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Finally, the sky is within our grasp! Did you reach out to it already? Are you planning on doing so during the weekend? Well go on, show us how your universe looks like!

Every planet in the vast, boundless galaxy of No Man's Sky is a unique ecosystem, with different vistas, creatures, and environmental conditions greeting each and every one of us when we begin our adventure.

So to all you explorers out there: capture these opening moments of your journey in a one-minute video or grab some luscious screenshots and share them here with the rest of us spacefarers.


So, GOGarins, how does your universe look like?
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opIgra: Playing Gothic 1 in my freetime.
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vicklemos: Win xp?
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snowkatt: quit smoking young man !
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vicklemos: Y-y-you... think I should quit? ;P
oh god i have seen that one before
part of me thinks its staged
but another part of me woudlnt be surprised if it was real

if so pity those poor electronics
that xbox 360 is fawked
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real.geizterfahr: I'm afraid that's not how minimum requirements work. Does the 6750M even come with OpenGL 4.5 support? No Man's Sky won't run on anything below that, no matter how good your GPU is.
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Kaesse: Developers don't know how the minimum requirements work either. Because they've put nVidia car with OpenGL 4.2 as minimum requirements, and then told, that OpenGL 4.5 is required.
Seems to run fine on my second PC's GTX 770 (which has the minimum specs) and it started with Opengl 4.3. Pretty sure ThermioN is right. Opengl is driver based, not hardware. If it's crashing consistently, you may have more than just an outdated driver. I also recommend to be wary of Mobile versions of these cards. They tend to gut a lot of support and features to make them "Battery Savers" as well as preventing extreme overheating in these cheap plastic shells.
Stunningly beautiful and incredible. What a masterpiece. Worth every day, every year waiting. It worked right away from Gog. Steam folks not so much :). I need a nap but I want to keep playing. Been a long time since I've played a game until my eyes hurt.
How do you screenshot? I couldn't figure it out
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DonDonat: I have everything on patched and it still says "Initialise" (yeah with s not with z) for about 30min now :(
The "E" below the "Initialise" is a prompt telling you to press the "E" key to start the game. Press and hold the "E" key to start! And this game was developed in England, so their spelling is different from ours. :P
ok the game logo is fun to watch and all and the crash to so hatefull but when can i play it ore when is the patch i realy heve a bad weekend now im not doing the stuppit edit files and dll downloads its total bull it never works come with something that works 60 euros for a logo never its super hatefull
I'm enjoying it at the moment. My starting planet was pretty dam cold so I used the caves for protection a lot. I would have liked to have explored it a little more but I didn't have the resources to manage my cold protection efficiently. Needless to say, I got outta there quick.
Two other planets.. I'm pretty sure they were planets, were quite lifeless. Low atmosphere, and abundant in resources such as gold, iridium, and Emeril. I decided to cure my loneliness by tickling some sentinels with a boltcaster until they fell to pieces. Got myself a bunch of titanium, neutrino modules and upgrade blueprints as a result. That coupled with the mining of mentioned resources, I soon found I had made it past $100,000.
It's very early days, because I have a few other commitments to attend, but I'm enjoying the game. Hopefully these shader cache stuttering issues will be completely eliminated soon.
low rated
Funny how fewer and fewer people raging / crying now they can play like the rest of us have been able to..
FROM FIRST MOMENT OF RELEASE..


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imadsen: snip
Min req's mean that you will run the game at everything lowest possible settings.
So computer that are in middle have to adjust some where there.

Limiting frame rate is to prevent screen tearing...

