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DUSK is now available DRM-free. Get it 25% off until October 10th, 1pm UTC.

DUSK features cross-play multiplayer and the exclusive THE GOGATORIUM map for the endless mode.

DUSK reintroduces you to a world where butchery and bloodshed must be mastered... if you're to survive 'til dawn. Inspired by Doom, Quake, Blood, Heretic, Hexen, Half-Life, Redneck Rampage and all your '90s favorites, while featuring a soundtrack by metal music mastermind Andrew Hulshult.

If you're interested in some more DUSK goodness, take a look at DUSK Intruder Edition, which includes soundtrack and graphic novel.
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OP-2019: EDIT: ah, I see. This is the multiplayer mode. Now I understand, why I never see/had this option in single player.
I edited in another piece of info about it. It's not limited to a multiplayer setting but that is where it was popularized without a doubt (being able to be faster than your opponents when it comes to grabbing weapons/power-ups/etc. is always a plus).
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OP-2019: EDIT: ah, I see. This is the multiplayer mode. Now I understand, why I never see/had this option in single player.
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TheMonkofDestiny: I edited in another piece of info about it. It's not limited to a multiplayer setting but that is where it was popularized without a doubt (being able to be faster than your opponents when it comes to grabbing weapons/power-ups/etc. is always a plus).
Thanks for this information. I will have to reinstall Quake and try it out to see, how this works :)

***

But watching Dusk trailer, do you think, this game is much faster? I mean if you compare it to Quake I gameplay?

Here is a fan made trailer:
https://www.youtube.com/watch?v=5WzyVjx-SXM

And here is the original (1996) trailer:
https://www.youtube.com/watch?v=DV2vhmtGBqM

Maybe I am mistaken.
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OP-2019: But watching Dusk trailer, do you think, this game is much faster? I mean if you compare it to Quake I gameplay?
Trailers are bad for judging gameplay. I would never play Quake as slow as that original trailer. And DUSK's trailer looks quite hectic, they obviously felt like that sort of pacing makes it look flashy. It's all about what sort of content you decide to put in and how you decide to cut it. I could make a hectic looking Quake trailer too.

Just compare that fan made trailer to the original quake trailer. The latter is slow as molasses. And the fan trailer is still slow as compared to an experienced player or speedrunner whizzing through the levels, see e.g. this speedrun: https://www.youtube.com/watch?v=ZhzXKMqZBBc

Overall, DUSK has more enemies than Quake and they are less bullet spongy, so that can give combat a slightly faster flowing feel to it. Somehow firing 100 nails into two sponges never feels as fast as one-shotting a group of 5-10 weaker foes.

As far as movement speed is concerned, they're quite similar. Quake is probably faster, especially with bunny hopping, but even without that it might be just a little bit faster. Hard to say. Anyway, they are very much in the same ballpark.

And yes you can take a DUSK pretty slow (I've taken 20-ish minutes on many of the maps even though they're not particularly large). IME slow and steady works best for a blind playthrough if you want to avoid dying, though there are some encounters that put you in a position where you must react quickly or you get rekt.

I'm now in second level of 3rd episode, and I've blindly played through the game on second-to-hardest difficulty with just a few deaths, which either resulted from trying to rush and play too fast, or getting stuck on geometry while trying to evade oncoming major hurts. Arguably, corner camping works a little *too* well in this game.

My biggest complaint with DUSK so far is the flashlight radius. It's just soooo tiny. I love that there are many really really dark areas, but I don't love having to look at it through a circle the size of a soda can.

Also the physics are kinda so-so. Especially when it comes to carrying items, which have a tendancy to drop because you bump something a little (thankfully you don't need to do that much) but sometimes jumping gets annoying too.
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Post edited October 06, 2019 by clarry
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OP-2019: But watching Dusk trailer, do you think, this game is much faster? I mean if you compare it to Quake I gameplay?

Here is a fan made trailer:
https://www.youtube.com/watch?v=5WzyVjx-SXM

And here is the original (1996) trailer:
https://www.youtube.com/watch?v=DV2vhmtGBqM

Maybe I am mistaken.
Dusk starts out slow but builds into pretty fast paced action, but that could be said of most games (Quake included - the first map eases the player into the action) so that's not really a helpful answer I suppose.

I've been playing Quake again recently in my spare time and I can say that, even with its age, it's still a fairly hectic/frenzied experience at times. Is Dusk overall faster than it? Hard to say - Dusk draws inspiration from a lot of games that came before it and some were made after Quake so it's not impossible to believe that it was deliberately designed to be an even faster experience for the player. It's not always a full-on 100% adrenaline rush though and there are moments to breathe, as it were.

With the trailers, it's always difficult to say how things should be since they tend to focus on highlights and they vary widely in terms of gameplay (well, the ones that show actual gameplay and aren't just a mess of pre-rendered cutscenes anyway). Dusk's trailer was cut around highlighting the action in order to get people interested in it, but like I mentioned before, it's not always in that "overdrive" state.

(edit - clarry touched on similar points. Ironic that I'd type a response slowly in a discussion about fast gameplay. Ah well. :D )
Post edited October 06, 2019 by TheMonkofDestiny
@clarry
@TheMonkofDestiny

Thank you both for so extensive informations :)
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clarry: And the fan trailer is still slow as compared to an experienced player or speedrunner whizzing through the levels, see e.g. this speedrun: https://www.youtube.com/watch?v=ZhzXKMqZBBc
What mod is he using? The graphics looks so much better and the UI, wow!
Post edited October 07, 2019 by OP-2019
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clarry: And the fan trailer is still slow as compared to an experienced player or speedrunner whizzing through the levels, see e.g. this speedrun: https://www.youtube.com/watch?v=ZhzXKMqZBBc
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OP-2019: What mod is he using? The graphics looks so much better and the UI, wow!
JoeQuake, according to the description.
Thanks!
$8 at Steam vs $20 here XD When it's available at Connect I'm gonna buy it at the other store.
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zlaywal: $8 at Steam vs $20 here XD When it's available at Connect I'm gonna buy it at the other store.
Where are you seeing a price of $8 at?
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zlaywal: $8 at Steam vs $20 here XD When it's available at Connect I'm gonna buy it at the other store.
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TheMonkofDestiny: Where are you seeing a price of $8 at?
At my region
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zlaywal: At my region
Ah, well that's definitely cheaper than the $19.99 it is and the current cheapest GOG is selling it for in USD.
Post edited October 07, 2019 by TheMonkofDestiny
And finished. Nice game, a bit short though.
There ye finally have it!
Post edited October 12, 2019 by Waganari
https://bloody-disgusting.com/videos/3605061/doosk-brings-dusk-doom-ii-together-weapons-mod/
AMID EVIL is bettah.

but

i guess it depends on teh style you prefer

edz: wuts a mod? ehhh
Post edited February 19, 2020 by Fairfox