BrianSim: They probably did indeed sign up to "support the developer". Very few people (other than ARD) however, would throw away a perfectly good collection of several hundred GOG games for lacking a glorified egg timer and a pat on the back...
Yeah, the extremist nature of most comments makes people don't take it very seriously (for context, including me).
As installer (offline) user, I'm still amazed by the sheer number of people who use cloud saves (or achievements outside consoles for that matter). Since I don't play a lot of long games at the same time, copy a file or two is not a problem to move a save between machines, even when reinstalling a Operating System I prefer to backup manually. That's probably why I don't get how many people use the cloud save function.
g2222: Windows 7:
The setup completed in under 6 MINUTES. (thus writing ~ 12 MB/s)
Same computer, reading from the SSD, writing to the old HDD.
timppu: Odd that it still took longer for me (11 minutes) on a relatively powerful gaming laptop (Windows 11), installing within the same SSD (the installer was copied to the SSD to which I also installed it). I didn't even have a HDD slowing things down.
A possible explanation is Windows Defender more intrusive nature in 10/11. Quite noticeable when installing games on a low end machine with Windows 10.
The SSD should deal with small files without much assle, maybe the method of decompression used is dated and very slow by modern standards. Even using just 1 core, on a modern machine, should be orders of magnitude faster than it was when the game came out.
BTW, I am imagining or there are some compression/decompression methods hardware accelerated?