Posted June 28, 2018
my name is catte
i touch your foods
Registered: Mar 2010
From United Kingdom
dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted June 28, 2018
In Undertale, there's one situation where a death trap gives you an alternate game over screen.
Undertale Spoiler (rot13 encoded because it is a major genocide route spoiler; you can decode this at rot13.com):
Jura lbh svtug Fnaf ng gur raq bs gur trabpvqr ebhgr, ng bar cbvag va gur onggyr, ur jvyy fcner lbh. Vs lbh pubbfr gb fcner uvz ng guvf cbvag, ur uvgf lbh jvgu na nggnpx gung vf thnenagrrq gb xvyy lbh (naq vs lbh purng gb fheivir vg, gur tnzr fbsgybpxf). Bapr lbh qvr, lbh ner gerngrq gb n tnzr bire fperra jvgu n snfg irefvba bs gur qbtfbat cynlvat (vafgrnq bs gur hfhny tnzr bire gurzr) naq n zrffntr gung'f fbzrguvat yvxr "trg qhaxrq ba".
amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Lucian_Galca
UPDATE YOUR GAMES GOG!
Registered: Feb 2009
From United States
Posted June 28, 2018
In Undertale, there's one situation where a death trap gives you an alternate game over screen.
Undertale Spoiler (rot13 encoded because it is a major genocide route spoiler; you can decode this at rot13.com):
Jura lbh svtug Fnaf ng gur raq bs gur trabpvqr ebhgr, ng bar cbvag va gur onggyr, ur jvyy fcner lbh. Vs lbh pubbfr gb fcner uvz ng guvf cbvag, ur uvgf lbh jvgu na nggnpx gung vf thnenagrrq gb xvyy lbh (naq vs lbh purng gb fheivir vg, gur tnzr fbsgybpxf). Bapr lbh qvr, lbh ner gerngrq gb n tnzr bire fperra jvgu n snfg irefvba bs gur qbtfbat cynlvat (vafgrnq bs gur hfhny tnzr bire gurzr) naq n zrffntr gung'f fbzrguvat yvxr "trg qhaxrq ba".
Much thanks for the spoiler encoding as i've yet to beat Undertale lol. I'll get to it eventually in my massive game backlog lol.
That mention of the softlock kinda reminds me of the final conversation choice with the Dragonlord in Dragon Quest/Warrior 1, though that's not really a trap as it's pretty obvious that choice is the bad ending. Scared the crap out of me when choosing it the first time as the graphics just turn red lol.
my name is catte
i touch your foods
Registered: Mar 2010
From United Kingdom
Posted June 28, 2018
It makes a refreshing change from Ocarina of Time's "Will you help?" "No." "Oh please!" "No." "Oh please!" "No." "Oh please!" "No." "Oh please!" "No." "Oh please!" "No." "Oh please!" "No." "Oh please!" "Yes!" "Oh I knew you'd help!".
Lucian_Galca
UPDATE YOUR GAMES GOG!
Registered: Feb 2009
From United States
Posted June 28, 2018
jepsen1977
Nemo
Registered: Mar 2009
From Denmark
Posted June 28, 2018
Nope, I ain't falling for that heterophobic trap.
edit: spelling.
edit: spelling.
Post edited June 28, 2018 by jepsen1977
my name is catte
i touch your foods
Registered: Mar 2010
From United Kingdom
dnovraD
GOG is not a charity! No Subscriptions!
Registered: Jul 2012
From United States
Posted June 28, 2018
Dirty Harry on the NES has an actual trap room, the infamous "ha ha ha" room, where you enter a regular looking door, only to find yourself sealed in a room with no exit. That's it, restart the game.
Also, I was hoping this was about otoko no ko, commonly known as "trap".
Also, I was hoping this was about otoko no ko, commonly known as "trap".
my name is catte
i touch your foods
Registered: Mar 2010
From United Kingdom
Lucian_Galca
UPDATE YOUR GAMES GOG!
Registered: Feb 2009
From United States
Posted June 28, 2018
Dirty Harry NES was so hard and confusing I don't think I ever got that far lol. Interesting that a licensed game of that age had a non-linear level design though.
Post edited June 28, 2018 by Lucian_Galca
dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted June 28, 2018
That mention of the softlock kinda reminds me of the final conversation choice with the Dragonlord in Dragon Quest/Warrior 1, though that's not really a trap as it's pretty obvious that choice is the bad ending. Scared the crap out of me when choosing it the first time as the graphics just turn red lol.
In the remakes of Dragon Quest/Warrior 1, I believe the result of chooing that choice was changed, but I don't remember what they changed it to.
Of course, that game is also known for its use of the endless question cycle:
* Dost thou love me? (Player chooses "NO")
* But thou must!
* Dost thou love me?
Repeat until player chooses "YES".
Later in the series, there's some finite length question cycles intended to steer you away from the bad choice. These can be distinguished by the fact that the message is different each time you choose the wrong answer. (Also, if the default choice is "No", then there's a good chance that "Yes" is the wrong answer here and choosing it enough times will lead to a bad result.)
tiny E
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted June 28, 2018
I never knew there was a Dirty Harry game.
Die Hard sure, but not a Dirty Harry.
Which reminds me, anyone know of any good emulators that are Win 10 friendly in case I can't snag a NES MINI tomorrow?
Die Hard sure, but not a Dirty Harry.
Which reminds me, anyone know of any good emulators that are Win 10 friendly in case I can't snag a NES MINI tomorrow?
Post edited June 28, 2018 by tinyE
Lucian_Galca
UPDATE YOUR GAMES GOG!
Registered: Feb 2009
From United States
Posted June 28, 2018
That mention of the softlock kinda reminds me of the final conversation choice with the Dragonlord in Dragon Quest/Warrior 1, though that's not really a trap as it's pretty obvious that choice is the bad ending. Scared the crap out of me when choosing it the first time as the graphics just turn red lol.
In the remakes of Dragon Quest/Warrior 1, I believe the result of chooing that choice was changed, but I don't remember what they changed it to.
Of course, that game is also known for its use of the endless question cycle:
* Dost thou love me? (Player chooses "NO")
* But thou must!
* Dost thou love me?
Repeat until player chooses "YES".
Later in the series, there's some finite length question cycles intended to steer you away from the bad choice. These can be distinguished by the fact that the message is different each time you choose the wrong answer. (Also, if the default choice is "No", then there's a good chance that "Yes" is the wrong answer here and choosing it enough times will lead to a bad result.)
Ah yes, I remember that convo. Didn't saying yes grant health regen when walking? Or am I thinking of something else?
Enebias
0451
Registered: Aug 2013
From Italy
Posted June 28, 2018
Terra Nova had a pretty harsh trap at a certain point. I won't say more, just... beware of traitors. It might seem you are up for an easy mission, but if you made yor researches and paid attention to details you could actually avoid to die a gruesome death.
It's not really what the OP asked, but still a great twist.
It's not really what the OP asked, but still a great twist.
Post edited June 28, 2018 by Enebias