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timppu: Can you link to the claim that GOG is the only DRM-free digital distributor of PC games? As such, it is not a correct claim, but:
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kbnrylaec: An GOG staff claimed that GOG was the only DRM-free digital distributor for PC games.
No, it is not.

- Steam
No, I am not joking. Steam do have many DRM-free games.
Once you downloaded those true DRM-free games, you can backup them as you like, and run the game everywhere without Steam client installed. [1]
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timppu: I think it is important to note whether the service/store sells and supports the games as DRM-free products. Steam does not. Steam service is merely not forcing DRM over all their games but lets the publishers decide, but they offer tools for it (CEG) and also allow the use of third-party DRM, and if you have problems running some game "DRM-free", you can't expect any support from Valve (nor the publisher) because you were never promised they would work as such.

For that reason, I don't count Steam as a"DRM-free digital distributor", even if it has some games that can be used in such a manner. If you list Steam only as "well, they have some games where the DRM component is not used", then I guess you should list also e.g. EA Origin, as they have some DRM-free games as well.

But besides that, yes there are other stores too which offer DRM-free games. DotEmu also used to be one, but they closed their doors, as did Desura. Gamersgate even lists (or listed) some of its games as DRM-free, but it was a bit odd thing, you needed certain workarounds to make them so (ie. copy the game installation files from the temporary directory somewhere else before you exit the download client, or some such shit).
Technically, you could take gog off the list for GWENT.
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kohlrak: Technically, you could take gog off the list for GWENT.
And all the other stores which offer also Steam keys, like Humble Bundle...

Anyway, anyone who is ready to recognize that Steam does indeed have some DRM-free games (even if they are not officially supported as such), has no reason to complain about online multiplayer component in some GOG games needing a client. Not talking about you, but generally; I have seen some people who do keep pointing out Steam has DRM-free games, and elsewhere keep nitpicking that you could say some GOG games have DRM in their online multiplayer component, or even all games because you have to log into your GOG account in order to download the installers. I guess they are just arguing for argument's sake.

After all, it isn't like those DRM-free games on Steam have working multiplayer either, without using the Steam client. So if one feels that a GOG game can't be called DRM-free because its multiplayer, achievements, cloud saving etc. need an online client, then that same person can't claim Steam has DRM-free games either. Same for e.g. Humble Bundle, if a game on their store has multiplayer component, it most probably needs to be used with a Steam client.

While I do recognize that a multiplayer game or component needing an online client can be considered as DRM, I would still restrict the DRM-discussion to single-player part of games only, the very same way the people who say Steam and Humble Bundle has DRM-free.games do too.

There are different reasons for DRM in single-player and online games, e.g. whether or not GWENT has DRM, it apparently isn't to stop piracy, as GWENT is free-to-play. (I personally am even pro-DRM for online multiplayer games because otherwise it is pretty much impossible to ban cheaters for good; so DRM in a multiplayer game actually benefits me, the end-user, something that it never does in single-player games).
Post edited February 01, 2018 by timppu
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timmy010: true, but gog is second to none.
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tinyE: That phrase always bothered me. :P

-They're first.
-No they're second.
-So then who's first?
-No one.
-So they're first?
-No, they're second.
-What happened to first?
-It's gone.
-Why?
-Don't know.
-But where did it go?
-Can't say.
-Is it gone for good?
-Who knows?

The Olympics start next week. Imagine if all the winners just got Silver medals. :P
Somewhat related:
When people type "no one" as "noone", I imagine it being a name, pronounced as "noon".
(There is no "Noone" present in your post, don't worry about that.)
Post edited February 01, 2018 by Maighstir
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kohlrak: Technically, you could take gog off the list for GWENT.
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timppu: And all the other stores which offer also Steam keys, like Humble Bundle...

Anyway, anyone who is ready to recognize that Steam does indeed have some DRM-free games (even if they are not officially supported as such), has no reason to complain about online multiplayer component in some GOG games needing a client. Not talking about you, but generally; I have seen some people who do keep pointing out Steam has DRM-free games, and elsewhere keep nitpicking that you could say some GOG games have DRM in their online multiplayer component, or even all games because you have to log into your GOG account in order to download the installers. I guess they are just arguing for argument's sake.

After all, it isn't like those DRM-free games on Steam have working multiplayer either, without using the Steam client. So if one feels that a GOG game can't be called DRM-free because its multiplayer, achievements, cloud saving etc. need an online client, then that same person can't claim Steam has DRM-free games either. Same for e.g. Humble Bundle, if a game on their store has multiplayer component, it most probably needs to be used with a Steam client.

While I do recognize that a multiplayer game or component needing an online client can be considered as DRM, I would still restrict the DRM-discussion to single-player part of games only, the very same way the people who say Steam and Humble Bundle has DRM-free.games do too.
The API part of galaxy that provides multiplayer can easily be divorced from the multiplayer, for starters, but I won't make that case for now. A bigger issue is that, if multiplayer can exist without the API, but simply doesn't because statically linked (and also single player ceases to function, for that matter), I think we can complain.

