering for a niche market.
Shadow of War's single-player mode is built on the "microtransaction model" commonly found in MMORPG's -- ditto for Mankind Divided. And since when do the people willing to open their wallets for shitstains like Valve, EA, WB, and the like, constitute a "niche market"?
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PromZA: If this was sold in game like in Gwent you would call it a microtransaction.
You're right. Because nothing with GWENT is sold. It's an entertainment online service. It's not a game. It can't have DLC because there's nothing to OWN. When there's DRM/online-only-play like this, no matter what it is, it's a microtransaction. Because you can't actually buy anything.

And THAT'S why GWENT doesn't belong on GOG, because it doesn't at all fit the advertised and [until GWENT, reality*] GOG philosophy. GWENT is a DRM+microtransaction slogfest that could have been done MUCH better with neither.

GOG also realizes their mistakes with having GWENT here. Look at its product pages. Reviews are forbidden. They lack the "DRM-free" clause that's on every other product's page. They know.

* In retrospect, Gremlins doesn't belong here either. I wasn't aware of/pay any attention to its release. Armello was also rightly "kicked out" for doing the exact same shit shit.
Post edited September 07, 2017 by mqstout
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mqstout: Because nothing with GWENT is sold. It's an entertainment online service. It's not a game. It can't have DLC because there's nothing to OWN.
Ignoring that you don't really own GOG games according to the EULA and license that is sold to you...

This disagrees with you and this also disagrees with you.
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mqstout: You're right. Because nothing with GWENT is sold. It's an entertainment online service. It's not a game. It can't have DLC because there's nothing to OWN. When there's DRM/online-only-play like this, no matter what it is, it's a microtransaction. Because you can't actually buy anything.
[...]
"Microtransaction is a business model where users can purchase virtual goods via micropayments."..hm....

and what is a "game" anywa?