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gogtrial34987: Thanks again! These remark led to me (as a first step) putting in two placeholders for the search field, telling people 1) some suggestions for what all they can search for - and thus that the search field searches through it all (67% chance of seeing this on a first visit, 33% chance on a subsequent page), or 2) which operators they can use (33% chance of seeing this on a first visit, 67% on a subsequent page).
Why make it random instead of just listing that next to the field, so right of the button, under the flags? Or even under the field.
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Cavalary: Why make it random instead of just listing that next to the field, so right of the button, under the flags? Or even under the field.
Because on small screens, that would add yet another line, pushing the search results down even further. The placeholder attribute also has the exact right semantics for this usecase.
Post edited June 06, 2025 by gogtrial34987
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Lone_Scout: I wouldn't personally give the NSFW tag a different treatment to any other tags, but this is just great!
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eiii: I do not like any preset game filtering, like the special handling of the NSFW tag.
The default is staying as it is, but if you toggle it off, that will now be remembered and automatically applied for 6 months.

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Cavalary: Or at the very least the include NSFW option not being cleared each time?
This works now. When you manually toggle off the default NSFW exclusion (not when you follow a link from elsewhere), this preference is stored in a functional cookie, which will be retained for 6 months. Your preference will automatically be applied on each subsequent visit. You can reset the cookie from the Privacy section in the sidebar, or by manually excluding the NSFW tag from the filter list.

The only downside to the cookie solution is that you can't override this preference by manually changing the URL, but I figure that's an acceptable tradeoff.
Post edited June 06, 2025 by gogtrial34987
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gogtrial34987: This works now. When you manually toggle off the default NSFW exclusion (not when you follow a link from elsewhere), this preference is stored in a functional cookie, which will be retained for 6 months. Your preference will automatically be applied on each subsequent visit. You can reset the cookie from the Privacy section in the sidebar, or by manually excluding the NSFW tag from the filter list.

The only downside to the cookie solution is that you can't override this preference by manually changing the URL, but I figure that's an acceptable tradeoff.
So basically now the "okay_tag=nsfw" parameter will be automatically added to the URL once you remove that filter, right?
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Cavalary: So basically now the "okay_tag=nsfw" parameter will be automatically added to the URL once you remove that filter, right?
Correct. (With the word "basically" doing some heavy lifting, but the technical distinction shouldn't matter.)
This is cool! Someone already created a userscript for gamesieve to highlight their own games: https://github.com/shakeyourbunny/goggamesievehighlighter
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gogtrial34987: This is cool! Someone already created a userscript for gamesieve to highlight their own games: https://github.com/shakeyourbunny/goggamesievehighlighter
Nice.

Notes:
1) The "click here to install" did not work for me. I used the old "raw" method instead.
2) It can take a long time (15+ seconds) for the highlighting to appear the first time, if one's library is large.

EDIT: From reading the code, note #2 will happen every time the owned list is considered expired, which defaults to only one hour. Not a very graceful implementation, in my opinion. Still, much better than nothing. So, thanks, shakeyourbunny.
Post edited June 06, 2025 by mrkgnao
It's currently using gogdb to turn the gogids of your owned games into something it can match on; I already told the author I'll add gogids to the HTML so that step can be removed, which I suspect will speed it up tremendously.
Post edited June 06, 2025 by gogtrial34987
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gogtrial34987: This is cool! Someone already created a userscript for gamesieve to highlight their own games: https://github.com/shakeyourbunny/goggamesievehighlighter
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mrkgnao: Nice.

Notes:
1) The "click here to install" did not work for me. I used the old "raw" method instead.
2) It can take a long time (15+ seconds) for the highlighting to appear the first time, if one's library is large.

EDIT: From reading the code, note #2 will happen every time the owned list is considered expired, which defaults to only one hour. Not a very graceful implementation, in my opinion. Still, much better than nothing. So, thanks, shakeyourbunny.
The author of gamesieve.com was so nice to include the GOG IDs in the <li> tag as "id". This made it possible just to parse the DOM for owned games.

Changes:
- now also available on GreasyFork for easier installation: https://greasyfork.org/en/scripts/538693-gog-owned-games-highlighter-for-gamesieve
- relicensed to MIT license
- removed gogdb calls in favor of <li id="xxxx"> parsing, which makes the script more performant and simpler.
- removed references to gogdb
- added for greasyfork license meta information in the script itself.
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mrkgnao: Nice.

Notes:
1) The "click here to install" did not work for me. I used the old "raw" method instead.
2) It can take a long time (15+ seconds) for the highlighting to appear the first time, if one's library is large.

EDIT: From reading the code, note #2 will happen every time the owned list is considered expired, which defaults to only one hour. Not a very graceful implementation, in my opinion. Still, much better than nothing. So, thanks, shakeyourbunny.
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coffeecup: The author of gamesieve.com was so nice to include the GOG IDs in the <li> tag as "id". This made it possible just to parse the DOM for owned games.

