dtgreene: I could point out that WRPGs basically abandoned turn-based gaming many years ago, and the effect of doing so has, IMO, not been good.
Ultima 6 had decent combat (possibly the best in the series, actually). Ultima 7 squandered that by switching to real time.
Baldur's Gate's "Real Time with Pause" gameplay also has its issues. The problem is that things happen too fast, and if you don't pause in time, things can go badly in a way that doesn't feel fair. In a turn-based game, you can see everything that's going on and react accordingly. (Assuming you're not fighting 396 berserkers with the message speed at max.) Switch to real time and suddenly things start going too fast. Auto-pause may solve some of these issues but has the downside of making the battles rather choppy and annoying to watch.
Many other games dealt with such issues by simply getting rid of the ability to control multiple characters. As a result, either battles get less interesting or the game ceases to qualify as an RPG.
One thing that many people miss is that turn-based RPG combat has a rhythm to it. The battles alternate between two phases: the command entry phase where you enter commands, and the command execution phase where the action occurs. (Of course, some games like Final Fantasy X (and perhaps also Bard's Tale IV) allow you to enter commands before the previous action finishes. This is more of a tweak to make easy battles faster, but doesn't affect harder battles where the player actually has to think.
Turn based WRPGs have made some resurgence in recent years, fortunately, but for many years, they were essentially non-existant (outside of some obscure indie games like Spiderweb Software games).
Its not that Ultima 7 went real time, its that it used it in the most unusual and bizarre possible way.
What could have been some sort of Diablo/Legend of Zelda style combat with AI controlled party members, or say a Dragon Age Origins/World of Warcraft style combat. Anything really.
But instead they went for this? The player is merely a spectator in the combat? Hoping that your characrter wins? No Wonder they gave players the OP Blacksword that kills anything with a thought.