zeroxxx: Indie games have no use. The real money makers come from AAAs. Make GOG more attractive to AAA pubs in order to get more money.
Rievier: You are so wrong. Tell me please why did Limbo in the first 2 weeks sold 200k units and in the end went past over 3 mil. units, or why Braid sold 55k units in the first week, or why did Shovel Knight sold in its first week 75k units, or how Amnesia sold over 1mil. units in 2 years? Of course that compared to triple A games it's not much, but it doesn't cost as much to make a indie game. People will always pay for an indie game, while they won't always pay for a full price triple A game and wait for a sale.
depends on point of view. I think zeroxxx is wrong, and did not think it through, but you are seeing it from the developers POW. gOg (and any store...) do not care about development costs, but the 30% take from each sale. Lets say Shovel Knight sold 75k on gOg for £9 (rounded number...) and Batman: Arkham Asylum sold 75k units at £30 on Steam
Shovel Knight sold 75k units at £9 = 75*9*0.3 = £202.5 for gOg
Batman sold 75k units at £30 = £675 for Valve
So while SK may bring an 250% profit to the developer, and B: AA 75% (due to development cost), the store has still much more income from the AAA.
Not to mention that while the units for SK is quite healthy, AAA can reach a lot higher number.
Also for each SK there are 20 Ethan Meteor Hunter not even reaching sales in the figures of 1k, while AAA do not have that type of flops (and do not forget, that even if an AAA sells 57K units, and do not manage to recoup the cost of development, the store actually do not care.... they get the 30% of those 57K units....)
So the bottom line - indies is a good source of income, but the big monies for stores are also in AAA titles.