Changes:
- now also available on GreasyFork for easier installation: https://greasyfork.org/en/scripts/538693-gog-owned-games-highlighter-for-gamesieve
- relicensed to MIT license
- removed gogdb calls in favor of <li id="xxxx"> parsing, which makes the script more performant and simpler.
- removed references to gogdb
- added for greasyfork license meta information in the script itself.
Thank you.

1) The GreasyFork installation button worked just fine.
2) The updated version is indeed noticeably much faster (practically instantaneous).

Again, many thanks.
GOG has released official mods (see reddit announcement, as I don't see a forum thread for it yet), which have a new relation type, "modifiesGames". I'm swamped the next few days, so it might take me until Thursday before I can correctly handle these. Until then I'll treat them as expansions, although it'll require manual action to assign them as such, so when new ones appear, they'll initially show as full games. (I'm somewhat baffled by them not having the requires relation.)
Post edited June 09, 2025 by gogtrial34987
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gogtrial34987: GOG has released official mods (see reddit announcement, as I don't see a forum thread for it yet), which have a new relation type, "modifiesGames". I'm swamped the next few days, so it might take me until Thursday before I can correctly handle these. Until then I'll treat them as expansions, although it'll require manual action to assign them as such, so when new ones appear, they'll initially show as full games. (I'm somewhat baffled by them not having the requires relation.)
I think it's questionable whether they should be treated as expansions, given that GOG treats them essentially as standalone games when it adds them to one's library.

The three that I have (HOMM3 Horn of the Abyss, VTMB Unofficial Patch, Chronicles of Myrtana Archolos) each have their own separate library entry, and the last one even has a DLC of its own, which is most certainly not a DLC of Gothic 2.

Moreover, you can play any of these "mods" without installing the base game.

P.S. The name mod is very confusing. These are NOT mods, but rather modded standalone games.

P.P.S. I don't see why, for example, Archolos would be considered an expansion of Gothic 2 (they have little in common), while Spellforce 3 Soul Harvest is not considered an expansion of Spellforce 3 (which it clearly is).
Post edited June 09, 2025 by mrkgnao
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mrkgnao: I think it's questionable whether they should be treated as expansions, given that GOG treats them essentially as standalone games when it adds them to one's library.

The three that I have (HOMM3 Horn of the Abyss, VTMB Unofficial Patch, Chronicles of Myrtana Archolos) each have their own separate library entry, and the last one even has a DLC of its own, which is most certainly not a DLC of Gothic 2.

Moreover, you can play any of these "mods" without installing the base game.

P.S. The name mod is very confusing. These are NOT mods, but rather modded standalone games.

P.P.S. I don't see why, for example, Archolos would be considered an expansion of Gothic 2 (they have little in common), while Spellforce 3 Soul Harvest is not considered an expansion of Spellforce 3 (which it clearly is).
It seems fair to me to treat them as expansions as long as they require owning the game to get. Even more so when gogtrial34987 said gamesieve isn't meant as a GOG database explorer but a tool for those looking for GOG games to buy, so it looks at things from the perspective of making a purchase.
And total conversions are mods, after all.
You can get Soul Harvest on its own. You can't get Archolos on its own.
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mrkgnao: I think it's questionable whether they should be treated as expansions, given that GOG treats them essentially as standalone games when it adds them to one's library.

The three that I have (HOMM3 Horn of the Abyss, VTMB Unofficial Patch, Chronicles of Myrtana Archolos) each have their own separate library entry, and the last one even has a DLC of its own, which is most certainly not a DLC of Gothic 2.

Moreover, you can play any of these "mods" without installing the base game.

P.S. The name mod is very confusing. These are NOT mods, but rather modded standalone games.

P.P.S. I don't see why, for example, Archolos would be considered an expansion of Gothic 2 (they have little in common), while Spellforce 3 Soul Harvest is not considered an expansion of Spellforce 3 (which it clearly is).
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Cavalary: It seems fair to me to treat them as expansions as long as they require owning the game to get. Even more so when gogtrial34987 said gamesieve isn't meant as a GOG database explorer but a tool for those looking for GOG games to buy, so it looks at things from the perspective of making a purchase.
And total conversions are mods, after all.
You can get Soul Harvest on its own. You can't get Archolos on its own.
Fair enough. The buying restriction makes sense, even though gamesieve --- understandably --- does not adhere to it religiously (e.g. Obduction Soundtrack).

P.S. Would appreciate a cookie treatment (i.e. remember setting across sessions) for group=false, especially now that one can have owned game colouring.
Post edited June 09, 2025 by mrkgnao
I know GOG doesn't exactly do a good job disclosing it themselves, but any chance of any way to filter games that are known to have used Hallucinating Markov Chain Generators (LLMs) and Plagiarism Machines (Image Generation AI)?

Personally, I'd bin any game found to use such dreadful tripe, if not for legal reasons then for ethical, then for practical, then for pragmatic, then for selfish reasons, but I'm not the decision maker in charge of that.

Allowing users to be informed of the matter would at the very least, increase the ethics of the situation by allowing purchasers to make a decision based on information.