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Ah, puberty. That time when you aren't quite sure what you are anymore and the opposite sex makes you feel weird. Or the same, perhaps!

But this isn't a discussion of hormonal chemicals working upon the animal kingdom to prepare bodies for gestation and reproduction. No, this is about eras in computing that were just...a little awkward, and we'd like to forget about it, if we can.

Now I should note, I'm younger than the kickoff point for home and console computing; I was born shortly before the USSR fell. As such, much of my understanding of both computing and video game history up to a point is from an outsider's perspective. I wasn't there for the birth of the home computer, the microcomputer revolution, or the birth of the PC. By the time I was aware of computing, such famous brands as Tandy and Commodore were jokes or dead.

To start things off, I've chosen two eras which I feel really highlight when the industry didn't know any better, or did, and simply chose to ignore common sense.

1: The 'Multimedia Revolution'/32 broken bits. Remember when CDs were the new hotness? 3DO, Atari, and Commodore, certainly don't. They were all dead before the millennium was upon us. Everyone wanted the plastic coated with reflective aluminium pie! At a whopping hypothetical 700 (650 was your typical amount) Megabytes, it was larger than most home storage mediums of the time! It also was slower than the humble floppy disk when it first launched and was prone to things going more wrong because there wasn't a protective shell.

The problem is...if I lost several fingers and toes in an accident, I'd still be able to count all the good Sega CD games that just weren't ports with FMVs/Redbook Audio shoved in.

That number decreases exponentially with other CD systems; save the TurboCD, which has one of the precursors to Symphony of the Night.

But maybe 299 USD to 699.99 in 1993 dollars was too much of a price to ask for most people. But hey, there was the Sega 32x and the Atari Jaguar, right? Except no. their library of games is just as small, if not even smaller.

Then in 1995 some unknown company by the name of Sony came along and kicked everyone's ass with the Playstation and showed everyone how both 32-bit and CD systems are done.

Unfortunately, Sony's victory indirectly leads into what I consider the second dork age of Video gaming.



The Brood Wars:

1997/31/01. Final Fantasy VII takes the world by storm and video games are sent into an age of brooding dark angsty edginess right up until 2005 when Shadow the Hedgehog ruined the entire concept of edginess by having an anthropomorphic hedgehog work for the president of the United States (Yes, really). Between those years it was angst, darkness, and broody! Remember Prince of Persia: Warrior Within ? Of course not. Nobody wants to remember smoldering with generic rage!

Doom 3? Nope. Couldn't see a bloody thing. The game was literally too dark.

But maybe I've missed some eras in both the hard and soft arenas of ware. Go ahead, name what you think is the puberty or comment further long what I've already listed here. Have fun!
"pube" is probably my least favorite word.
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fortune_p_dawg: "pube" is probably my least favorite word.
Sure, that's exactly what makes this unpleasant. But do you actually have anything on topic?
Oh, this is the thread you were talking about.

Way too deep for me right now. I'll check it out tomorrow morning.
How about right now?

Because whenever I see someone try to put down out-of-the-box and creative experiences like The Stanley Parable, Gone Home and Her Story as "not a game", let's face it, just because they don't like it, feels pretty goddamn juvenile.
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DaCostaBR: How about right now?

Because whenever I see someone try to put down out-of-the-box and creative experiences like The Stanley Parable, Gone Home and Her Story as "not a game", let's face it, just because they don't like it, feels pretty goddamn juvenile.
I once read a review that said a game was terrible because he bought it but Amazon never sent it to him. :P

He didn't say Amazon was terrible, he said the game was terrible.

TRUE
Post edited March 04, 2017 by tinyE
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Darvond: Then in 1995 some unknown company by the name of Sony came along and kicked everyone's ass with the Playstation and showed everyone how both 32-bit and CD systems are done.
An oversimplification that misses the entertaining Frankenstein story where Nintendo's partnership and subsequent betrayal of Sony caused the latter to end up creating the Playstation on their own, indirectly creating their greatest competition. I mean, they lost Squaresoft to Sony. If N had followed through instead of burning that bridge by surprise-partnering with Philips, gaming in general would probably be totally different right now.
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Darvond: 1997/31/01. Final Fantasy VII takes the world by storm and video games are sent into an age of brooding dark angsty edginess right up until 2005
We also had a glut of World War 2 shooters around that period. It was a time of angst covered in a thick glaze of brownish-gray Nazi dressing. But hey, we also got Arcanum, Deus Ex, and Baldur's Gate 2 around that time, so those were glory years for cRPGs. Individual genres seem more prone to awkward phases than all of gaming.

And Warrior Within is magnificent, blasphemer.
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227: And Warrior Within is magnificent, blasphemer.
Best gameplay in the whole series.
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Darvond: Then in 1995 some unknown company by the name of Sony came along and kicked everyone's ass with the Playstation and showed everyone how both 32-bit and CD systems are done.
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227: An oversimplification that misses the entertaining Frankenstein story where Nintendo's partnership and subsequent betrayal of Sony caused the latter to end up creating the Playstation on their own, indirectly creating their greatest competition. I mean, they lost Squaresoft to Sony. If N had followed through instead of burning that bridge by surprise-partnering with Philips, gaming in general would probably be totally different right now.
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Darvond: 1997/31/01. Final Fantasy VII takes the world by storm and video games are sent into an age of brooding dark angsty edginess right up until 2005
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227: We also had a glut of World War 2 shooters around that period. It was a time of angst covered in a thick glaze of brownish-gray Nazi dressing. But hey, we also got Arcanum, Deus Ex, and Baldur's Gate 2 around that time, so those were glory years for cRPGs. Individual genres seem more prone to awkward phases than all of gaming.

