Posted August 31, 2016
So, this is not exactly a serious issue (so far, at least), but it's been on the back of my head since I noticed it a couple of days ago, and I thought I might as well ask for the gognards' opinion on the matter. Thing is, some of my games apparently refuse to run with the dedicated graphics card despite my firmly and unequivocally commanding them to do so (or maybe they are just following orders against their will from the evil integrated graphics card). The LED that indicates which card is being used does show the orange colour of righteousness briefly when the game is run, but it quickly changes back to the blue colour of doom afterwards and stays like that.
Which games, you ask? Three of them, specifically, that I've noticed: The Lord of the Rings: The Battle for Middle-Earth, and GOG's own Baldur's Gate: The Original Saga and Sacred. And what do those three games have in common, you're probably wondering? They all run in 4:3 rather than my lappie's native 16:9, meaning that scaling is in order. Seems like scaling is done exclusively by the integrated card on my lappie, as there are no config options for it in the dedicated card's config menu. So I'm guessing the game runs with the dedicated card as instructed, but as soon as the integrated card notices there's some scaling to be done, it takes over and doesn't let go.
Again, not really an issue for me, since all of those games seem to run just fine with the integrated card, but I'm wondering if there's any way around it. Bear in mind that, due the misadventures I chronicled in this thread (which you can also check for my specs since I'm to lazy to copy and paste them here), I'm extremely reluctant to mess with scaling options in my setup, lest it borks again. I'd still like to hear your thoughts, since this seems to be a rather common issue is one is to trust Google and the apparent want of solutions to it. So yeah...
Which games, you ask? Three of them, specifically, that I've noticed: The Lord of the Rings: The Battle for Middle-Earth, and GOG's own Baldur's Gate: The Original Saga and Sacred. And what do those three games have in common, you're probably wondering? They all run in 4:3 rather than my lappie's native 16:9, meaning that scaling is in order. Seems like scaling is done exclusively by the integrated card on my lappie, as there are no config options for it in the dedicated card's config menu. So I'm guessing the game runs with the dedicated card as instructed, but as soon as the integrated card notices there's some scaling to be done, it takes over and doesn't let go.
Again, not really an issue for me, since all of those games seem to run just fine with the integrated card, but I'm wondering if there's any way around it. Bear in mind that, due the misadventures I chronicled in this thread (which you can also check for my specs since I'm to lazy to copy and paste them here), I'm extremely reluctant to mess with scaling options in my setup, lest it borks again. I'd still like to hear your thoughts, since this seems to be a rather common issue is one is to trust Google and the apparent want of solutions to it. So yeah...
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