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So a recent thread about Half-Life got me thinking. It's one of my favourite games ever, probably my favourite FPS, and yet I remember that when I played it again mid 2000s (wanted to beat it on highest difficulty), I had problems adjusting to it, and had some motion sickness during the pipe-jumping part of the tutorial. It was just a matter of getting used to, I could play normally in 2-3 hours without any problems, yet I was surprised how quickly I got "spoiled" by newer games.

So this thread is about games that aged extremely well. Ones which even a young, non-oldtimer player can enjoy without feeling any big inconveniences due to the game's age.
This is regardless of how well the game was received at the time it came out. As an example, I got both Warcraft 2 and Red Alert at the time they came out. Back then, Warcraft was my clear favourite, yet if I were to play it now, I'd say Red Alert aged way better. Warcraft 2 is missing two main things, which now are taken for granted: production queueing and group assignment to #s. Again their absence something you'll probalby get used to after a few levels, but people used to modern RTSs will feel the lack of these 2 features at the beginning.

Obviously turn based games, and especially strategies are at an advantage here, because they don't depend so heavily on graphics.

Try and include only games that are 12 years or older, say 2003 or earlier. Anything newer I'd say hasn't had the time yet to become aged. Though if you can think of notable borderline cases go ahead and mention them.

Also, no external help from fan based-mods. e.g. Baldur's Gate is much more playable with the fan-made widescreen mod, but originally it used the earliest version of Infinity Explorer Engine which only supported 640x480 resolution (Planetscape Torment had the same limitaion; later games from the engine could be played at higher ones). Assume the games are just as they appeared originally.

In addition to that, do not take into account how difficult it is to install the game on modern operating systems, whether it needs Dosbox or other emulators. That's a different issue. For the purpose of this excercise assume that the game runs fine on moders OSs, or that you have a machine with an old OS to run it from. Anything else is fair game and can be used to deduct points from ageing well. Lack of autosave or save in general, no keyboard shortcuts, inabiliy to reassign keys (maybe arrows to WASD for example), low resolution, poor graphics/sounds, lack of storyline for games which are expected to have a good one nowdays. Basically any inconvenience that might make you say "Boy, I'm sure used to doing X in modern games. Wish that feature was here."

I'll start:

<span class="bold">Heroes of Might and Magic 3</span> (1999). 16 years old yet plays extremely well even for youngest of players. To a lesser degree this is true for HoMM2 (1996). HoMM1 on the other hand aged very poorly. I had trouble playing it even early 2000s (played it after I finished HoMM3).

<span class="bold">Settlers 2</span> (1996). I can still play it for hours and at 1024x768 it looks pretty decent.
Post edited March 05, 2015 by ZFR
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ZFR: e.g. Baldur's Gate is much more playable with the fan-made widescreen mod, but originally it used the earliest version of Infinity Explorer Engine which only supported 640x480 resolution (Planetscape Torment had the same limitaion; later games from the engine could be played at higher ones). Assume the games are just as they appeared originally.
I'm not sure I agree with "much more playable with the fan-made widescreen mod", seeing more of the game area, sure, but I'm not convinced that's that big a difference in playability... then again, I've mentioned my affection for the infinity Engine games here before. Baldur's Gate is what I cut my teeth on regarding them, and I have a soft spot for that game even in original form and on modern high-resolution widescreen displays.

That said, I'm well aware that younger gamers could easily find several dozen "flaws" or unmet expectations with the game and its siblings.
King of Dragon Pass aged pretty well. Could be a new game.
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ZFR: production queueing and group assignment to #s
Actually, the original Red Alert didn't have production queueing (terrible word) either, you've had to keep clicking to build more than one thing, which was especially bothersome for those cheap units. Tiberian Sun was the first CnC game which introduced queueing, up to 5 units, and then it was in RA2, up to 30 units (no idea what was the point of arbitrary queue caps, you could even change them easily by rewriting a number in .ini file)

Right, now to answer the question...

