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We're casting True Resurrection on Eye of the Beholder and twelve more D&D GoldBox classics.

You are sitting in a tavern. The mighty Wizards of the Coast bestow upon you their greatest treasures: Forgotten Realms: The Archives - long lost relics of an RPG renaissance that changed the face of gaming forever. Today, one of the forgotten grails of gaming history is within your grasp, should you travel to a magical, DRM-free realm known as GOG.com

Eye of the Beholder, Pool of Radiance, Menzoberranzan - the list of groundbreaking RPG classics goes on. We set out on the quest for Forgotten Realms: The Archives a long time ago, and though it was a perilous journey - after years of searching, huge help from our friends at Hasbro and Wizards of The Coast, as well as months of technical work - we get to be freaking excited to sit here and say:
Forgotten Realms: The Archives are available now, DRM-free on GOG.com





The Archives are a set of thirteen D&D GoldBox classics packaged across three collections:
--<span class="bold">Forgotten Realms: The Archives - Collection One</span> features Eye of the Beholder I, II, and III. It's the three and only, the gold-standard in classic RPG dungeon crawling.

--<span class="bold">Forgotten Realms: The Archives - Collection Two</span> features more gameplay hours and secrets than we could ever count - with Pool of Radiance, Hillsfar, Curse of the Azure Bonds, Gateway to the Savage Frontier, Pools of Darkness, Secret of the Silver Blades, Treasures of the Savage Frontier, and D&D: Unlimited Adventures.

--<span class="bold">Forgotten Realms: The Archives - Collection Three</span> features near-infinite replay value and and an important chunk of RPG history with Dungeon Hack and Menzoberranzan.





We are now home to precisely 20 years of digital D&D RPG history - from Pool of Radiance (1988) to Neverwinter Nights 2: Storm of Zehir (2008). You can also complete your personal collection with all the remaining D&D titles on sale at up to 80% off in our early D&amp;D Weekend Promo! Planescape Torment, Baldur's Gate, Neverwinter Nights - they're all here, so head straight to the promo page, or read more about it.






Stream watch:

We'll be featuring lots of D&D classics at Twitch.tv/GOGcom - follow us to not miss 'em or read on for the full Dungeon-and-Dragon-filled schedule below!

THURSDAY, August 20th:
2pm GMT / 4pm CEST / 10am EDT / 7am PDT: Pool of Radiance with Classicor
4pm GMT / 6pm CEST / 12pm EDT / 9am PDT: Eye of the Beholder II with MegapiemanPHD
6pm GMT / 8pm CEST / 2pm EDT / 11am PDT: Eye of the Beholder with Outstar
10pm GMT / 12am CEST / 6pm EDT / 3pm PDT: Menzoberranzan with Classicor

FRIDAY, August 21st:
6pm GMT / 8pm CEST / 2pm EDT / 11am PDT: Curse of the Azure Bonds with Piranjade

SUNDAY, August 23rd:
10pm GMT / 12am CEST / 6pm EDT / 3pm PDT: Dungeon Hack with Classicor
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dtgreene: Out of curiosity, do any of them accurately implement Vampiric Touch? I know Dungeon Hack does not, as the temporary hit points stack and last forever. (Needless to say, this is game-breakingly powerful.)

The Infinity Engine games don't accurately implement temporary hit points, and the spell is broken (useless) in Temple of Elemental Evil, so I'm wondering if any of these older games did any better here.
This is from Eye of the Beholder's manual.

It seems NWN also has it.
Attachments:
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Post edited August 20, 2015 by Telika
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Shadowflight: I dont have any knowledge of these games but I am intrigued with the second collection because of the Pool of Radience, (I played Myth Drannor and enjoyed it) Do these games have anything to offer a modern gamer or is it more of a nostalgia fest (not offence intended) for fans?

Serous question.
Hillsfar is an experimental heartbreaker and a historical artifact.
Radiance and Curse are two solid games which aged atrociously interface-wise. If you can get past the terrible fucking controls, they're on the level with good modern indies.
Gateway has decent controls and is on the level with good modern indies without oldschool exonerations.
Blades, Darkness and Treasure are fireball popamole. Some quests are moderately entertaining but that's it.
This is a big week for RPG's and fantasy. It's a very fitting end to the peak of summer as we head towards the superior season of Fall ;)


