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Monster Jam Steel Titans is now available DRM-free. You can get it 10% off until July 2, 5 PM UTC.

Real Trucks. Real Action. Monster Jam! Monster Jam Steel Titans delivers the complete Monster Jam experience for everybody to enjoy!

All the trucks, stunts, stadiums, racing and massive air in one game! Play in various game modes including Stadium and outdoor Racing, various Stunt Challenges and Destruction modes!
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Sir_Kill_A_Lot: The DRM-free version is a sort of lesser version. I don't care about achievements but I'm not a fan of "DRM-free Editions" with features stripped.
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.Ra: It's not an ingame feature though, I think that would be a legit complaint.
But it is an in-game feature of their Steam build. It just happens to rely on the Steam client to visually show achieved achievements.
Since GOG Galaxy allows exactly the same feature without much additional work there is no excuse to not include it.

Developers often won't do it because it's a little bit of effort and the user base on GOG typically is too small to justify any additional work.
Nonetheless it makes the DRM-free version a lesser one although it doesn't need to be.

Of course, in an ideal world the game itself would implement an UI to show achievements (e.g. Shovel Knight), but this means a lot of additional work. Here even non-GOG DRM-free versions would benefit from it and it would be much easier to preserve this feature for later generations.

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.Ra: cool to have but not important.
That's like saying savegames are not important because a game can be played through in, for instance, 2 hours.
It still would be a missing feature in the DRM-free version which is just not nice.
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Sir_Kill_A_Lot: Since GOG Galaxy allows exactly the same feature without much additional work there is no excuse to not include it.
Yeah, because MAGIC!:
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trusteft: I don't remember exactly when, but some time relatively recently (a couple of years ago?) there was another monster truck game which was according to most, crap.
There was a PC (Windows/Mac) port of an mobile game (maybe even more) with the title Monster Truck Destruction. Not sure if that is, what you mean. But it is an older title from 2012 (?).

https://www.youtube.com/watch?v=UJINgGt6Aco

Sure there were some solid game with licensed monster truck/monster jam themes in the - let's say - last 5 years, but most of these title are released only for iOS/Android platforms or on consoles.

However there were some of these titles ported also to PC (Windows/Mac):
https://www.pcgamer.com/monster-truck-games/
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trusteft: another monster truck game
I don't remember one specifically about Monster Trucks on GOG, but in MX vs. ATV Unleashed you can drive one.
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Sir_Kill_A_Lot: Since GOG Galaxy allows exactly the same feature without much additional work there is no excuse to not include it.
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Zoidberg: Yeah, because MAGIC!:
It's actually called programming and unless you have to e.g. modify an existing game for which the code has been lost it's far from magic.

If you already make a DRM-free build which is stripped off the Steam API you could also make a GOG build which re-enables setting achievements using GOG API (this part of the API is very simple).

The actual work with platform-independent achievements is to make the art assets in all those required different sizes and ensuring to use the lowest common denominator regarding limits (e.g. Microsoft [XBox/Microsoft Store] has some stricter character limits on achievement names and descriptions than most; this is also important regarding translations since most languages need more characters than English!).
Post edited June 26, 2019 by Sir_Kill_A_Lot
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trusteft: another monster truck game
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Sir_Kill_A_Lot: I don't remember one specifically about Monster Trucks on GOG, but in MX vs. ATV Unleashed you can drive one.
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Zoidberg: Yeah, because MAGIC!:
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Sir_Kill_A_Lot: It's actually called programming and unless you have to e.g. modify an existing game for which the code has been lost it's far from magic.

If you already make a DRM-free build which is stripped off the Steam API you could also make a GOG build which re-enables setting achievements using GOG API (this part of the API is very simple).

The actual work with platform-independent achievements is to make the art assets in all those required different sizes and ensuring to use the lowest common denominator regarding limits (e.g. Microsoft [XBox/Microsoft Store] has some stricter character limits on achievement names and descriptions than most; this is also important regarding translations since most languages need more characters than English!).
You seem to know a great deal about the actual implementation of achievements on different platform. Care to go into a bit of details?
I hope they don't add achievements into the core of the game, I hate those pointless things. I don't understand why people would want them in their game unless their self esteem is so shallow and low it needs boosting * achievement unlocked you started the game huehuehuhe* you can always write achievements on a post it note and put them by your computer if you desperately need to feel you have achieved something.

