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Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn – pre-order of Age of Wonders 4 from Paradox Interactive is now available on GOG alongside its Premium Edition!



Age of Wonders in an iconic series of turn-based strategies dating all the way back to 1999. Throughout the years AoW titles managed to capture the hearts of players and critics with their deep gameplay mechanics, intricate fantasy world-building, engaging campaigns, great customization options and incredible replayability.

Now, in less than a month (on May 2nd), we’ll be able to enjoy the latest entry in the series, developed by Triumph Studios and brought to us by the one and only Paradox Interactive.

Moreover, by pre-ordering Age of Wonders 4 you will claim bonus content in the form of the additional ruler, the Tigran High King Aric Rex, as well as his Athlan Imperial Armour Set with Lion Plate armor, Imperial Cape and Athlan Crown. And by pre-ordering Age of Wonders 4: Premium Edition you’ll not only get access to the base game and the aforementioned bonus content, but also the Expansion Pass for the upcoming 4 DLCs and Archmage Attire Day 1 instant unlock.



With Age of Wonders 4, Triumph Studios’ award-winning strategy series has emerged into a new age, evolving the game’s iconic empire building, role-playing, and warfare to the next level. A new storytelling event system and hugely customizable empires provide an endlessly replayable experience, where each game adds a new chapter to your ever-growing saga.

Powerful Wizard Kings have returned to the realms to reign as gods among mortals. Claim and master the Tomes of Magic to evolve your people, and prepare for an epic battle that will determine the ages to come.



Creating the empire of our wildest fantasies by creating our followers and building anything from a clan of cannibal halflings to mystic moon elves, or recreate our favorite fantasy tropes. Taking control of powerful tomes of magic to enchant our armies and evolve our people. Seeking glory through brutal domination, cunning alliances, or ultimate arcane knowledge, and writing your legacy into the very fabric of the realm itself. All of that will await us in Age of Wonders 4.

Pre-order this strategy and role-playing title like you’ve never seen before now and make your mark on its vast, reactive world.
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eric5h5: Yeah, just like the endless DLC for Age of Wonders 3 and Planetfall. ...Oh wait, that didn't happen.
Paradox didn't purchase Triumph until after AoW3 was long done. And even after Planetfall was already under development for a few years.
I recently tried out AoW3 and Planetfall after getting them in a Humble Bundle. Planetfall didn’t really grab me, but I’m quite enjoying AoW3, and the previews for this one look very good. I don’t preorder but I’ll keep it on my wishlist.
Is AoW like Heroes of Might & Magic or is it a totally different genre?
That's cool. Just wish we could get some Paradox games higher up on the wishlist too. (It's bizarre that Knights of Honor still isn't here. Are the Magickas not here because of co-op/multiplayer that'd have to be ported to Galaxy? And the obvious CK2 and Cities Skylines)
Post edited April 04, 2023 by tfishell
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EverNightX: Is AoW like Heroes of Might & Magic or is it a totally different genre?
There are similarities, yes. In AoW the combat is significantly more complex (and takes longer).
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eric5h5: There are similarities, yes. In AoW the combat is significantly more complex (and takes longer).
Interesting. OK thanks.
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EverNightX: Is AoW like Heroes of Might & Magic or is it a totally different genre?
The economy-part of the Age of Wonder-series used to be a bit meh but they have really worked on it with AoW3 und especially Planetfall. My personal "like X"-comparison has always been Master of Magic though AoW3 (lower magic setting) and Planetfall (science fiction) break the mold there a bit. The core of individual units gaining experience and the way they are used in combat is much more Master of Magic and less any Heroes title.

From what I can see the roots and a lot of the basic structure remains Master of Magic with a helping of modern Civilization, a pinch of Old World and some refreshing innovation and iteration to deal with the flaws of the past.
I mean, it's definitely not a totally different genre: you have towns that produce units where you can make new buildings, resources on the map, heroes that level up/cast spells/equip artifacts/lead armies, turn-based tactical combat. If someone likes the HOMM games I think it's very likely they'd go for Age of Wonders.

There are plenty of differences, sure. Speaking for Age of Wonders 3 specifically, like Civ you have settlers and can build roads, production queues for buildings and units, plus research and a tech tree of sorts (except magic). Instead of tagging mines, towns have expanding zones of control. Heroes are units and you don't need them in armies, but that's like HOMM4. As I mentioned before, the combat is much more detailed with bigger and more varied maps, more complex tactics, and other things like having multiple armies in the same combat, potentially with multiple factions all involved at once (though in practice it's usually just two, rarely three).
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Reglisse: Yes!
I'm so happy to see the game here ^_^
Going to buy the overpriced edition...but,It's me or digital games are more and more pricey?
Indies was around 15€ now It's 20€ or more...
It might be that they are trying to fit better to the demand curve: discounts and sales galore that increase at a relative fast pace, while asking for a high full price at the beginning,

That said, it is nice when they offer a pre-order discount for those who choose to support them and jump in blindly. Instead they offer "pre-order exclusives" that target the completionists and those who like to feel that they are getting something exclusive.

