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The solar system is about to be plunged into war – unless you do something about it in this dialog-driven adventure set in a 2D sci-fi noir universe. Lacuna – A Sci-Fi Noir Adventure is now available on GOG.COM along with a 15% discount that will last until 27th May 2021, 12 AM UTC.

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Interesting project, with cute pixel graphics! Some people write that they already tired of pixelated graphics and they want AAA-graphics with system requirements of 5-7 years old PC, but it's impossible because technology is moving forward (for example, Metro Exodus, great looking game with "Great" Sysrequirement); with a fantastic picture you have to pay high system requirements! So it was and so it will be.
Nice, wasn't expecting it to release so soon already.
The soundtrack (or the Save The World Edition which includes the soundtrack) seems to be missing, though?

Nevermind, it's available too.
Post edited May 20, 2021 by Swedrami
It's making some interesting claims, yet i have doubt. Will wishlist and see in a few months when someone actually reviews it.
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LifeLover: Interesting project, with cute pixel graphics! Some people write that they already tired of pixelated graphics and they want AAA-graphics with system requirements of 5-7 years old PC, but it's impossible because technology is moving forward (for example, Metro Exodus, great looking game with "Great" Sysrequirement); with a fantastic picture you have to pay high system requirements! So it was and so it will be.
Not even remotely true. My computer can handle skyrim but not minecraft or terraria. It can handle Faster than Light, but struggles on some parts of Gato Roboto (still playable). Moore's law has ended, but Wirth's Law has not, hence all the complaining. Surely your post is in jest.

I noticed a common source for alot of the games taht don't run (obviously not all of them): Unity. Most devs these days know little, if any, coding and rely on other programs to make their games. The result is these wild system requirements for games.

I'll praise RPG maker, though, in that it seems to not have had this effect.
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LifeLover: Interesting project, with cute pixel graphics! Some people write that they already tired of pixelated graphics and they want AAA-graphics with system requirements of 5-7 years old PC, but it's impossible because technology is moving forward (for example, Metro Exodus, great looking game with "Great" Sysrequirement); with a fantastic picture you have to pay high system requirements! So it was and so it will be.
Like kohlrak said, the issue is usually the other way around, games that have too high requirements for how they look (and play). Pixel graphics, or low-res, or low-poly, or prerendered, or in most cases even any sort of 2D, should have basically no graphical requirements, any computer that can run a version of an OS it's meant to run on that supports the most basic levels of the features it uses should be able to run it just fine.
I'd be tempted to say that present day devs have forgotten all about optimization, but more likely they never knew it was a thing to begin with, wasn't part of their learning process, and there lies the problem.
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GOG.com: Release: Lacuna – A Sci-Fi Noir Adventure
Wishlisted.

And just because I can: https://www.youtube.com/watch?v=Ir1DKjX_w58
Interesting how on the gamepage they take classic point and click features/issues and then explaining how this game is not like them and does things in a different way.
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MarkoH01: Interesting how on the gamepage they take classic point and click features/issues and then explaining how this game is not like them and does things in a different way.
Exactly this put me off. Seems like another "virtual story" with lackluster gameplay and no challenge. I'll pass.
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MarkoH01: Interesting how on the gamepage they take classic point and click features/issues and then explaining how this game is not like them and does things in a different way.
I think it's because it has more, hmm... liberal approach to point and click gameplay than you'd usually expect from a point and click game maybe; the goal seems to be more to have the player immersed in the story and the investigation at hand than to have them stuck in an elaborate puzzle; if that makes any sense?
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ssling: Exactly this put me off. Seems like another "virtual story" with lackluster gameplay and no challenge. I'll pass.
I wouldn't say it's lackluster! Depends on what you're looking for really. But yeah, if you're looking for is a challenge like in Virtuaverse for example, it seems like it's not the point of this game.
Post edited May 20, 2021 by KosmicznaPluskwa
Imagine wanting annoying illogical puzzles as a time sink instead of progressing a story.
Then claim it has a poor story, talk about gaslighting.
Terrible pixel art
Funny thing about Blade Runner-esque narration in this techno noir detective story telling is that the original Blade Runner cut don't have narration and it was added later by the producer because they afraid audience not going to get it.

Also the trailer ending make it looks like he's having a love triangle and the girls ended up dumping him for being indecisive or keep seeing other girl behind their back hahaha.
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LifeLover: Interesting project, with cute pixel graphics! Some people write that they already tired of pixelated graphics and they want AAA-graphics with system requirements of 5-7 years old PC, but it's impossible because technology is moving forward (for example, Metro Exodus, great looking game with "Great" Sysrequirement); with a fantastic picture you have to pay high system requirements! So it was and so it will be.
I'm not saying I'm tired of pixel graphic, I'm just saying that there's a difference between well made pixel graphic and lazily made pixel graphic. I mean look at old Genesis games like Vectorman or Earthworm Jim. They're all made with pixel graphic and they look amazing and still hold up until today.
Post edited May 20, 2021 by RedRagan
Sweet!
And thanks for the Prologue, DigiTales Interactive / Assemble Entertainment / GOG!
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LifeLover: Interesting project, with cute pixel graphics! Some people write that they already tired of pixelated graphics and they want AAA-graphics with system requirements of 5-7 years old PC, but it's impossible because technology is moving forward (for example, Metro Exodus, great looking game with "Great" Sysrequirement); with a fantastic picture you have to pay high system requirements! So it was and so it will be.
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Cavalary: Like kohlrak said, the issue is usually the other way around, games that have too high requirements for how they look (and play). Pixel graphics, or low-res, or low-poly, or prerendered, or in most cases even any sort of 2D, should have basically no graphical requirements, any computer that can run a version of an OS it's meant to run on that supports the most basic levels of the features it uses should be able to run it just fine.
I'd be tempted to say that present day devs have forgotten all about optimization, but more likely they never knew it was a thing to begin with, wasn't part of their learning process, and there lies the problem.
I've been in enough "developer chats" to know to inform you it's quite the opposite. They're aware of optimization, and it's usually viewed with much disdain. I've not had very much formal programming education, instead being self-taught. To me, optimization is like a secondary attribute to programming that lend towards making it like a puzzle to be solved. It seems the more formal edcuation you have, the more the corporate messaging comes in: the corporations desire as many products finished in as little time possible, which means optimization is a cardinal sin. Due to the death of Moore's Law, however, some of this has been reversed, due to experience, which is also what taught me to value optimization: i've always had slow computers to work with so I always got to taste Wirth's Law.
Just finished the demo of the game (which for whatever reason is not mentioned here at all)
https://www.gog.com/game/lacuna_prologue

and actually really liked it. The game is not a VN and not a true point and click or simple Telltale decision and QTE. The game ofers some nice storytelling with some interesting quality of life elements to prevent getting stucked or looking like crazy for clues along with a bit of combination and true detective work - in the demo alone. Add to this some interesting background for the world it plays in which is shown to you in a glossar and news so if you are interested in such things you can dive deep into the background). I played about an hour and game progress in the savegane said that I've finished 13% of the game. There is only one thing I really disliked (so much that I will try to contact the devs and tell them about it): whenever there is a cutscene a symbol is shown in the black bars the whole time so that the player knows the cutscene is playing and such things are absolutely immersion breaking for me and this game is all about immersion.
Post edited May 21, 2021 by MarkoH01