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The wave crashers.

<span class="bold">Kingdom Rush Frontiers</span>, the next chapter in the lighthearted tower-defense series, is available now for Windows and Mac, DRM-free on GOG.com, with a 25% permanent loyalty discount for existing owners of <span class="bold">Kingdom Rush</span>.

They are coming at you again! Torrents of charming but formidable enemies with unique abilities are marching through the new, exotic maps and your towers are the only thing that can stop their advancing. Fortify them with upgrades, unleash their devastating abilities (like poisonous clouds and deadly assassins), and recruit legendary heroes to aid in your efforts. Not only will you need these champions to take some punishment away from your towers when facing the special units and scary bosses, but you should also choose and train their abilities to maximize their effectiveness within your strategy plan. This is war, son, don't get thrown off by the adorable animations and catchy tunes! Stay focused or your precious towers will soon get stomped, munched, or even fried to oblivion.

Hold your kingdom intact by holding back the waves of cute monsters in <span class="bold">Kingdom Rush Frontiers</span>, DRM-free on GOG.com.
The 25% loyalty discount for owners of Kingdom Rush is permanent. To make use of the discount, go to the original Kingdom Rush product in your library and click on the special code waiting for you there or head to gog.com/redeem to claim it.

https://www.youtube.com/embed/skDWmRfekE0
Post edited July 26, 2016 by maladr0Id
The original game is for Linux. No Linux support here, though?
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skeletonbow: meh
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nightcraw1er.488: Succinct and to the point, I like this new skeletonbow :o)
XD
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gamesfreak64: Anyway he made tons, by using the otherwise 'lost' cents or fractions of cents of all accounts and transactions by transferring these to his own account.
I remember a story from the time when the Euro was introduced. Allegedly there were people in countries whose old currency value was much, much lower than the newly introduced Euro (i.e. Italy, Spain, probably Greece) that came up with a method very similar to the one you describe, taking advantage of the grace period when both currencies (the old from each country and the Euro) were both accepted and you could do transactions with.

The supposed method consisted in transferring the minimal unit of your country's old currency (e.g. 1 peseta in Spain) from one of your accounts to another one. As the amount of the transfer would be lower than the new currency's minimal possible unit (an Euro cent), the receiving account balance would be increased by that minimal amount (1 Euro cent), which in the particular case of Spain was worth 166% of the amount deducted from the source account. You only needed to program a script that could interact with your bank's API, and bam! Instant 66% of profit. :P

Of course, the same story says that the people who tried this were quickly caught and the method was rendered useless by limiting the quantities you could transfer between accounts.

I've never known it that was actually true or not... :P


PS: It just occurred to me that this method would only work if your bank didn't charge you any fees for online transactions, which I don't quite remember if they did back then (probably not, as in 2002 the interwebs were still a pretty new thing)
What's the difference between this and the free flash version online?
I can't recommend this highly enough. A fantastic game from top to bottom, and has tons more content that the flash version.

As great as this game is, it sill makes me salty that GOG would bring it here and reject Gemcraft. Mind-blowing.
low rated
Infinium Stirke, Kingdom Rush .... Looks like GOG is turning into Steam Greenlight, and the home of Android mobile phone games.

Are we going to have Candy Crush next week?
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gamesfreak64: Anyway he made tons, by using the otherwise 'lost' cents or fractions of cents of all accounts and transactions by transferring these to his own account.
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muntdefems: I remember a story from the time when the Euro was introduced. Allegedly there were people in countries whose old currency value was much, much lower than the newly introduced Euro (i.e. Italy, Spain, probably Greece) that came up with a method very similar to the one you describe, taking advantage of the grace period when both currencies (the old from each country and the Euro) were both accepted and you could do transactions with.

The supposed method consisted in transferring the minimal unit of your country's old currency (e.g. 1 peseta in Spain) from one of your accounts to another one. As the amount of the transfer would be lower than the new currency's minimal possible unit (an Euro cent), the receiving account balance would be increased by that minimal amount (1 Euro cent), which in the particular case of Spain was worth 166% of the amount deducted from the source account. You only needed to program a script that could interact with your bank's API, and bam! Instant 66% of profit. :P

Of course, the same story says that the people who tried this were quickly caught and the method was rendered useless by limiting the quantities you could transfer between accounts.

I've never known it that was actually true or not... :P

PS: It just occurred to me that this method would only work if your bank didn't charge you any fees for online transactions, which I don't quite remember if they did back then (probably not, as in 2002 the interwebs were still a pretty new thing)
Websites arent having that, cause like you said it was all quite new in those days, but the stores and the physical money were heavily influenced because of the 'convert' ratio.

Simple example: 1 euro equalled 2.203710391652452 or rounded: 2.20

In the beginning (2002) our products had 2 tags: NLG (dutch guilder or FL) so you could see the price in euros and in dutch guilders, but it did not last long cause it was to much a hassle to double price the articles (lazy dutch i guess).

