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An old school point and click adventure game about finding a pilsner in the confusing world of unnecessary craft beers and snobby hipsters – Dude, Where Is My Beer? is now available on GOG, alongside its Soundtrack, Illustrated Walkthrough, Wallpapers, and Fan Edition – all with -35% discounts that last until September 14th, 1 PM UTC.

Can you find a normal beer in a world of conspicuously flavored craft beer, and solve the mystery of the elusive, missing pilsner, using a nostalgic interface from the golden age of adventure games? Talk to West Coast IPA and American Black Ale drinking hipsters and solve beer related puzzles at different stages of drunkenness; explore locations like a sports bar, a microbrewery, a dive bar and a rock bar in the city of Oslo, in your quest of finding a pilsner.

Indie, stylish, and awesome – Dude, Where Is My Beer? now on GOG!
Dude, I dig the artstyle!
Wishlisted for now, will definitely get it either tomorrow or Saturday. :)
I just hope the game isn't too short.
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GOG.com: using a nostalgic interface from the golden age of adventure games
Great, let's bring back the rightly abandoned inconvenient interface long since improved upon by numerous games because NOSTALGIA.

Still, it's interesting to see a game openly poking fun at snobby hipsters on GOG, a nice counterbalance to some games we have catering to said hipsters and their coffee shops, pronoun wheel of fortune and the like.
Post edited September 07, 2023 by Breja
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GOG.com: using a nostalgic interface from the golden age of adventure games
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Breja: Great, let's bring back the rightly abandoned inconvenient interface long since improved upon by numerous games because NOSTALGIA.

Still, it's interesting to see a game openly poking fun at snobby hipsters on GOG, a nice counterbalance to some games we have catering to said hipsters and their coffee shops, pronoun wheel of fortune and the like.
That kind of interface is well tested, worked and works great and forces player to look at the scenes, and think a bit, instead of pressing mechanically like zombies in hotspots with the label "press here to win"

How is the game in decent challenge or decent length, is a different story
high rated
I think you left it in the car but dude, where's my car?
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Breja: Great, let's bring back the rightly abandoned inconvenient interface long since improved upon by numerous games because NOSTALGIA.

Still, it's interesting to see a game openly poking fun at snobby hipsters on GOG, a nice counterbalance to some games we have catering to said hipsters and their coffee shops, pronoun wheel of fortune and the like.
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Gudadantza: That kind of interface is well tested, worked and works great and forces player to look at the scenes, and think a bit, instead of pressing mechanically like zombies in hotspots with the label "press here to win"
If challenge is the result of the interface, it likely has little to do with thinking or lack thereof. If the interface makes things more challenging, it only means it's inconvenient and needs redesigning. A Rubik's Cube does not become a more intellectually demanding puzzle if you make me solve it in kitchen mittens.

All the options this interface provides can be, and in multiple games have been, simply made easier to quickly access with a more contextual menu that doesn't require waving the mouse back and forth for every interaction untill you get Carpal Tunnel.
Post edited September 07, 2023 by Breja
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Gudadantza: That kind of interface is well tested, worked and works great and forces player to look at the scenes, and think a bit, instead of pressing mechanically like zombies in hotspots with the label "press here to win"
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Breja: If challenge is the result of the interface, it likely has little to do with thinking or lack thereof. If the interface makes things more challenging, it only means it's inconvenient and needs redesigning. A Rubik's Cube does not become a more intellectually demanding puzzle if you make me solve it in kitchen mittens.

All the options this interface provides can be, and in multiple games have been, simply made easier to quickly access with a more contextual menu that doesn't require waving the mouse back and forth for every interaction untill you get Carpal Tunnel.
It forces you to select the action you want to do, like in the IF text games but this time optimized and limited.Think more in advance, if you want to inspect a detail you need a minimum of involvement

Point and click games evolved in just a click for everything, a hotspot simulator.

Yes, the SCUMM kind of interface makes you analize the scene properly. And about a contextual menu, it is exactly the same as the classic SCUMM but in a different place. I am not talking about contextual menus
And about contextual menus done wrong I can talk about the Day of the Tentacle remastered. Great Remaster where you can switch to the contextual menu or the old SCUMM interface.

But in the modern contextual menu you have less verbs than the classic mode where you have more options. The not used verbs for that puzzle or scene are removed and only the valid action is shown.
Well, I consider it a bad move, oversimplification. They removed what could be called "Red Herrings" verbs. You are not going to decide by yourself which acton is not needed, we are going to do it for yourself for the sake of simplification.

Not mentioning the giant on screen font showing the hotspot, in the classic mode it is shown below, bundled the interface, more sober, less annoying, equally easy to use and see.

So I always end up playing in the old mode. More comfortable
Post edited September 07, 2023 by Gudadantza
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Gudadantza: Yes, the SCUMM kind of interface makes you analize the scene properly. And about a contextual menu, it is exactly the same as the classic SCUMM but in a different place. I am not talking about contextual menus
But I am. "Same but in a different place" is enough to make things much more convenient.

Also, I get where you're coming from about the oversimplification, I really do, but at the same time I think it's a blessing to be able to just give an NPC an item from my inventory without having to choose "give" every single time. Things like that make things just so much smoother in the long run.
Post edited September 07, 2023 by Breja
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Gudadantza: Yes, the SCUMM kind of interface makes you analize the scene properly. And about a contextual menu, it is exactly the same as the classic SCUMM but in a different place. I am not talking about contextual menus
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Breja: But I am. "Same but in a different place" is enough to make things much more convenient.
Maybe, or not. Or just too simplified. It will depend the game.

It would be a matter of asking people if pressing the mouse for a secnd to show a menu and then select the option is more convenient than having them available on screen.

Sierra had both options available in their SCI games. But the overall consensus was that the Lucas way of things was much more user friendly.

So, it is debatable.
Interesting art style and color palette. Since I'm from Germany, I can't quite understand the guy's problem. But I'm always up for some point'n click action.
I wishlisted this game. Finally some people who understood what's really important in life :)
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Atreyu666: I wishlisted this game. Finally some people who understood what's really important in life :)
Crushing your enemies, seeing them driven before you, and hearing the lamentation of their women?
I can't be the only one who initially thought: Wait a minute, they actually made a tie-in video game to that 2000 stoner comedy film with that one dude from the even sillier American Pie flicks and that other dude from The Butterfly Effect?

I wasn't.
Post edited September 08, 2023 by Swedrami
I was about to say that I'm not a fan of art style and color palette, but then I read it takes place in Oslo and that's exactly how I imagine Scandinavian cities. 10/10 realism.
Post edited September 08, 2023 by ssling