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What do you think of this new upcoming RPG game?!
I'd prefer if it was named "Eternity of Deadfire: Pillars II", or maybe even "of II: Deadfire Eternity Pillars".
Do you still not get any XP per kill?
it's seriously the best game ive ever played.
Having played the Beta extensively I still prefer the original first one over Deadfire.
In Deadfire there's way too much dumbing down (a.k.a. "streamlining") and pandering going on for my taste.
The third one (which is likely to happen) undoubtedly will go even more in the wrong direction and further away from being a true spiritual successor to Baldur's Gate.
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Caelin1973: What do you think of this new upcoming RPG game?!
1. I wouldn't buy it until development on it is completely finished forever, including all expansion packs/DLCs/patches that will ever be made for it. Users who do otherwise are likely to get screwed over by paying top dollar for inferior versions that will be obsoleted by superior versions that later players get for a lower price.

2. It better have 100% full voice-acting for all in-game dialogue if they want anything more than $19.99 USD for it.
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IZBrce: Having played the Beta extensively I still prefer the original first one over Deadfire.
In Deadfire there's way too much dumbing down (a.k.a. "streamlining") and pandering going on for my taste.
The third one (which is likely to happen) undoubtedly will go even more in the wrong direction and further away from being a true spiritual successor to Baldur's Gate.
pandering to who? (i loved the first btw)
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Ancient-Red-Dragon: 2. It better have 100% full voice-acting for all in-game dialogue if they want anything more than $19.99 USD for it.
I hope not... I was glad that only the important stuff was voiced in PoE... reading is a lot faster than speaking.
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IZBrce: Having played the Beta extensively I still prefer the original first one over Deadfire.
In Deadfire there's way too much dumbing down (a.k.a. "streamlining") and pandering going on for my taste.
The third one (which is likely to happen) undoubtedly will go even more in the wrong direction and further away from being a true spiritual successor to Baldur's Gate.
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fortune_p_dawg: pandering to who? (i loved the first btw)
"Some people" who for whatever reason didn't get the concept of endurance and health management, for instance.
Which is why there's only health now in Deadfire. The strategic component of having to take care of your characters' short-term endurance and long-term health thrown out of the window because "some people" didn't get it.

Other very questionable changes would be:

- the reduction of the party size from the classic 6 to 5 because allegedly combat became too busy, again, for "some people"
- reducing the overall speed of combat for the same reason as above
- introduction of the per rest-based empower system
- changes made to the spellcasting mechanics
- hard cap of only 4 injuries before permanent death for all characters and classes (completely disregarding that certain classes like the Barabarian or the Monk should be able to sustain more (>4) injuries than other classes like the Wizard or the Chanter)
- etc

If this doesn't look like pandering to audiences other than the core one, than I don't know what does.
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fortune_p_dawg: pandering to who? (i loved the first btw)
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IZBrce: "Some people" who for whatever reason didn't get the concept of endurance and health management, for instance.
Which is why there's only health now in Deadfire. The strategic component of having to take care of your characters' short-term endurance and long-term health thrown out of the window because "some people" didn't get it.

Other very questionable changes would be:

- the reduction of the party size from the classic 6 to 5 because allegedly combat became too busy, again, for "some people"
- reducing the overall speed of combat for the same reason as above
- introduction of the per rest-based empower system
- changes made to the spellcasting mechanics
- hard cap of only 4 injuries before permanent death for all characters and classes (completely disregarding that certain classes like the Barabarian or the Monk should be able to sustain more (>4) injuries than other classes like the Wizard or the Chanter)
- etc

If this doesn't look like pandering to audiences other than the core one, than I don't know what does.
y'know, i didn't feel that strongly about the combat one way or the other, but then i fought lord raedric. he probably beat me 7 or 8 times before i prevailed but when i did it was completely satisfying. at first i was like "there's no way i can beat this dude... combat is too fast, clunky, etc" but then in a moment of brilliance it all came together. i worked the layout of his castle to my advantage, while sending in my tanks to catch aggro and break his armor, used my healer to keep the tanks afloat, and launched a full dps assault through the arch of one of the doorways to the right. was able to bottleneck him and his cronies before putting them on the floor.

in fact, i was enjoying the combat so much that every time i softened up a tough for the full assault i'd yell "get em boys!" at my monitor. my wife was all "dude, what is wrong with you" lol.

that's a shame they are changing it though.
Post edited March 07, 2018 by fortune_p_dawg
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fortune_p_dawg: it's seriously the best game ive ever played.
Be a good chap and change your forum text then ;op

To avoid ambiguity: OBLIVION!11!12!!
Post edited March 07, 2018 by nightcraw1er.488
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fortune_p_dawg: it's seriously the best game ive ever played.
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nightcraw1er.488: Be a good chap and change your forum text then ;op

To avoid ambiguity: OBLIVION!11!12!!
i've been trying to change that for weeks but i forgot how. lmao.
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Ancient-Red-Dragon: 2. It better have 100% full voice-acting for all in-game dialogue if they want anything more than $19.99 USD for it.
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toxicTom: I hope not... I was glad that only the important stuff was voiced in PoE... reading is a lot faster than speaking.
Listening to good voice acting is a lot more fun than reading an "interactive ebook"
If you don't like the immersion of voiced part then just mute your speakers and go for fast reading race.
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Caelin1973: What do you think of this new upcoming RPG game?!
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Ancient-Red-Dragon: 2. It better have 100% full voice-acting for all in-game dialogue if they want anything more than $19.99 USD for it.
Seriously? Voice acting is the top priority - and it would seem almost only priority - in a game for you? It is worth $40-$60 in the cost of a game for you?

You only value the gameplay, graphics, interface, story, art direction, content, character customization, diverging outcome and options depending on player choices and game sounds and musical score at $20 total max?
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nightcraw1er.488: Be a good chap and change your forum text then ;op

To avoid ambiguity: OBLIVION!11!12!!
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fortune_p_dawg: i've been trying to change that for weeks but i forgot how. lmao.
From the main forum screen there's a link that says something like "My settings" - go there, it's pretty intuitive from there.