Max FPS helps those with performance problems... but might experience screen tears.
Post edited August 14, 2016 by Regals
My NMS experience is me fighting the game to try and like it. The optimization of the game is crap. I have an i7 with 12 gigs of ram and a R9 290 amd video card with the latest drivers and i don't know what 30 fps is like with this game. The fact that so many of the visual features of the game are identical ruins this idea of a procedurally generated universe. When the platium flowers, and the shield and health flowers are IDENTICAL from planet to planet. When you watch a video of the game and a crab like creature scurries and attacks the person is at least from a cursory look identical to the crab like creature that attacked you, it looses the magic of discovery. The base bodies are too similar they should have created a 1000+ different base bodies and 1000+ different heads and so on so that you never see the same body head combo again. Okay once every 10000 planets or so at least.

The constant resource gathering isn't that much of a killer for me as this is the kind of thing i expect from the survival aspect of the game but why or why do all the iron node look the same? There are about a dozen variations with different skins. Yet you see so many different types of iron nodes on the same planet that by the time you have explored your third planet you have cycled through the nodes and everything starts to look repeative.

This game feels like it is early access vs a finished product. It feels like they have the most basic working alpha going and they have to build from there. The aliens are static with no real animations. They have some great foundations to work with like the story told via the monoliths and requirement to learn languages. I am starting to get the function of the sentinals but because the aliens feel static vs dynamic and the worlds repeat in terms of what you see in them the game doesn't feel large. It reminds me of Dragon age 2 reusing the same assets over and over again for every cave, tunnel, or room.

I just wish the game was optimized and had more variance to its building blocks so the procedurally generated worlds looked breath takingly new even 1000 worlds in. The end result is my adventure with NMS is me waiting for a refund and thinking Aug 2017 is the time when the game will be worth another look. But hey if you are loving your experience then have at it and enjoy.
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Regals: Funny how fewer and fewer people raging / crying now they can play like the rest of us have been able to..
FROM FIRST MOMENT OF RELEASE..

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imadsen: snip
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Regals: Min req's mean that you will run the game at everything lowest possible settings.
So computer that are in middle have to adjust some where there.

Limiting frame rate is to prevent screen tearing...

Max FPS helps those with performance problems... but might experience screen tears.
It still doesn't run like a charm, even on my desktop with a better graphics card (certainly not a top-of-the-line system either though). I'm sure they're working hard on all the quirks people are dealing with. You don't work for years on a game like this only to be satisfied with low ratings off the cuff at release. Give it a few days, possibly a couple weeks, and a lot of people will have a better experience. This wouldn't be the first game to have a rough release, and later experience rave reviews after updates. I expect the same for No Man's Sky. I'm at least able to run it, but I double and triple-checked that I was at least above min specs.
Can we share our Shadow Warrior adventures instead?

i predict more action, bigger Wang...
low rated
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Gothfather: I have an i7 with 12 gigs of ram and a R9 290
The patch currently being tested fixes some amd stuff
That might actually help you out.

cause now that i see your system specs you should be running fine.

amd is kinda the ugly step child of gpu's... its cheaper but ya.. there is reason.
Post edited August 14, 2016 by Regals
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Gothfather: I have an i7 with 12 gigs of ram and a R9 290
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Regals: The patch currently being tested fixes some amd stuff
That might actually help you out.

cause now that i see your system specs you should be running fine.

amd is kinda the ugly step child of gpu's... its cheaper but ya.. there is reason.
it is a r9 290x to be perfectly clear it wasn't the ugly step child of gpus when I bought it in 2014. It is old? yes kinda but not really but it is WAY above the min specs. (Granted I normally don't put the X at the end of 290 because having a 290 is sufficient enough to show the GPU is sufficient to run the game)