Resident Evil 4 still looks and plays extremely well. And before someone says something about the tank controls, that's a design decision without which the game would not work quite as well as it does.

Baldur's Gate would probably deserves a mention, even without any mods - its UI and the way it played was specifically designed to streamline RPG genre at its time, and still plays fairly well.

I will keep repeating 'till the end of time that due to its fantastic level design and fun gameplay, Unreal is more or less timeless - yeah, the architecture is blocky and the models ugly, but when it comes to the game's art style, it shines.
Master of Orion 2. Graphics are slightly clunky at this point, but the interface is still very smooth and intuitive. Plays wonderfully almost 20 years later.
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Maighstir: I'm not sure I agree with "much more playable with the fan-made widescreen mod", seeing more of the game area, sure, but I'm not convinced that's that big a difference in playability... then again, I've mentioned my affection for the infinity Engine games here before. Baldur's Gate is what I cut my teeth on regarding them, and I have a soft spot for that game even in original form and on modern high-resolution widescreen displays.

That said, I'm well aware that younger gamers could easily find several dozen "flaws" or unmet expectations with the game and its siblings.
:)
BG1 is my single favourite game of all time (and I really mean it, not saying it lightly). Must have played it a dozen times, and only the last time I did I used the widescreen mod to try it out.
As for the resolution, I remember though one time I played it right after finishing NWN, my finger would automatically scroll the mouse to "zoom out" when I first started. I got used to the low res quickly, but I do wonder how would a young person, who was not around the 640x480 era feel about it. I know at least one person to whom the availability of widescreen mods is of primary importance when playing old games.
Betrayal at Krondor,is always a great old game....
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ZFR: production queueing and group assignment to #s
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Fenixp: Actually, the original Red Alert didn't have production queueing (terrible word) either, you've had to keep clicking to build more than one thing, which was especially bothersome for those cheap units. Tiberian Sun was the first CnC game which introduced queueing, up to 5 units, and then it was in RA2, up to 30 units (no idea what was the point of arbitrary queue caps, you could even change them easily by rewriting a number in .ini file)
You made me do a quick check. You're right, RA1 didn't have it. Though I imagine it was a bit less of an issue compared to Warcraft, because you had the unit production on the interface almost the whole time, so you didn't have to click on the buildings to produce units.
Most SNES and Mega Drive games have aged really well. Super Mario World,FFVI,Super Metroid,Sonic trilogy,Shinobi 3,Donkey Kong Country Trilogy,Streets of Rage Trilogy,Gunstar Heroes,Comix Zone,Golden Axe 2,Shining Force,etc...
Ultima Underworld (1992), despite the low resolution and unconventional control scheme which would take time to get used to, is still very enjoyable today. My mind was blown a couple of years ago when I learnt that it's older than Wolfenstein 3D, and to this day it has yet to get unblown.

The original Prince of Persia (1989) still looks great and is very intuitive to play. It could easily pass for a new game, but the animation quality is still better than most 2D games you see even now.
Post edited March 05, 2015 by Barefoot_Monkey
Startopia (2001) has aged really well graphically.Game play has aged well too once you get used to the controls.
Oddworld: Abe's Oddysee and (much more) Oddworld: Abe's Exoddus look and play wonderfully even today - I would dare say that the Remastered is useless.

Alpha Centauri. Maybe I'm just too into the old, clunky, windows UI, but it's stil a masterpiece.

I recently played Theme Hospital. I loved all the old Bullfrog/Molyneux production but I somehow skipped this and, graphic (which is not THAT bad) apart I was really surprised on how "fresh" it felt! Much better than, say, Dungeon Keeper.
I got one more: Transport Tycoon.
I think XIII aged quite well. It's only 12 old but it still looks good. The cel-shading helped that alot.
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GoatBoy: Alpha Centauri. Maybe I'm just too into the old, clunky, windows UI, but it's stil a masterpiece.
Oh aboslutely. I was just going to mention it, but you ninja'd me.