And Warrior Within is magnificent, blasphemer.
Note: This is my only exposure to the Warrior Within.

As for the part about Nintendo creating their rival, while that is an amazing goof on Nintendo for refusing to even negotiate, (which I think Sony was expecting Nintendo to do), that really isn't quite on topic.
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DaCostaBR: How about right now?

Because whenever I see someone try to put down out-of-the-box and creative experiences like The Stanley Parable, Gone Home and Her Story as "not a game", let's face it, just because they don't like it, feels pretty goddamn juvenile.
i thought the stanley parable was awesome.
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Darvond: 1: The 'Multimedia Revolution'/32 broken bits. Remember when CDs were the new hotness? 3DO, Atari, and Commodore, certainly don't. They were all dead before the millennium was upon us. Everyone wanted the plastic coated with reflective aluminium pie! At a whopping hypothetical 700 (650 was your typical amount) Megabytes, it was larger than most home storage mediums of the time! It also was slower than the humble floppy disk when it first launched and was prone to things going more wrong because there wasn't a protective shell.

The problem is...if I lost several fingers and toes in an accident, I'd still be able to count all the good Sega CD games that just weren't ports with FMVs/Redbook Audio shoved in.
I'm not sure we've left puberty already. The advent of FMV games was a crazy time that even had quite a few highlights. Wing Commander III and IV didn't just have great space sim gameplay, they also brought an element of choice & consequence into those games. Which is what shapes the c&c games of today to a certain degree; and many games today are mostly narrative with cutscenes (a word coined by Ron Gilbert for the LAEC adventure games) taking the place of FMVs, which isn't exactly better if you want more interactivity from your games.

Maybe it isn't the puberty of the games so much as the puberty of the gamers. Today, people are moaning about "walking simulators" – even though the genre, if it is one, naturally has both brilliant and boring games to show. They still feel icky about female protagonists. They feel cheated by low-budget, shorter, and pixel art experiences. They feel like mobile games aren't real games even though these are much more complex than they were back in my Gameboy generation. My own brother takes a look at graphics and if isn't AAA++++ he will shun the game entirely.

As those consumerist sentiments against games are real, they will influence buying decisions. And in turn they will influence what the industry puts out there. Those sentiments aren't easily swayed. Still I feel as if appreciating the art of video games that is not.
Post edited March 04, 2017 by Vainamoinen
Not inaccurate! There's also Kaileena, who looks like she's wearing a costume designed by a bunch of S&M fetishists with a thing for drapes. Still, it's definitely worth playing for the gameplay (chase sequences aside).
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Darvond:
Ah, when you mentioned the concept I had a different interpretation in my mind, so my answers were from my interpretation but don't align with what your intention was now that you've explained yourself more clearly. :)
Post edited March 04, 2017 by skeletonbow
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Darvond: 1: The 'Multimedia Revolution'/32 broken bits. Remember when CDs were the new hotness? 3DO, Atari, and Commodore, certainly don't. They were all dead before the millennium was upon us. Everyone wanted the plastic coated with reflective aluminium pie! At a whopping hypothetical 700 (650 was your typical amount) Megabytes, it was larger than most home storage mediums of the time! It also was slower than the humble floppy disk when it first launched and was prone to things going more wrong because there wasn't a protective shell.

The problem is...if I lost several fingers and toes in an accident, I'd still be able to count all the good Sega CD games that just weren't ports with FMVs/Redbook Audio shoved in.
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Vainamoinen: I'm not sure we've left puberty already. The advent of FMV games was a crazy time that even had quite a few highlights. Wing Commander III and IV didn't just have great space sim gameplay, they also brought an element of choice & consequence into those games. Which is what shapes the c&c games of today to a certain degree; and many games today are mostly narrative with cutscenes (a word coined by Ron Gilbert for the LAEC adventure games) taking the place of FMVs, which isn't exactly better if you want more interactivity from your games.

Maybe it isn't the puberty of the games so much as the puberty of the gamers. Today, people are moaning about "walking simulators" – even though the genre, if it is one, naturally has both brilliant and boring games to show. They still feel icky about female protagonists. They feel cheated by low-budget, shorter, and pixel art experiences. They feel like mobile games aren't real games even though these are much more complex than they were back in my Gameboy generation. My own brother takes a look at graphics and if isn't AAA++++ he will shun the game entirely.

As those consumerist sentiments against games are real, they will influence buying decisions. And in turn they will influence what the industry puts out there. Those sentiments aren't easily swayed. Still I feel as if appreciating the art of video games that is not.
We're not here to study society, but thank you for the insightful post anyway. This is purely meant for hardware and software puberty.

If I wanted to look at DarkSydePhil, I'd make a separate thread for that. He is G.I.F.T incarnate.
Post edited March 04, 2017 by Darvond
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tinyE: Oh, this is the thread you were talking about.

Way too deep for me right now. I'll check it out tomorrow morning.
Any thoughts now, several hours later?