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Breja: Poor darthspudius, he's been working overtime in the Pathetic Corporate Bootlicking Department for days now. GOG should hire more stooges to share the burden.
His posts have almost become insta-downvote for me and I don't even need to read them.
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Breja: Poor darthspudius, he's been working overtime in the Pathetic Corporate Bootlicking Department for days now. GOG should hire more stooges to share the burden.
He's been so busy [url=https://en.wiktionary.org/wiki/toady#English]toads...
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adaliabooks: I don't actually know a huge amount about creating installers, but presumably it's not dissimilar to compiling code in general. In which case I would imagine creating the two separate installers would just be a matter of ticking the right box to create the installer, or something similar anyway (as the only difference is going to be a Galaxy installer in one).

I'm not seeing it being a huge deal really...
Except all the trouble they have with their current installers being updated in a timely manner. I'll quote my post here:
I just feel more and more that GOG is not a true professional company willing to spend money equivalent to their growth. THey caught lightning in a bottle and ran with it, and when things began to grow out of their previous size, they think they can continue to do business as before, just with a few more people.

The real problem is that with growth comes change. And once you reach a certain threshhold, there are expectations of competency that didn't exist before. A broken feature here and there stood up ok to 5000 users. 100,000 users however create a load that requires different structuring of the code. This different structuring was added piecemeal without regards to how a changed bit of code here and there changes the code dependencies around it, and more things are broken, which are again patched piecemeal.

Another company would have realized this by now and perhaps rewritten the entirety of the site by now, but GOG hasn't shifted their paradigm yet, they're still thinking small, managing small on a big scale. It just doesn't work.

You have to adjust with your scale, and every model has a limit to the amount of size it can support. It feels like GOG's current business model is exceeded by their customer base and their desired client and vendor base. They need to learn how to think bigger instead of thinking small and magnifying that.
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paladin181: Except all the trouble they have with their current installers being updated in a timely manner.
But that's not strictly a problem with building the installers. That's an issue of being provided with the updates, testing them etc.

I don't imagine building the installers is a huge bottleneck there.

I do agree with your other points, Gog has gotten too big and that is definitely the main problem they have. Too many customers, too many games, not enough staff.
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phaolo: The devs probably have to start some wonky Goldberg machine to do anything :P
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deja65: Goldberg machines are pristine,perfect machines
Not by default. Noobs could create failing ones.
I've added "wonky" on purpose :P
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adaliabooks: But that's not strictly a problem with building the installers. That's an issue of being provided with the updates, testing them etc.

I don't imagine building the installers is a huge bottleneck there.

I do agree with your other points, Gog has gotten too big and that is definitely the main problem they have. Too many customers, too many games, not enough staff.
It's not necessarily not enough staff. It likely is, but they need to restructure badly or they will put themselves out of business sooner than later. Companies won't want to deal with GOG when something breaks that affects them directly isn't fixed due to lack of time, lack of skill/knowledge or lack of interest. When that happens a few times they start building a reputation that will be hard to shake, and it starts to downward spiral from there. Same if a feature that customers demand doesn't work and they can't fix it for whatever reason. GOG is a middle man, and if either ends of the transaction decide to stop meeting at GOG, it's game over man! Game over!