The "games are more expensive to produce now" and "they cost less than ever" are, as the poet says, "bull".
Games are just as expensive as the administration board decides them to be, they don't *need* insanely high budgets to succeed, and there is proof aplenty everywhere, I don't even need to quote anything.
Also, today's standards are multiple editions, fragmented content, tons of DLCs (with some exclusive to certain platforms or stores), microtransactions and so on.
The average price is not 60$, as they keep on telling you. 60$ will get you the barebones game stripped of a good half of the content. If you want everything, you have to spend at least 100-120. Big budget games today are designed to be gutted and sold in pieces, and often gameplay is tampered with to sells micrtotransactions and extras, like the "XP boost pack" to avoid grinding in the latest Assassin's Creed.
"Microtrasnactions are a reality of modern gamin" me arse. YOU, producer, you design them to be grindy and unsatisfying to exploit people. They are not "naturally grindy" or needing extras.
So, in brief, while new games have never been as cheap as 5$ (except some small indies, maybe), their actual cost when you watch behind the smoke curatin publishers throw in your eyes is FAR higher than 10 years ago.
EDIT: Also, you must take in consideration that sales have multiplied exponentially since the 90s, so even if the game still cost 60$, it would be 60x1 million users rather than 60x100k. So publisher actually have huge revenues. Activision alone made 5 BILLION dollars on microtransactions alone. I hate how they always play the part of the poor victims while being gluttonous devourers -who, incidentally, pay their employees a pittance, don't respect laws and generally exploit everyone shamelessly.
Post edited December 04, 2018 by Enebias