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Here in 2020, it seems like there’s at least one or two high-profile military first-person shooters coming out each year, but back in the early 2000s, it was a different scene, one full of military shooters.

You had titles like Call of Duty coming out for the first time and then, in 2005, gamers got the chance to enjoy a squad-based tactical shooter in the form of Brothers in Arms: Road to Hill 30. To help celebrate the iconic title’s 15th anniversary, we thought it would be fun to look back at the military shooters of the 2000s and, more specifically, what made Brothers in Arms: Road to Hill 30 unique among so many different options.



World War II games were abundant in the mid-2000s
The 2000s were a huge time for first-person shooters. You had titles like Halo, Soldier of Fortune, and Return to Castle Wolfenstein if you were a sci-fi fan or a fan of quick, action-style shooters, but there were also plenty of realistic military shooters to choose from if that was more your speed.

You had the iconic Call of Duty and Battlefield series’ heating up and in the mid-2000s, plenty of World War II shooters were being released, as well. In addition to Brothers in Arms, you had Call of Duty 2, Day of Defeat, both Medal of Honor: Allied Assault and Medal of Honor: Pacific Assault, and Red Orchestra - all WWII games, all released within four years of each other.

Even with all of the competition, Brothers in Arms: Road to Hill 30 helped differentiate itself from the crowded playing field.



Brothers in Arms introduced innovative mechanics that helped set itself apart from other shooters of the time
Developed by Gearbox Software (best known for the Borderlands series), Brothers in Arms introduced a realistic military with innovative squad mechanics that helped define the title. The developers even went above and beyond and hired a retired US Army Colonel, John Antal, to consult on some of the title’s more tactical elements. Antal went as far as to train the developers both in the classroom and on the field, and that extra knowledge and understanding can definitely be seen in the final product.

Unlike many military shooters, Gearbox really made the weapons feel realistic for the timeframe. These guns didn’t shoot perfectly, but instead used accurate sights from the era and featured recoil that made shooting the weapons a bit more difficult. Those factors may have made things a little harder, but that increased difficulty also helped make successful missions feel that much more satisfying.

In addition to the realistic feel, Brothers in Arms used a unique squad shooting mechanic that gave missions increased depth and variations for completing the mission. Because your weapons were more difficult to shoot, commanding your squad (typically two other, pre-chosen NPCs) was essential to ensure success through each mission. This would happen in real-time and would be essential to helping you flank enemies to dispatch them efficiently. Even today, Brothers in Arms’ squad-based features are memorable among the large list of military games to release in the 2000s.



Brothers in Arms took a more realistic approach to the story, as well
Along with its realistic shooting and squad mechanics, the story in Brothers in Arms: Road to Hill 30 felt more realistic than some of the other military shooters to release in the time frame.

Based on a true story, you play as part of the famed 101st Airborne Division as you drop behind military lines on D-Day. Your first mission has you replaying the Battle of Bloody Gulch at Manoir de Donville which was also referred to as Hill 30.

Throughout the game, you assist in various battles and skirmishes that share real-world events. This addition to detail really brings players into the game and, for some, helped it stand out among the plethora of other military shooters. In fact, one reviewer noted that while many of the military shooters at the time felt like classic Hollywood war movies, Brothers in Arms felt more gritty, realistic and modern, like Saving Private Ryan or Band of Brothers, and that the "authentic and emotional portrayal of war" helped make it a unique experience.

The title was a success and has paved the way for a variety of Brothers in Arms games throughout the years, meaning there is plenty to enjoy past the first title in the series. If you are looking for a military trip down memory lane and squad-based tactics seem like an interesting addition to the classic formula, it’s definitely one worth checking out!

What do you think? Have you ever played Brothers in Arms: Road to Hill 30? Plan on it now? Let us know in the comments!
Wait... it has been 15 years already!? God... time flies by sooo fast.
I never played Brothers in Arms. Is it like MoH or more like SWAT?

Single playing with AI, or having to control a AI team?
Yes!

