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Soccorro: And i just read your whoile text...thanks for spoiling -.- (I know, i've done it myself but i apologised so it's ok because i say so)
At least he didn't shout in big bold letters <NAME REDACTED> WAS THE ORIGAMI KILLER. like the titles of threads on Gamefaqs did to me when I was looking for help with one spot of game. It totally blew my mind and pissed me off, because you can't unring that bell. That was the last time I looked on Gamefaqs for anything when I needed help.
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ScotchMonkey: He should have been ecstatic he got that, I would have just mailed the review copy back with a note.
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neurasthenya: Yeah, lucky for him to be able to make games (because somewhat the standards are lower), because if something like Fahrenheit, Beyond, or HR were movies, Roger Ebert would be laughing and pissing himself xD
And that's the thing too, he wants to be a film maker soooo bad but no one in their right mind would let him. So hes stuck with a medium he so obviously loathes and yet somehow he still gets praise (granted from art house neo hipster twats) when he deserves nothing but mockery and derision.

If they are movies they are implausible and hammy.
If they are games they play poorly and lack context
If they are interactive movies then they continue to fail on two fronts.

Fuck you David Cage. You suck and I hate you.
Post edited January 25, 2015 by ScotchMonkey
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ScotchMonkey:
The thing is that he is talented, and I like how he tries to explore storytelling in games, but like Jim Sterling said in a podcast once, he lacks control, someone who slaps him once in a while to prevent his ego to fuck things up.
So all this does is make it run in widescreen and look a bit better?
No amount of shine will make Fahrenheit a good game. It has a good first half. The whole escaping the crime scene bit and that, but then it pretty quickly turned into such a dumb QTE fest that I stopped playing and haven't looked back since.
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tomimt: No amount of shine will make Fahrenheit a good game. It has a good first half. The whole escaping the crime scene bit and that, but then it pretty quickly turned into such a dumb QTE fest that I stopped playing and haven't looked back since.
That first scene was great and had a lot of potential.The demo got me so hyped. But David Cage happened and playing through it easily makes it into my top 3 greatest disappointments Ive had in gaming. In every way that it could have gone wrong, it did. 10 times over.
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ScotchMonkey: A Japanese developer would have done exactly that. Imagine a Kamiya or Kojima making a game like this. It would be out of control zaniness without that pseudo art schlock.

To me, David Cage is a lot like Montreal. All the pretentiousness of the French but without the substance to back it up.
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jefequeso: Yup, now that you mention it, you are exactly right. Japanese Auteurs are super good at making things like that work.

Oh man, Swery... if Swery had made Indigo Prophecy... that would have been amazing.
Oh jeez now THAT would have been awesome.
Post edited January 26, 2015 by ScotchMonkey
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jefequeso: Personally, the "emotional moments" are the parts of HR I despise the most. Cage's penchant for hammy emotional manipulation often borders on pornographic. And to make things worse, he loves to throw such scenes in just for the hell of it, using them as cheap shots rather than as anything with narrative importance.
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F4LL0UT: The question is which scenes you're referring to. "Hammy emotional manipulation that often borders on pornographic" and "just for the hell of it" - yeah, I absolutely agree with these descriptions for certain scenes in the game but for me this mostly applies to the implausible over-the-top moments like the torture maze, the self-mutilation, the shootout with the mobsters and everything related to the FBI agent's drug addiction. But I must admit that IMO moments like the intro where you play with the kids in the back yard, the playground scene, the evening the second kid disappears (whose name I forgot) were some of my favourite parts in the game. For one moments like these are uncommon in games and thus fresh input that I welcome, secondly I think they do contribute to both the plot and experience despite being seemingly unnecessary for the plot. They do help you identify with the protagonist and they do add an insane lot of suspense.

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jefequeso: I just don't think Cage is a good writer or storyteller. And his games rely completely on writing and storytelling.
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F4LL0UT: I think that's a bold statement. Well, for one I think that he's a decent storyteller but terrible writer. I think his ability to deliver a crappy story in a manner that a huge portion of players will enjoy is kinda proof of it (and that despite the shoddy acting). And I also very much disagree with your statement that his games completely rely on writing and storytelling at least as much as I would disagree if someone said such a thing about movies in general. Also movies largely rely on aesthetics, atmosphere etc. and are sometimes so good in this respect that they are worth watching despite badly written implausible plots. And I think Heavy Rain does deliver when it comes to this. Additionally Heavy Rain experiments a lot with the format and is (or at least was) technoligically quite impressive, things that maybe won't turn this badly written mess with sucky acting into a masterpiece but do hugely contribute to Heavy Rain being an interesting gaming experience that is worth your time.

And the thing is, Heavy Rain is a game that needs just a few out of context moments to mesmerize you (well, maybe not literally you but many people out there). IIRC the demo consisted of three unconnected moments (the PI's first scene, the first crime scene investigation and the home invasion), there wasn't even really any plot going on there and the game managed to shine. I think the stuff that made the demo an impressive experience that made many people long for more perfectly captures everything that also made the full game worth playing.
I think Heavy Rain is the best of his games, I'll give you that. And ok, when it comes to narrative gimmicks he does come up with some interesting ideas. But when it comes to nitty gritty storytelling issues such as pacing, knowing what to say and how to say it, things like that... he's just not very good. A good storyteller should be able to take the mundane and make it exciting. David Cage does the opposite: his stories are filled with "exciting" moments that work on their own, but fall flat in the context of the story. The reverse of how it should be. And this is without discussing things like plot holes, his awful characterization (character motivation? What's that?), stilted dialogue, etc.