This thread is for the game and not an achievement wars thread and it's great to see Megladon in the game.
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Sir_Kill_A_Lot: The Steam version contains this feature, let's call it "automatically managed achievements" to distinguish them from the manual approach.

In other words: The DRM-free version is a sort of lesser version. I don't care about achievements but I'm not a fan of "DRM-free Editions" with features stripped.
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.Ra: It's not an ingame feature though, I think that would be a legit complaint. This is client based features, cool to have but not important.
Despite what you think,achievements are very important.
There are customers who will not buy the game here if it has not them. And that is a legitimate complaint.

To be honest, I do not like to pay the same as in other stores for less features simply because it does not have DRM, that's not an excuse.

As far as I'm concerned, I prefer to buy games in stores where developers do not treat us like second-class trash.

And now is when, narrow-minded people will come to downvote my publication instead of trying to understand that this is a problem for many users.

Hurray for tolerance.
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David9855: I hope they don't add achievements into the core of the game
You can completely disable them when using GOG Galaxy and on Steam you can easily disable the visual presentation.
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trusteft: another monster truck game
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Sir_Kill_A_Lot: I don't remember one specifically about Monster Trucks on GOG, but in MX vs. ATV Unleashed you can drive one.
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Zoidberg: Yeah, because MAGIC!:
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Sir_Kill_A_Lot: It's actually called programming and unless you have to e.g. modify an existing game for which the code has been lost it's far from magic.

If you already make a DRM-free build which is stripped off the Steam API you could also make a GOG build which re-enables setting achievements using GOG API (this part of the API is very simple).

The actual work with platform-independent achievements is to make the art assets in all those required different sizes and ensuring to use the lowest common denominator regarding limits (e.g. Microsoft [XBox/Microsoft Store] has some stricter character limits on achievement names and descriptions than most; this is also important regarding translations since most languages need more characters than English!).
I wasn't talking about GOG.
high rated
If you enjoy these sorts of games, keep in mind that the sales numbers for this are probably going to be used to gauge "our" interest in the genre. If you want to see more of this ilk from THQ Nordic and other publishers, vote with your wallet.
Post edited June 26, 2019 by Barry_Woodward
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Pyromancer138: Despite what you think,achievements are very important.
There are customers who will not buy the game here if it has not them. And that is a legitimate complaint.

To be honest, I do not like to pay the same as in other stores for less features simply because it does not have DRM, that's not an excuse.

As far as I'm concerned, I prefer to buy games in stores where developers do not treat us like second-class trash.

And now is when, narrow-minded people will come to downvote my publication instead of trying to understand that this is a problem for many users.

Hurray for tolerance.
I admit that I've not looked into how achievements are implemented on GOG so I acknowledge that I'm speaking from ignorance here.

But the main reason that I don't want achievements in my GOG games is because any external feature that potentially ties a game to a client or service, no matter if that tie is optional or dynamically / late bound, is a potential threat to its continued functioning. I want my games to work for as long as possible, regardless of whether a store's client application is still working and its online servers are still up.

I realise that Galaxy is optional and I'm sure the integration of achievements is as "light touch" as possible but regardless, it's still one more bit of code to fail, one more potential tie to a client DLL and its supporting online infrastructure and therefore one more threat to the game being truly DRM free. And DRM free is the only reason I shop here, otherwise I may as well just buy games on Steam.

So, when you speak of tolerance, it's worth remembering that it goes both ways and for many of us being DRM free is infinitely more important than achievements.
What some people persist in not considering is that achievements bring many advantages to the entire GOG ecosystem, and no disadvantages to those who are not interested.

1) There are people who buy a game only when it is complete in every feature, so they attract more customers to GOG, which consequently improves its position in the market for the benefit of all of us players.

2) A developer who takes the trouble to add achievement proves to have at heart the GOG version of his game, and therefore it's very likely that he will continue to provide support to his game.