Thank you GOG!
Are the Amiga versions included?
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Leroux: - the text restrictions: due to the limited memory at the time, the games had to outsource most of the story-telling text to the manual; you will constantly read something like "Suddenly there's a commotion ahead of you. You record the event as entry #12 in your journal.", and then you'll have to look up that entry in your game manual to learn the story.
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Telika: Is this still the case ? I thought gog had corrected this on Wastelands somehow, or was I mistaken ?
Not sure what you mean, is it possible you're confusing it with the code check at the start of the game? For example, if you start Unlimited Adventures and it asks you to look up a code word in your manual in order to procede, you can just type in anything and it works. But I'm talking about how the games tell their stories, and I don't see how GOG would be able to do something about that. They'd have to rewrite the whole games. And I can confirm that it is still this way, I just tried Gateway to the Savage Frontier, and got one of these messages every five steps or so. In-game you hardly learn anything about the story. Instead of describing what's going on, they often just tell you to read the according paragraph in your manual.
Anyway,I'll buy them tomorrow but damn,all I want now is the rest of the old Gold Box games and more Warhammer games.
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Davane: Especially the one that I can't remember the name of, but you start out as gladiators in an arena before breaking free...
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Classicor: That would be Dark Sun: Shattered Lands, the first Dark Sun game :D
Dark Sun is such a underrated setting.
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autumnskies: Are the Amiga versions included?
Sadly, they are not.
Collection 2 is instabuy for me :)
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mangamuscle: Since GOG is publishing this games is there any chance that they might release the source code of Forgotten Realms Unlimited Adventures? Of course, the data files would still be copyrighted (so you still need to buy the game), but releasing the source code would not only allow for a native executable, but would allow updates that would invigorate the mod scene.
I believe even as publisher, GOG doesn´t actually have access to the source code (not legally anyway) - if they did, they could fix some lingering problems with other reeleases (suh as the Chaos gate multiplayer being broken beause 3rd party online tech was hard coded into the game)
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Telika: Is this still the case ? I thought gog had corrected this on Wastelands somehow, or was I mistaken ?
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JudasIscariot: Wastelands 1 was done by InXile as far as getting the journal entries into the game itself :)
Oh, so Wastelands used journal entries, too, and InXile actually worked with the original code to fix that? If so, that's awesome, and makes me more likely to buy Wasteland some day. :)
low rated
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dtgreene: Out of curiosity, do any of them accurately implement Vampiric Touch? I know Dungeon Hack does not, as the temporary hit points stack and last forever. (Needless to say, this is game-breakingly powerful.)

The Infinity Engine games don't accurately implement temporary hit points, and the spell is broken (useless) in Temple of Elemental Evil, so I'm wondering if any of these older games did any better here.
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Telika: This is from Eye of the Beholder's manual.

I think NWN also has it.
I'm not asking about whether the game has the spell, but rather whether the spell works as described in the Player's Handbook.

In particular, the spell commonly appears in the games, but I have yet to play one that has a correct implementation of it.

In Dungeon Hack, for example, I can break the game just by making frequent use of the spell. I keep gaining temporary HP faster than enemies can take it away, and when I rest, I keep the temporary HP, but get back my spells so I can keep casting Vampiric Touch for more HP. I am pretty sure that the spell is *not* supposed to work this way; aren't the extra HP supposed to go away after an hour?
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JudasIscariot: Wastelands 1 was done by InXile as far as getting the journal entries into the game itself :)
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Leroux: Oh, so Wastelands used journal entries, too, and InXile actually worked with the original code to fix that? If so, that's awesome, and makes me more likely to buy Wasteland some day. :)
Yes, Wasteland 1 used journal entries just like the early D&D games :)
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Telika: Is this still the case ? I thought gog had corrected this on Wastelands somehow, or was I mistaken ?
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Leroux: Not sure what you mean, is it possible you're confusing it with the code check at the start of the game? For example, if you start Unlimited Adventures and it asks you to look up a code word in your manual in order to procede, you can just type in anything and it works. But I'm talking about how the games tell their stories, and I don't see how GOG would be able to do something about that. They'd have to rewrite the whole games. And I can confirm that it is still this way, I just tried Gateway to the Savage Frontier, and got one of these messages every five steps or so. In-game you hardly learn anything about the story. Instead of describing what's going on, they often just tell you to read the according paragraph in your manual.
I did mean the "choose your own adventure" scene descriptions in videogames, that were sending you to the paper manual. Wasteland had that (I had played an abandonware versiuon before buying it on gog, and I had to open the manual's pdf to learn what was going on at some points), but I had heard that the GOG version includes the missing text in the game.

Judas just confirmed that it's the case, though it wasn't done by GOG's technicians themselves. So, I don't know about these dungeon and dragon games...

_________
Edit : superninjaed. Anyway, yes, Wastelends is completely awesome. Get it get it.
Post edited August 20, 2015 by Telika
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l0rdtr3k: Anyway,I'll buy them tomorrow but damn,all I want now is the rest of the old Gold Box games and more Warhammer games.
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Classicor: That would be Dark Sun: Shattered Lands, the first Dark Sun game :D
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l0rdtr3k: Dark Sun is such a underrated setting.
agreed. i used to pnp darksun way back then. very unique setting. shame nothing more was done with it since then as a videogame ip
Post edited August 20, 2015 by dav34
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Leroux: Not sure what you mean, is it possible you're confusing it with the code check at the start of the game? For example, if you start Unlimited Adventures and it asks you to look up a code word in your manual in order to procede, you can just type in anything and it works. But I'm talking about how the games tell their stories, and I don't see how GOG would be able to do something about that. They'd have to rewrite the whole games. And I can confirm that it is still this way, I just tried Gateway to the Savage Frontier, and got one of these messages every five steps or so. In-game you hardly learn anything about the story. Instead of describing what's going on, they often just tell you to read the according paragraph in your manual.
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Telika: I did mean the "choose your own adventure" scene descriptions in videogames, that were sending you to the paper manual. Wasteland had that (I had played an abandonware versiuon before buying it on gog, and I had to open the manual's pdf to learn what was going on at some points), but I had heard that the GOG version includes the missing text in the game.

Judas just confirmed that it's the case, though it wasn't done by GOG's technicians themselves. So, I don't know about these dungeon and dragon games...
You'll have to have a PDF open to get the whole story :)