Posted April 03, 2022
I so badly wanted to like these games, they should be everything I want in a blobber RPG, there are basically old-school Wizardry games. I love the graphics, whoever did the artwork for the enemy sprites is a genius (seriously, check out this if you don't believe me: http://www.mediafire.com/file/ix6og1jekf6uiij/Elminage_Gothic_-_Digital_artbook.pdf). But after playing Elminage Original for like 100 hours before switching to Gothic, I cannot bring myself to like these games. The fact that the game punishes you with time consuming trash random encounters every few steps is something I could overlook, but the lack of real RPG progression does it for me. I don't know who thought it was a good idea to have completely random levelling up but it's the worst thing I've ever seen in an RPG. Seriously, you can fight your way through countless encounters, slaying powerful monsters that can kill in a moment, and what are you rewarded with:
Your character has leveled up!
STR -1
VIT -1
LUC +1
You gained 1 hit point
Who in the hell would ever think this is a good idea. My characters are like lvl 19 and apart from more spells they are very much the same they were at lvl 1! The worst thing is also that it's very difficult to save scumm the level ups, as there's no quick save/load, you would need to close the game, start it up again, level up a single character, and if you didn't like the result, restart the game again.
Even with the mod that gives you unlimited Magic Maps (Gothic) I can't bring myself to keep playing. The fact that many quests (Events) are very difficult makes it worse. I didn't ever think I'd need a map marker but in maps where everything looks the same (same wall textures) you need that. Some things like NPCs are marked by an exclamation mark on the map, but other things have nothing at all, you you will walk onto a square and you'll get some text saying something, you would need to press F (Investigate) right on that square you get what you want, but if you miss that and go no to explore the rest of the dungeon that place will be lost to you (as everything looks the same) so the only way to find that square again would be explore the whole floor of that dungeon again, which could literally take over an hour. It seems like it's one of those games where a walkthough is mandatory, which sucks as that feels like cheating to me.
The game is full of annoying things, like how characters can only carry 10 items (yes that's right), this is a game where every second monster encounter drops a treasure chest.
I feel like these games weren't even designed by a human being, but by a robot.
Your character has leveled up!
STR -1
VIT -1
LUC +1
You gained 1 hit point
Who in the hell would ever think this is a good idea. My characters are like lvl 19 and apart from more spells they are very much the same they were at lvl 1! The worst thing is also that it's very difficult to save scumm the level ups, as there's no quick save/load, you would need to close the game, start it up again, level up a single character, and if you didn't like the result, restart the game again.
Even with the mod that gives you unlimited Magic Maps (Gothic) I can't bring myself to keep playing. The fact that many quests (Events) are very difficult makes it worse. I didn't ever think I'd need a map marker but in maps where everything looks the same (same wall textures) you need that. Some things like NPCs are marked by an exclamation mark on the map, but other things have nothing at all, you you will walk onto a square and you'll get some text saying something, you would need to press F (Investigate) right on that square you get what you want, but if you miss that and go no to explore the rest of the dungeon that place will be lost to you (as everything looks the same) so the only way to find that square again would be explore the whole floor of that dungeon again, which could literally take over an hour. It seems like it's one of those games where a walkthough is mandatory, which sucks as that feels like cheating to me.
The game is full of annoying things, like how characters can only carry 10 items (yes that's right), this is a game where every second monster encounter drops a treasure chest.
I feel like these games weren't even designed by a human being, but by a robot.