3) Galaxy achievements are in no way a threat to DRM-free, but can instead be a source of advertising for GOG, and they can be completely ignored by those not interested in their function.

It's therefore time for some individuals to cease their obtuse selfish vision and understand what is best for the good of all.
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Alexim: What some people persist in not considering is that achievements bring many advantages to the entire GOG ecosystem, and no disadvantages to those who are not interested.

1) There are people who buy a game only when it is complete in every feature, so they attract more customers to GOG, which consequently improves its position in the market for the benefit of all of us players.

2) A developer who takes the trouble to add achievement proves to have at heart the GOG version of his game, and therefore it's very likely that he will continue to provide support to his game.

3) Galaxy achievements are in no way a threat to DRM-free, but can instead be a source of advertising for GOG, and they can be completely ignored by those not interested in their function.

It's therefore time for some individuals to cease their obtuse selfish vision and understand what is best for the good of all.
LOL
I hope you realize most people don't read the comments section or the forum and have brought and are having fun playing the game, don't shoot the messenger but most people if they read it will just see some pedantic turbo autismo who is having a child fit because his DRM no steam version ISN'T THE EXACT SAME AS THE STEAM VERSION. People want to play fun games- sure they don't want missing features but achievements are just that, additional things they have added into a client to get you to use that client and attach yourself to it.

I for one don't want achievements in my games I play the games to have fun and enjoy them, I don't want dumb pop ups like one for finishing the tutorial or driving five cars ect. and my self esteem isn't that low that I need constant reassurance from a computer game designed to entertain me.
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Alexim: What some people persist in not considering is that achievements bring many advantages to the entire GOG ecosystem, and no disadvantages to those who are not interested.

1) There are people who buy a game only when it is complete in every feature, so they attract more customers to GOG, which consequently improves its position in the market for the benefit of all of us players.

2) A developer who takes the trouble to add achievement proves to have at heart the GOG version of his game, and therefore it's very likely that he will continue to provide support to his game.

3) Galaxy achievements are in no way a threat to DRM-free, but can instead be a source of advertising for GOG, and they can be completely ignored by those not interested in their function.

It's therefore time for some individuals to cease their obtuse selfish vision and understand what is best for the good of all.
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David9855: LOL
I hope you realize most people don't read the comments section or the forum and have brought and are having fun playing the game, don't shoot the messenger but most people if they read it will just see some pedantic turbo autismo who is having a child fit because his DRM no steam version ISN'T THE EXACT SAME AS THE STEAM VERSION. People want to play fun games- sure they don't want missing features but achievements are just that, additional things they have added into a client to get you to use that client and attach yourself to it.

I for one don't want achievements in my games I play the games to have fun and enjoy them, I don't want dumb pop ups like one for finishing the tutorial or driving five cars ect. and my self esteem isn't that low that I need constant reassurance from a computer game designed to entertain me.
LOL
God forbid someone liking something you don't. Talking about being pedantic.

If you don't like achievements fine, but you can't deny (I'm sure you will) it's a feature and it's missing in this game. At the end users here are paying the same for less.
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Alexim: 3) Galaxy achievements are in no way a threat to DRM-free, but can instead be a source of advertising for GOG, and they can be completely ignored by those not interested in their function.
I believe that any external call that a game makes to an online store's software is a risk, no matter how small, to the ongoing running of that game. I can't verify that such calls will still work in a future version of Windows. (You could say the same thing about all code within a game too but the point is why add unnecessary external points of failure too?).

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Alexim: It's therefore time for some individuals to cease their obtuse selfish vision and understand what is best for the good of all.
I don't believe it is an "obtuse selfish vision" to want my games to keep running in the future and I don't believe that achievements are "for the good of all" if they risk breaking my games.

As I said above, I haven't reverse engineered the Galaxy DLL or inspected the API documentation to see how achievements have been implemented so I am speaking from a position of ignorance. But I also don't believe most of the people arguing in favor of achievements understand how they are implemented either. And until someone, preferably from GOG, can say with absolute certainty that these external API calls can never fail in any future version of Windows, then I will remain very skeptical of them being implemented in my DRM free games.