'The Know' have a fraking GTX 1070 which is more powerful than the 980 (at least that is my understanding of the new GTX 1000 series. And they had major issues and you can see the difference on you tube with their specs listed and see the comparison. This game is SH!TE for PC when the technical performance the amount of actual issues people are having well exceeds the BS you are trying to spin that it is user based. NMS is getting tons of people showing just how bad the game is in performance with systems across the board on stream and youtube videos.
With the prospect of 18 quintillion planets, I suppose it is unreasonable to expect that there won't be any repetitive aspects to the game. But after playing for more than 18 hours, it is clear to me that repetition is at the heart of this game. Constant, mind-killing repetition. I may have played for 18 hours, but it feels like the same hour 18 times.
Almost all of the outposts look the same. There is only one NPC, if any, at the outposts to interact with.
The space stations are massive, but there is only one room that can be accessed, with possibly one NPC to interact with.
What the heck is going on with the exosuit and ship's power??? They are both powered by Plutonium. Plutonium has a half-life of 80 million years. OK, maybe we're using the cheap kind that has a half-life of only 14 years, but come on!!! my suit cant stay charged up for more than 10 minutes!!! Same with the ship. If it really does use nuclear fuel, then the stuff should last longer!!
While I'm on the topic of ships, I have the X-wing ripoff. In atmosphere, it has the worst handling characteristics I think I've ever seen. It can't low level - at least not the PC version. I've read PS4 players say they've crashed a bunch of times already. It's impossible with the PC version as the ship flies a minimum of what looks like 500 feet AGL, and compensates for changes in terrain elevation. Additionally, trying to maneuver at landing is impossible. I get to push the "E", and the ship decides when and where it will land, if at all. I am being kind when I say the ship is very sluggish responding to control inputs. It should be able to maneuver at least as well as a typical general aviation airplane, but instead it gives one the impression of being in a grossly under-powered and unresponsive to control input. If it were a car, the car magazines would destroy it in the press.
If the game is supposed to be about exploring, or being a pirate, then it should be geared to allow that to happen without the constraints and limitations of of the suit and ship slots. Yes, I realize there should be some need for gathering, or purchasing the materials needed, but is that really what the game is about?
If we are supposed to be travelers, should we be penalized because our ships don't have the guns to fend off multiple waves of pirates? If I use up slots for defensive improvements, how am I supposed to trade at a meaningful level? Sure, its a common conundrum that gamers face in almost every title, but does that make it right, or even necessary?
I was really looking forward to playing this game. I wanted to enjoy it. The potential was exciting: a whole universe (or galaxy, depending on who is talking) to explore. But the truth is, to do what the game requires really could have all happened in one or two star systems. After all, what is the point of all the planets? There are only 3 civilizations, and the Atlas ancestors. Did we really need 18 quintillion planets to tell that story? GTA makes it all happen in one city, as does Fallout. Counterstrike made it all happen in one warehouse. Yes, it may be an unfair comparison because they are largely FPS that would actually be hurt by a very large area, but the point is that the activities of NMS are not varied enough to require a universe to do them in. Unless of course the point of the game really is to get to the center of the universe in the shortest time possible, in which case all the pretty scenery in not needed. But we've been told that getting there isn't the key driver of the game, and that if you don't want to race to the center, you don't have to. I guess what they failed to mention was that if you don't race to the center then you should be prepared to be bored.
My computer has an i7-3770 processor with 25 Gigs of RAM, and an Invidia GeForce 640 video card., and yet I watch the procedural terrain generation, even while flying at a snails pace. I'm pretty sure its not the system, as I've had other flight sims work just fine and provide similar levels of detail without issue, or doing it right in front of me.
The net net is, I think that the game is no different than 50 other games like it such as SW galaxies (which bit the dust even though it was beautiful. It was as good as NMS in that regard, and that was 20 years ago.) or WOW, which is still going strong, but is commonly known as a game of grinding. But WOW has the attraction of real group interaction whereas NMS is a solo flight. Its a shame. Maybe my expectations were pushed too far by the pre-launch hype, but I was anticipating something that was as cool as they said it would be.
low rated
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EnsignSuder: 'The Know' have a fraking GTX 1070 which is more powerful than the 980 (at least that is my understanding of the new GTX 1000 series. And they had major issues and you can see the difference on you tube with their specs listed and see the comparison.
THAN WHY DO I HAVE NO PROBLEMS

Well...?
Come on rocket scientist... figure it out.
Post edited August 14, 2016 by Regals