rtcvb32: Based on how much content gets uploaded to Youtube (
every hour like 48 hours of content is uploaded)
If we're talking about all content uploaded to Youtube, then it's far more than that, my friend:
https://www.youtube.com/yt/press/statistics.html "100 hours of video are uploaded to YouTube every minute"
Now, I'm sure that Nintendo videos don't pile up at such an insane rate, but it certainly does put things into perspective when thinking about how much extra time each individual person who signs up for this, now and in the future of the program's (hopefully-short) lifespan, detracts further from their ability to go through all of this content. A small channel could join that is running ads, but barely has any subscribers or viewers, and ultimately just wastes even more time for Nintendo if the video is at least valid and needs to be approved.
That's not even taking into account the ability to upload individual videos, rather than your whole channel; just think of all the Legend of Zelda videos that are going to hit immediately after a new release, even from non-Nintendo channels. Do you think you can keep up, Nintendo?
rtcvb32: And they won't have the amount of employees to handle the flow, sooner or later the sheer number will cancel out profits from ad revenue.
Thanks to that line about them being able to change revenue-sharing splits between the "creator" and Nintendo, I wonder if their first move in that situation will be to say "We're not bringing in enough money to make this profitable. We're increasing the percentage of ad revenue that Nintendo takes. Please Understand."
There are probably tons of channels completely under the radar, that none of us even know exist, that are sitting on those deep pages of the search results for videos, and the program seems to have no rules that would turn them down. Those are the channels that are
really going to drag this program down, because the more videos they have to go through that come from channels making a pittance (even before the revenue split), the more time they've just spent paying full wages to the staff that has to go through literally pennies worth of content. Let's all hope that those tiny channels are what end up making up the majority of this program, because there will definitely be a point where taking even 95% of the revenue wouldn't cover the cost of the time that they've spent. Go, tiny channels, go! Flood that program! :P I mean, it would be better if no one signed up in the first place, obviously, but it's too late for that now.
Let's hope that it does collapse, and that when it does, all the other big publishers out there are watching. The only good that can come of the program would be through it becoming an example of what
not to do for those companies who are watching and waiting to see how viable it is for themselves.
Sabin_Stargem: Know what's funny? I used to really like Nintendo...then I started to read videogame history books and took an interest in game development. Things stopped looking rosy when I figured out that game business has an tremendous effect on the games that I play.
I want games to thrive, but that requires the people behind them to have their business in order. That is one of the reasons that I am so disappointed with Nintendo, because they are hamstringing themselves.
There was a story a while ago about the guy who used to manage Nintendo's relations with indie developers being told not to use Twitter anymore by Nintendo after he was vocal in sympathizing with some indie developers about a few of the controversial issues that Nintendo faces, like region-locking. That guy later left the company, and he said something interesting about how the company works internally. A lot of the decisions made have to go through their headquarters in Kyoto, Japan, which he explained by saying that Kyoto is to Japan what Japan is to us, in terms of how traditional they are. When a decision reaches the headquarters, it can apparently be vetoed by any one of the higher-ups and struck down if they don't like it, according to the guy. Nintendo has a lot of "corporate dinosaurs" who got in during the NES era, and they just aren't adjusting to the rapidly-changing environment. So, those video game history books that you were talking about are probably even more relevant to how Nintendo operates today than they really should be so many years later.
Just look at them making announcements recently about making both Pokemon and Luigi's Mansion arcade cabinets. It just speaks volumes about someone high up at Nintendo being really far behind the rest of the world, where arcades are...irrelevant, to say the least.
There was also a separate account of an anonymous indie developer talking about their experience working with Nintendo, and talking to some of the senior members in a Skype conference call about some of the online features that the Wii U was going to be launching with, so that he could properly make use of his development-kit before the system launched. When he started making references to things that Xbox Live and the Playstation Network already did at the time, the senior members cut him off and basically told him that they won't understand the references, because they've never used either of those online services before. So, they've had lots of opportunities to even just take a look at what their competition is doing better than them, and they've not bothered.