Have played all of the Brothers in Arms games multiple times on multiple platforms. Alongside Medal of Honor Airborne, probably my favorite WWII shooters. The mix of tactical FPS and strategic squad commanding is still top notch. Only saddened that Gearbox for years lost direction with the series -- trying to spin it into an over-the-top fantasy WWII shooter (cancelled after fan outcry) and a series of lackluster mobile games. But, have heard they are almost two years into development on a true sequel in storytelling, tone, and gameplay. Finally!!!
tbh I don't usually read these, but I'm glad GOG does these write-ups for those interested.
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GOG.com: What do you think?
I think I want some CoDs here (at least CoD Warchest), MoH Airborne, and more Gearbox and Ubi games. ;) (sorry)
Post edited February 14, 2020 by tfishell
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RoboPond: I never played Brothers in Arms. Is it like MoH or more like SWAT?

Single playing with AI, or having to control a AI team?
Not much MOH here. Brothers in Arms has a basic -- but effective -- squad command system where you "place" your squad (or squads) and direct them on how and where to fire -- essentially creating suppression for flanking maneuvers.

You control the squad leader directly (FPS) and direct your AI squad members. Don't expect any deviation or "initiative" by the AI -- they're just there to take your commands.

If your enjoyed Swat 4 or Operation Flashpoint Dragon Rising... or even the Full Spectrum Warrior games... I'd take a look.
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RoboPond: I never played Brothers in Arms. Is it like MoH or more like SWAT?

Single playing with AI, or having to control a AI team?
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kai2: Not much MOH here. Brothers in Arms has a basic -- but effective -- squad command system where you "place" your squad (or squads) and direct them on how and where to fire -- essentially creating suppression for flanking maneuvers.

You control the squad leader directly (FPS) and direct your AI squad members. Don't expect any deviation or "initiative" by the AI -- they're just there to take your commands.

If your enjoyed Swat 4 or Operation Flashpoint Dragon Rising... or even the Full Spectrum Warrior games... I'd take a look.
Ah alright. Thanks. Its not for me then as I didn't mind SWAT 4 so much, i'm not much of a fan of the having to control your squad type games.
So someone has time to pump out news over there but my CS ticket has been left unread and responded to for five days now. I keep getting canned automated messages, which started within the first hour of my ticket to now, saying someone will help me resolve my issue in 12 hours and I'm several canned messages in now. 12 hours != 120 hours. I'm currently just talking to myself, apparently, in my Open Ticket for a week. Nice job. Anyways, my final message in my ticket was to just cancel/close the ticket and forget about it but that was 25 hours ago and yet no one even has time to close it. You have like 3 people working there or something?

-- edit --

Within 4 or 5 minutes of posting this someone contacted me through the ticket. rofl
Post edited February 14, 2020 by zaxe3k
Happy birthday
low rated
lol
On this day ... make love, not war?
Yeah, happy birthday :)

For me Brothers in Arms always reminded me of Star Wars: Republic Commando.
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i_ni: On this day ... make love, not war?
Agreed. For every single fucking day though.
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zaxe3k: So someone has time to pump out news over there but my CS ticket has been left unread and responded to for five days now. I keep getting canned automated messages, which started within the first hour of my ticket to now, saying someone will help me resolve my issue in 12 hours and I'm several canned messages in now. 12 hours != 120 hours. I'm currently just talking to myself, apparently, in my Open Ticket for a week. Nice job. Anyways, my final message in my ticket was to just cancel/close the ticket and forget about it but that was 25 hours ago and yet no one even has time to close it. You have like 3 people working there or something?

-- edit --

Within 4 or 5 minutes of posting this someone contacted me through the ticket. rofl
It's almost as if you should be patient and not expect the world to revolve around your problems.
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zaxe3k: So someone has time to pump out news over there but my CS ticket has been left unread and responded to for five days now. I keep getting canned automated messages, which started within the first hour of my ticket to now, saying someone will help me resolve my issue in 12 hours and I'm several canned messages in now. 12 hours != 120 hours. I'm currently just talking to myself, apparently, in my Open Ticket for a week. Nice job. Anyways, my final message in my ticket was to just cancel/close the ticket and forget about it but that was 25 hours ago and yet no one even has time to close it. You have like 3 people working there or something?

-- edit --

Within 4 or 5 minutes of posting this someone contacted me through the ticket. rofl
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Yeshu: It's almost as if you should be patient and not expect the world to revolve around your problems.
I was patient, waited 5 days--then someone in the company read this and responded to my ticket.