KiNgBrAdLeY7: Nonsense. They only need to loosen up curation "standards" a bit... Then stop the costly, plus time-wasting "parties on the first floor" (described inside the Witcher 3 Prima Guide)... After that, give empasis to extras/goodies; "MAKE GOODIES GREAT AGAIN"!... For a change, return to their older "love/care/devotion" model towards customers AS A WHOLE, not choosing sides to favor one and demolish the other... Maybe, return to their abolished policies too, to prove their good faith/fidelity anew (they lost many fans/followers post that mishap)? And finally, try to please everybody not through words, but through actions and prioritize stuff/features "correctly" (Good Old Games first, NICHE perks like profiles/client/achievements/cloud/tracking second)!
I 'll tell you what! I bet ALL my money, that GOG started having problems, ever since they tried to become steam/millenial-user friendly! They forgot their origins, initial goals, their vision, if you will... They still can make it in time, to remember all those!
Why the hell did this post get downvoted so much (without any legitimate retort I could find, to boot). First of all, people, updoot/downdoot is NOT a conversational tool. At least state the reason you disagree with something, no matter how briefly!
Secondly, this observation is spot on.
Curation on GOG is... strange, to put it mildly. A lot of games that ended up a huge success elsewhere (mostly Steam) were outright rejected by GOG, and while GOG staff does not presumably own a crystal ball, or any other tool of watching the future, they should have the capacity to adjust their acceptance standards based on both client base requests and past mistakes in relation to refusals.
And the rest? GOG became an actual market force after being a simple site that offered what nobody else did - DRM-free stand-alone installers and business based on attention to customers.
No Galaxy client was required to propel them to become, reportedly, the second largest game distributor. The web site was simple and hugely utilitarian - unlike the current mess of "design" that made the previous overhaul, already atrocious in itself, look like a gem.
Then GOG decided to chase the Steam crowd with Galaxy. If you think this was done without investment of a lot of money (money that could've been better, in my opinion, spent on securing more titles to add to their library, or just basic user support!), I got a great offer on prime-location bridges.
What's even more egregious about that decision is that GOG apparently decided to focus on the very segment of the market that, if they have "brand" loyalty at all, will need a huge bloody crowbar to pry them away from Steam itself.
All the while undercutting their business practices that attracted the core customers in the first place.
GOG is trying to chase Steam. Any business leader worth their salt will tell you that's a recipe for a disaster unless you have so much money you can comfortably undercut your opponent to the tune of huge short-term loss.
Instead, GOG could've focused on silly things like ensuring proper support for the games they do publish (and adding Galaxy to the mix only made things worse that were already questionable with multiple developers outright ignoring their GOG versions while Steam patches kept rolling out). At least now, supposedly, there is a contractual clause requiring reasonably fast update of GOG itself, but it sure took years to get there.
For that matter, GOG could have invested in automation of patching process for both Galaxy and stand-alone installers, and give developers the capacity for testing either on their own. Again, Galaxy strikes against the people who made GOG, if they don't care for a client. Plenty of games had stand-alone patches delayed for considerable time, and I've personally seen several developers state that to be because of delays on GOG end.
Instead of aggressively attempting to expand their library, GOG's curation seems to actively encourage the use of Steam. There have been multiple games that released on GOG so long after Steam release that ensured most people interested in the title already owned them. Some may decide to re-buy, but not everybody has the same level of disposable income to throw it away on redundant purchases. I'd expect GOG's curation staff to be more diligent in their task of acquisition of profitable titles, and yet instead we get constant stream of stories how a highly anticipated title (at least in indie terms) gets rejected because.... error 204: reason not found.
The whole site redesign being another bloody fiasco that I won't elaborate on because plenty has been already said on it. At least Steam has the excuse of having a financial reason to cram as much advertisement everywhere as they can, considering how they operate (developers/publishers gib moar mony or get buried into obscurity). GOG, on the other hand, went from a highly functional site encouraging sales to a redundant mess throwing the relevant (to core users) information all the way at the bottom (and with limited ability to back-track). Seriously, I really hope whomever decided to remove the News section as it were and "redesign" it as graphics with limited "go back" functionality was among those that got the axe. I had purchased a lot of games that way, since I don't exactly sit on this site every day waiting for an opportunity to make another purchase.
Oh, and GOG also removed the community-based curation that was all that much better tool of discovery than what's offered.
For that matter, GOG had a fantastic opportunity to add "user privacy" to their "core values" (though the trend seems to be removing those constantly, rather than add to them - surely a winning proposition, dropping the very thing that made GOG unique among storefronts) right around the time general public was actually getting somewhat aware on the loss of privacy with the whole Facebook and CA scandal. Call me Mr. Silly, but I'd assume having another point of enticement to undecided customers in the form of "we value your privacy - actually do, and we won't have any third-party scripts on OUR store page!" should be considered more valuable than getting some bullshit metrics from Google, or the occasional Tweet or FB post from a user. There is NO privacy-oriented game store. That's how GOG could've elevated itself - again - from the crowd.
Instead, GOG decided to integrate Facebook into their own web site. Brilliant! Pure MBA A+ coursework right there /s
Rather than go on and on, I'll just stop now. Bottom line - current GOG is nowhere near the entity that garnered such support when it first appeared, and it did NOT improve in my eyes.
Stop chasing butterfly users with no concept of brand loyalty, keep to those things that DID earn you trust, focus on expansion of your game library, and try to get back to those things that made you stand out from the crowd. I do wonder if the investment in Galaxy really paid off in the end, because somehow I doubt it was a necessity for majority of recurring purchasers.
Maybe even try to figure out a new ways of positively differentiating yourself from other storefronts. Protip - privacy matters to a lot of people, especially those with greater exposure to the technical side of things. Generally being people with greater amount of disposable income. See where I'm going with this?
Oh, and stop playing politics on the forums and social media, because you WILL end up offending somebody one way or another.