As it stands, Galaxy right now isn't DRM, but merely earmark software. However, it's been creeping and creeping and creeping. I'm not pleased with the creeping. It's creeping more than christmas, anymore.

I'm also willing to admit steam has DRM-free games. I'm also kinda curious how one could go about dropping a DLL or something in the folder that could DRM-free the the others. I've seen some cracked dlls online, but that's a bit risky. Anyway, going into detail's probably not exactly a good discussion for here.
There are different reasons for DRM in single-player and online games, e.g. whether or not GWENT has DRM, it apparently isn't to stop piracy, as GWENT is free-to-play. (I personally am even pro-DRM for online multiplayer games because otherwise it is pretty much impossible to ban cheaters for good; so DRM in a multiplayer game actually benefits me, the end-user, something that it never does in single-player games).
Not necessarily true, that you can't ban without it. There are many alternative ways, especially when you decentralize.
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timppu: There are different reasons for DRM in single-player and online games, e.g. whether or not GWENT has DRM, it apparently isn't to stop piracy, as GWENT is free-to-play. (I personally am even pro-DRM for online multiplayer games because otherwise it is pretty much impossible to ban cheaters for good; so DRM in a multiplayer game actually benefits me, the end-user, something that it never does in single-player games).
Thing is, some players find cheating to be kind of fun, and I feel there should be some way for people to cheat without interfering with the experience of those who want to play fair. (For example, perhaps having some cheat-allowed servers, or having LAN play where the players can agree on whether and which cheats should be used.)
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timppu: ..., as GWENT is free-to-play.
Exactly. I see games like Gwent actually more like a "service". And the "game" (meaning the application on your machine) is the client to use that service. Just like I use a browser to use a web page (and indeed, browser version of Gwent is thinkable).
It would become "real DRM" as soon as can buy stuff like cards, because then someone (CDPR/GOG) can restrict access to the stuff I bought. They could "disown" me.

If you want totally "DRM-free" Gwent, look here: https://www.etsy.com/market/gwent_cards ;-)
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timppu: There are different reasons for DRM in single-player and online games, e.g. whether or not GWENT has DRM, it apparently isn't to stop piracy, as GWENT is free-to-play. (I personally am even pro-DRM for online multiplayer games because otherwise it is pretty much impossible to ban cheaters for good; so DRM in a multiplayer game actually benefits me, the end-user, something that it never does in single-player games).
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dtgreene: Thing is, some players find cheating to be kind of fun, and I feel there should be some way for people to cheat without interfering with the experience of those who want to play fair. (For example, perhaps having some cheat-allowed servers, or having LAN play where the players can agree on whether and which cheats should be used.)
For once we agree on something. The term you're looking for is "decentralization" or "distributed." That said, i don't think GWENT's really worth fighting for. It's not like we can't make our own ripoffs that are decentralized with relative ease.
So I'm guessing this would be the updated version of this? (And I recall one other such topic in between, but didn't save that one.)
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kbnrylaec: Developers that have their own store AND do sell DRM-free games:
(placeholder)
Back in 2012-13, when I started buying games online, many small indies used to host their own shop that used generic e-commerce solutions like FastSpring or BMT Micro. But most of them have either disappeared or moved their games into bigger stores.

Out of the top of my head I can only remember Caravel Games (of DROD fame), but surely there are many more remaining.

EDIT: to add Winter Wolves. Never bought anything from them but I do believe their games are DRM-free.
Post edited February 01, 2018 by muntdefems
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kbnrylaec: Developers that have their own store AND do sell DRM-free games:
(placeholder)
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muntdefems: Back in 2012-13, when I started buying games online, many small indies used to host their own shop that used generic e-commerce solutions like FastSpring or BMT Micro. But most of them have either disappeared or moved their games into bigger stores.

Out of the top of my head I can only remember Caravel Games (of DROD fame), but surely there are many more remaining.

EDIT: to add Winter Wolves. Never bought anything from them but I do believe their games are DRM-free.
Humble widgets are still being used, though it links to Humble library (as always), but it is on developers sites rather then the store.
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muntdefems: Out of the top of my head I can only remember Caravel Games (of DROD fame), but surely there are many more remaining.

EDIT: to add Winter Wolves. Never bought anything from them but I do believe their games are DRM-free.
Both ADDED, thank you!
Also, Arcen Games.
Post edited February 01, 2018 by Grargar
And Soldak Entertainment.
I assume for many of indie devs/companies, you can get DRM-free downloads from their site. Maybe that should be its own list though. http://braid-game.com/ is available DRM-free from Johnny's site.
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tfishell: I assume for many of indie devs/companies, you can get DRM-free downloads from their site. Maybe that should be its own list though. http://braid-game.com/ is available DRM-free from Johnny's site.
Are you referring to the Humble Widget (as mentioned earlier by amok)?

If so, I don't know about kbnrylaec, but I would consider those as part of the Humble Store, or Humble as a whole. To put it another way: if Humble closes shop, you can no longer buy those games nor download your already purchased games anymore.