skeletonbow: There are no in depth statistics anyone can pull up to give a complete scientific analysis of operating system usage out there, so we have to take what is out there and do some reasonable ballpark estimation based on that.
Alm888: No,
there are. I know, many criticize thar survey (and have every right to do so), but its accuracy is irrelevant. All that truly maters is that developers (and I've spoken to some of them) trust these numbers without any validation. Yes, you can tell that developers have access to much more accurate statistics for their game
when it is released on steam, but by that point it is long past the descision moment. Developers choose which platforms to support based on the very same sources as everyone else.
Just in case, here is
another source. More accurate, but partial and largely outdated. I'll be thankful for any other sources on this matter (yes, I collect them). ;)
You mention Steam Stats as if it is some gigantic revelation that nobody has mentioned in the thread yet, even though I myself already mentioned it in this post:
https://www.gog.com/forum/general/lack_of_galaxy_libs_for_developers_is_causing_missing_linux_releases_on_gog/post28 Steam Stats is absolutely not a "complete scientific analysis of operating system usage out there". Not by a long shot. It only measures people who actually use Steam, and only then a very small percentage of people who bother to complete and submit the survey. It isn't a complete measure of what people are using across the entire gaming industry by any measure. It is probably the best statistic that is available, but it is not "complete" no matter how one slices it.
Alm888: There is no "magic bullet" to solve the problem. Only hard and costly work: speak to developers, poke those Kickstarter projects for Linux release, correct everyone everytime they use "PC" as an euphemism for "Windows", fix that stupid education system with Windows in every school and kindergarden (this one will be hard, but absolutly essential).
I agree that there's no magic solution to the problem. I don't think it's a matter of education and "spreading the word" to solve the problem however, that's just organized religion. It is market forces that determine what people use, and the way to get people to want to use a particular product is to make that product the best that it can be at providing value for a particular usage scenario (ie: gaming) to the people who are interested in that. People don't buy games for Windows because they're unaware that Linux exists, they buy games for Windows largely because it is the superior platform across the board for gaming on PCs at the moment, and that has strong momentum. In order for Linux to win the crown of being the best gaming platform, it first has to become the best platform for gaming, and not just by becoming equal point for point on every point that matters, but by being significantly better. That will drive developers to care more, publishers, distributors and gamers alike to all turn their heads more towards the platform.
In short "make it even better, then do that again N times and they will come".
skeletonbow: They've had job postings up literally forever, which seem to stay up perpetually. That could mean that they're hiring people and still wanting to hire more, or it could mean they want to hire but are not filling the positions, or even a combination of both perhaps.
Alm888: Interesting thought. It never crossed my mind. This… can be! I don't know about Poland, but I'm sure in eastern Europe it is extremey hard to find Linux developer or even someone remotely competent. And wages in US or western Europe are a lot higher so it might be unfeasible for CD Projekt to open offices there.
Indeed. I've done some informal queries with fellow developers over IRC around the world a few times and most of them would relocate to the US, Canada, Australia, NZ, Germany, the UK, and a handful of other countries but not somewhere they considered themselves to be more of a financial (or other) risk. Concern over wages was among the greatest concerns. That's why I speculate if GOG might be able to find more talent if they opened an office in another country, however if doing so meant they had to pay much higher wages to people in that office then they might see their developers from Poland want to relocate or exit also. All speculation, but hard to say what the deal really is. In contrast, CDPR does not seem to have any trouble gathering developers presumably on similar terms so perhaps we're wrong about this?