In short: a product of 22 guilders or 11 euros (rounded to 2.2) became 22 euros, so simply half the income of the people but keep the dutch pricetags BUT use the EU currency

so 2.200 guilders income a month would be 1.100 euros , but 22 guilders product became 22 euros product.
well that explains all the shits we have, they will deny it like they always do, but i know thats the reason EU is a failure,not Europe but EU(project) these are mixed up alot but are totally different.

EU = the european Union which sux bad.... (self elected people who cant be voted out by the common people)
Europe are the countries that form it, so Europe is good, has no problems,
but the EU is the major problem.

Delete the EU and voila things will become great again in time.
Post edited July 25, 2016 by gamesfreak64
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gamesfreak64: In short: a product of 22 guilders or 11 euros (rounded to 2.2) became 22 euros, so simply half the income of the people but keep the dutch pricetags BUT use the EU currency

so 2.200 guilders income a month would be 1.100 euros , but 22 guilders product became 22 euros product.
well that explains all the shits we have, they will deny it like they always do, but i know thats the reason EU is a failure,not Europe but EU(project) these are mixed up alot but are totally different.

EU = the european Union which sux bad.... (self elected people who cant be voted out by the common people)
Europe are the countries that form it, so Europe is good, has no problems,
but the EU is the major problem.

Delete the EU and voila things will become great again in time.
I know it's off topic, but I would like to point out that one or two things said above may apply to the Netherlands but not necessarily to other EU countries. For example, the German EU parliament members are not self-elected, but chosen in general elections, and most prices in Germany were transferred to the Euro correctly (with a few infamous exceptions, like many restaurants which used the trick described above indeed).
And how great things will become again in the United Kingdom after the Brexit remains to be seen - time will tell.
Post edited July 25, 2016 by Greywolf1
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Antoni_Fox: Infinium Stirke, Kingdom Rush .... Looks like GOG is turning into Steam Greenlight, and the home of Android mobile phone games.

Are we going to have Candy Crush next week?
I cant totally agree with that..... there is nothing wrong with good mobile ported games coming to pc and gog...
BUT games like paperplanes and more ugly games that are steamgames, should not be here. thats my honest opinion.
Steam and gamersgate have some good old games, that is if you like point and click , no 3d or fpp but simple 3p




Lost Chronicles of Zerzura (drm free after installed by client)
Demetrios (drm free after installed by client)
Projector Face , (a small and maybe weird game) (drm free after installed by client)

The Charnel House Trilogy (drm free after installed by client)

Chronicles of Mystery - The Tree of Life (drm free)
Chronicles of Mystery - The Scorpio Ritual(drm free)

secret files 1,2,3 sam peeters (DRM!)

The Fall - Mutant City (small but fun)(german)(drm free)

Art of Murder - Cards of Destiny (drm free)
Art of Murder - FBI Confidential (drm free)
Art of Murder - Hunt for the Puppeteer (drm free)

Sinking Island (Action, Adventure, Point-and-Click) (drm free)

The Jolly Gang's Misadventures in Africa (drm free)
Tony Tough and the Night of the Roasted Moths (drm free)

And many more but those are mainly hidden object games and most real gamers dont like these.
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Greywolf1: ...and most prices in Germany were transferred to the Euro correctly...
Hardly surprising, considering the Euro was decided to be worth *exactly* 2 Deutsche Marks, wasn't it? :P
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nightcraw1er.488: Succinct and to the point, I like this new skeletonbow :o)
mrmph
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Muttala: There should no in-game purchase for this version and is feature complete?
The game is currently missing half of the heroes, the Shadowmoon mini-campaign and the Rising Tides mini-campaign. Looks like they will add those in a future update.

[EDIT] Also missing endless mode. Don't know if the devs will opt for that or a PC exclusive mini-campaign.
Post edited July 25, 2016 by tremere110
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Greywolf1: ...and most prices in Germany were transferred to the Euro correctly...
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muntdefems: Hardly surprising, considering the Euro was decided to be worth *exactly* 2 Deutsche Marks, wasn't it? :P
Close. It was about 1.91. The biggest cost factors like taxes, insurances and fuel were adjusted correctly, the same applied to the bigger stores. But especially pubs and restaurants took the opportunity to convert 1:1 - and got away with it. I'm not sure what's worse: That they tried it. or that most of my fellow citizens simply accepted it. That said, they hadn't increased their prices for some time before the conversion, and most of them kept them stable afterwards for a couple of years. And I have seen too many pubs and restaurants disappear or be swallowed by the big chains since then ...
Post edited July 25, 2016 by Greywolf1
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muntdefems: Hardly surprising, considering the Euro was decided to be worth *exactly* 2 Deutsche Marks, wasn't it? :P
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Greywolf1: Close. It was about 1.91.
Hmmm... you made me look it up: according to Wikipedia it was 1.95583 DEM/EUR, which is pretty close to a 2:1 ratio but not exactly. Enough to cast some doubts about the 'conspiracy theory' (by which this was done for the sole conveniency of the German population), but not enough to completely dismiss it. :P

Anyways, I can see now that dubious price updates where common throughout the Eurozone. Company in distress makes the sorrow less, I guess...
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kparal: The original game is for Linux. No Linux support here, though?
This. I finished the original on Linux, and I'll wait until a Linux version gets here to purchase the sequel.