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EverNightX: Is AoW like Heroes of Might & Magic or is it a totally different genre?
You might say so. Both are heirs to the venerable Master of Magic. Age of Wonders was the closest thing to MoM, IMHO. Heroes of Might and Magic was a bit different: it started with two games full of charm. You traversed a fantasy realm seemengly full with wonder and interesting encounters, there was always something happening. Then the third game traded that a bit for better looks and more strategic complexity, some might say. The fourth installment made a few changes that not everyone welcomed. The fifth was closer to III, but with 3D.
Post edited April 04, 2023 by Carradice
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eric5h5: I mean, it's definitely not a totally different genre: you have towns that produce units where you can make new buildings, resources on the map, heroes that level up/cast spells/equip artifacts/lead armies, turn-based tactical combat. If someone likes the HOMM games I think it's very likely they'd go for Age of Wonders.

There are plenty of differences, sure. Speaking for Age of Wonders 3 specifically, like Civ you have settlers and can build roads, production queues for buildings and units, plus research and a tech tree of sorts (except magic). Instead of tagging mines, towns have expanding zones of control. Heroes are units and you don't need them in armies, but that's like HOMM4. As I mentioned before, the combat is much more detailed with bigger and more varied maps, more complex tactics, and other things like having multiple armies in the same combat, potentially with multiple factions all involved at once (though in practice it's usually just two, rarely three).
That's an extreme simplification. It reminds me of when Riftbreaker released and some people went "it's some dude running around on a new planet, building a base and killing the local wildlife - just like Factorio!". Riftbreaker and Factorio just have very different target audiences despite some similarities if you abstract it enough.
There is a reason HoMM-like is practically a genre definition and that's because in many ways it's doing its own thing in a very specific way and some things (like a decent economy or a tech tree) are practically completely absent. By calling something HoMM-like when it really isn't you will scare away quite a few people who would enjoy the game and people who are attracted to it will largely be disappointed.
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Reglisse: Yes!
I'm so happy to see the game here ^_^
Going to buy the overpriced edition...but,It's me or digital games are more and more pricey?
Indies was around 15€ now It's 20€ or more...
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Carradice: It might be that they are trying to fit better to the demand curve: discounts and sales galore that increase at a relative fast pace, while asking for a high full price at the beginning,

That said, it is nice when they offer a pre-order discount for those who choose to support them and jump in blindly. Instead they offer "pre-order exclusives" that target the completionists and those who like to feel that they are getting something exclusive.

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EverNightX: Is AoW like Heroes of Might & Magic or is it a totally different genre?
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Carradice: You might say so. Both are heirs to the venerable Master of Magic.
You're right!
I would prefer 10% discount for pre-order...I'm not fond of "pre-order bonus"...
I bought the Premium because I loved AOW3 and Planetfall and I cross my fingers to see the "bonus" buyable later.
Thank you Triumph, Paradox and GOG! I've been checking any relevant AoW 4 threads and faqs daily in hopes of a gog release. And here we are - weeee! :)
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BitMaster_1980: That's an extreme simplification. It reminds me of when Riftbreaker released and some people went "it's some dude running around on a new planet, building a base and killing the local wildlife - just like Factorio!". Riftbreaker and Factorio just have very different target audiences despite some similarities if you abstract it enough.
There is a reason HoMM-like is practically a genre definition and that's because in many ways it's doing its own thing in a very specific way and some things (like a decent economy or a tech tree) are practically completely absent. By calling something HoMM-like when it really isn't you will scare away quite a few people who would enjoy the game and people who are attracted to it will largely be disappointed.
Nah. You're being overly specific; the HOMM games themselves have some significant differences between installments. It's good to clarify differences compared to AoW in case there's some deal-breaker, but AoW and HOMM are definitely not "totally different genres," which was the question.
I typically like Paradox's and Triumph's games, but when you know there are most likely 10+ DLCs on the way, at €10 -20 each !, it becomes a much bigger investment than what I am looking for.
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72_hour_Richard: I typically like Paradox's and Triumph's games, but when you know there are most likely 10+ DLCs on the way, at €10 -20 each !, it becomes a much bigger investment than what I am looking for.
Well, it depends. If the DLC are "necessary" because they add things that the player really expects to have from day 1, or they make the game more complete, then yes, it is a big investment. On the other hand, if the game comes out whole and DLC just add twists or more of the same (like, more variety to the events, or more campaigns) then things are different.

Possibly que question is: what DLC are coming? Can I play and feel that the game is complete? If the game is based on campaigns, are the DLC affecting to the campaigns that come with the base game, or just adding stuff to the new campaigns? If the latter is the case, then you can purchase the game confidently, then see if you want more of it with the ensuing DLC.

IIRC Age of Wonders 3 is the latter case, and Civilization IV the former (the expansions introduced aspects that players were demanding from day one). Then, games like Stellaris keep adding twists, but the game felt whole at launch (this might be the third case).