SPOILERS

And yeah, when I talk about "emotional manipulation," I'm mostly referring to the scenes you mentioned. However, I'm also talking about scenes like the one where detective what's-his-name has to take care of that woman's baby. It's a pointless scene. Emotion for the sake of emotion. And what's worse, it just adds to his bizarre character inconsistency at the end, when he transforms suddenly into a cliched psychopath.

Again, though, it's positively Kubrick when compared with Beyond: Two Souls in this regard.

END SPOILERS


Keep in mind that I'm not arguing that people shouldn't ENJOY Heavy Rain, or that Heavy Rain isn't a unique game. I'm arguing that it's poorly written, and shouldn't be held up as a shining example of videogame storytelling. Which I think we basically agree on.
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jefequeso: *snip*
Keep in mind that I'm not arguing that people shouldn't ENJOY Heavy Rain, or that Heavy Rain isn't a unique game. I'm arguing that it's poorly written, and shouldn't be held up as a shining example of videogame storytelling. Which I think we basically agree on.
Well to be fair you did initially say that you were dumbfounded how some people find Heavy Rain to be any good. There is no doubt that David Cage is really full of himself but atleast he tries to experiment with new things in videos games even if it is to make up for his ambitions of being a proper film maker. :)

*Following section contains a mild SPOILER*

In Heavy Rain the ARI glasses used by the FBI Agent made for some pretty nice game mechanics even if it was added as a gimmick. Not to mention the recent HoloLens technology introduced by Microsoft pretty much seems to be exactly the same thing which was presented in the game and it really surprised me to see that technology becoming a reality. Not saying David Cage invented the idea for the technology but his interpretation was really cool.

*END of SPOILER*

Now coming back on point pretty much everyone agrees that David Cage is far from a perfect storyteller but he is an innovator and his game has also been an inspiration for the modern Telltale adventure games like The Walking Dead as well. So I am still always curious to see what he comes up with next on a new project especially with PC like processing power of PS4 at the disposal of Quantic Dream.
Looking forward to the re-release will get! :)
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jefequeso: *snip*
Keep in mind that I'm not arguing that people shouldn't ENJOY Heavy Rain, or that Heavy Rain isn't a unique game. I'm arguing that it's poorly written, and shouldn't be held up as a shining example of videogame storytelling. Which I think we basically agree on.
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stg83: Well to be fair you did initially say that you were dumbfounded how some people find Heavy Rain to be any good. There is no doubt that David Cage is really full of himself but atleast he tries to experiment with new things in videos games even if it is to make up for his ambitions of being a proper film maker. :)

*Following section contains a mild SPOILER*

In Heavy Rain the ARI glasses used by the FBI Agent made for some pretty nice game mechanics even if it was added as a gimmick. Not to mention the recent HoloLens technology introduced by Microsoft pretty much seems to be exactly the same thing which was presented in the game and it really surprised me to see that technology becoming a reality. Not saying David Cage invented the idea for the technology but his interpretation was really cool.

*END of SPOILER*

Now coming back on point pretty much everyone agrees that David Cage is far from a perfect storyteller but he is an innovator and his game has also been an inspiration for the modern Telltale adventure games like The Walking Dead as well. So I am still always curious to see what he comes up with next on a new project especially with PC like processing power of PS4 at the disposal of Quantic Dream.
Yeah, I didn't express myself well.

And yes, it's true that he is at least doing something relatively different, and it is heartening that an auteur of any sort can survive in the modern AAA game industry.
Post edited January 26, 2015 by jefequeso
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Austrobogulator: I've just been watching Nerd Cubed's video on the game. It's reminding me that the game is just generally bad - even the beginning and the tutorial. It's definitely not just the last 33%/50%/66%.
I actually really enjoyed it when I played the first time, and I was on board with a lot of the strange stuff that was happening as it was at least consistent. That is, until you hit the point where it feels like you just missed 5-10 hours of story progression and nothing makes sense anymore because of it.
I enjoyed the game as well when I played it for the first time. I even played it a second time since it has different endings. I agree that the story takes a turn for the worse in the last part, but all in all it's a better game than most of the crap that comes out today
I did like the game as well , The ending felt kinda rushed but its not a terrible game by means.
"And that's how my story ends ... Overhyped too much before being able to get the game first as far as everyone is concerned i am just a blind fan of the game"


lol i loved the numerous endings anyone playing this game for the first time avoid any kind of spoilers you are in for a massive ride haha
So, the game is out on Steam. And no italian language even in this version (italian language exist, boxed retail contained it).
Any news about of a free update for GOG version?
Post edited January 29, 2015 by ThePunishedSnake
I played this years ago and I think it was okay, although I'm not a big fan of QTE's.

I don't remember much of it, except the ending part was rushed and weird.

There's also a Linux version on Steam so if that comes to GOG.. I might even buy if the price is right. Meaning, cheap.
Post edited January 29, 2015 by Daliz