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liltimmypoccet: I mean it fails to achieve proper over the shoulder action like in RE4
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swsoboleski89: quick time events and outdated controls aren't "proper over the shoulder action"
Controls are perfectly fine. You obviously haven't played the older entries (or older games in general) to claim that.

In RE4 you shoot at stuff and stuff dies (or staggers). Action-reaction. This is proper action gameplay. In RE2 you line up 2-3 headshots point blank and they dont even blink. There's even a vid showing a zombie get a point blank shotgun headshot ripping off half of his head and he doesn't even drop. This is garbage physics as well.

RE2 was already a pretty weak game compared to the first and somehow they managed to make it worse.
Post edited January 16, 2019 by liltimmypoccet
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DadJoke007: The most scary thing I encountered during the demo was Denuvo. Even the demo has it.
No joke, I was kicked out of the game because apparently i lost my internet connection. As such i lost 25 minuts of the given 30.
low rated
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swsoboleski89: quick time events and outdated controls aren't "proper over the shoulder action"
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liltimmypoccet: Controls are perfectly fine. You obviously haven't played the older entries (or older games in general) to claim that.

I'm pretty sure that RE2 will have some QTEs as well.

In RE4 you shoot at stuff and stuff dies (or staggers). Action-reaction. This is proper action gameplay. In RE2 you line up 2-3 headshots point blank and they dont even blink. There's even a vid showing a zombie get a point blank shotgun headshot ripping off half of his head and he doesn't even drop. This is garbage physics as well.

RE2 was already a pretty weak game compared to the first and somehow they managed to make it worse.
idk what game you played because I downed most zombies with 2 or 3 shots, unless I missed. older resident evil games zombies were pure bullet sponges .
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liltimmypoccet: They got the balance all wrong. Zombies can survive 5-6+ headshots.

This one is worse than RE4 and RE7.
This game goes back to the old RE setting. Not the Hollywood blockbuster of RE4 and onward.

The zombies are slow and bullet spongy even when shot in the head. That's the point! Also, Leon is a rookie without any real experience, especially considering the situation.
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@swos I could ask you the same question because I needed 2-3 headshots just to make them stagger or drop once. They are incredibly fast to get back up on their feets which makes it much harder to deal with 2+.

In older RE zombies could stagger/drop with 3-4 body shots and were easier to manage. They stayed down longer so it was actually worth using a few bullets without killing.

@Yeshu The setting in RE4 was great, not hollywood at all. You're talking about the gameplay here.

RE2 uses an older setting but fails to recreate the old school gameplay of RE1-2-3 and also fails to offer a modern gameplay like RE4-5-6-7.

Leon might be a rookie but a 9mm bullet remains a 9mm bullet.
Post edited January 16, 2019 by liltimmypoccet
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liltimmypoccet: @swos I could ask you the same question because I needed 2-3 headshots just to make them stagger or drop once. They are incredibly fast to get back up on their feets which makes it much harder to deal with 2+.

In older RE zombies could stagger/drop with 3-4 body shots and were easier to manage. They stayed down longer so it was actually worth using a few bullets without killing.

@Yeshu The setting in RE4 was great, not hollywood at all. You're talking about the gameplay here.

RE2 uses an older setting but fails to recreate the old school gameplay of RE1-2-3 and also fails to offer a modern gameplay like RE4-5-6-7.

Leon might be a rookie but a 9mm bullet remains a 9mm bullet.
If we're going to pick about realism, we may have to ignore the giant spiders, snakes and sharks in the series ;)
There are different layers of realism. Zombies are not real but that doesn't mean you're going to see flying cars and magic.

The bullet impact is so low that the Matilda feels like a BB gun.
Post edited January 16, 2019 by liltimmypoccet
Played the Demo, pre-ordered the Standard Edition.

Hyped for this game.
2 pages of people talking about a game that's just talked about in abbreviation.

What game are you talking about?

Reply 2?
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DubConqueror: 2 pages of people talking about a game that's just talked about in abbreviation.

What game are you talking about?

Reply 2?
Resident Evil 2 "Remake"

or Biohazard 2 as it's called in several markets.
Post edited January 16, 2019 by SpikedSoul
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Linko64: Plays silky smooth, just wish the demo was timed and limited to one play. Makes it feel more like a dash than an actual video game playing experience.
I'm looking forward to the game, and I'm not surprised that the full game is most likely going come with Denuvo or something similar, but what's with all the DRM and restrictions on the demo? Like... why? It's pretty much just advertising for the full game, why would they limit it like that? Remember when demos were completely DRM-free and available from various websites, and you could copy and pass them around as much as you liked? Ah, good times.

Also, as far as I know the demo for Resident Evil 7 didn't have any of these restrictions and limitations.
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liltimmypoccet: I mean it fails to achieve proper over the shoulder action like in RE4
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swsoboleski89: quick time events and outdated controls aren't "proper over the shoulder action"
When the Resident Evil series adopted an over the shoulder perspective, the aiming grew more complex. RE4 allowed players to shoot through windows, engage in long range combat, knock throwing weapons out of the air, and use environmental hazards such as explosive barrels and pitfalls. The demo doesn't really show off how it takes advantage of the new perspective, and as a result the world feels like a cardboard set that can't be interacted with outside of a scripted button prompt.

I'll say this for Capcom though, they're clever. A 30 minutes demo, one try and it's inaccessible? Gives players just enough time to be dazzled by the visuals. They won't have time to peek under the hood.
@CharlesGrey The free demo did have Denuvo included so I think it's safe to assume that the full game will.

@markrichardb Well said. This game uses a more complex control scheme but fails to exploit it's potential. What's the point of free aim if the game doesn't reward your headshots.
Post edited January 16, 2019 by liltimmypoccet
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Elmofongo: Played the Demo, pre-ordered the Standard Edition.

Hyped for this game.
Why preorder before learning if the game wont have some technical issues??
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markrichardb: The demo doesn't really show off how it takes advantage of the new perspective
it's a demo. and what new perspectives are there in 2019?
"long range combat, knock throwing weapons out of the air"
what? you're mostly fighting and avoiding mutated people and creatures. the zombies being invalid beings relying on their most innate instincts, feeding, and the creatures almost doing the same; except being created just to kill.