Posted January 08, 2025
The game in question is pc game. it was like a vehicle driving simulation fightinjg game with both ground, and air vehicles. The player engaged in combat not alone, but often in teams of other vehicles. During a single mission the player could sit into a different vehicle in its team, or race by looking at the other vehicle and press T. 
 
Some if not all the missions were played near to surfaces of planets, or planet. One of the planets i could play on was toroid because i could fly in one direction, and wrap around the other. It was basically simulating sphere planets with this wrapping.
 
There were two races (at least). I do not remember what is its name, but i can refer to it as red, and green (probably blue) of which i guess that the red was humans, and the green was aliens maybe. In the game there were portraits visible sometimes of the races just like in starcraft 1, and the aliens looked like protoss.
 
There were green, and red reticles for ships in the distance somewhat like in the x series, but the reticle looked different. For example it showed the ship's hull points with a green gauge, and maybe it turned red when it was low.
 
The player could fly, and drive the vehicles of its race. Extra vehicular activity was impossible.
 
The vehicles of both races were different race by race, but countering one another. For example there was vehicles that could fly to both races, and there was tanks for both races. There were normal tanks, and hover tanks. There were possibly numerous vehicles for ground, and flight for both races.
 
I remember that the player could press the function buttons to switch camera, and i also remember that it was very like the system in gta vice city. For example pressing maybe f6 or so would put the camera in cinematic view.
 
There were structures on the planet. I remember two monumentlike buildings. One looked like a giant gyroscope, the other that was not very far looked like fingers, or spikes sticking out of the ground. I also remember some other buildings together that looked like cities, maybe factories. Some of such buildings were destroyable when shot enough.
Some if not all the missions were played near to surfaces of planets, or planet. One of the planets i could play on was toroid because i could fly in one direction, and wrap around the other. It was basically simulating sphere planets with this wrapping.
There were two races (at least). I do not remember what is its name, but i can refer to it as red, and green (probably blue) of which i guess that the red was humans, and the green was aliens maybe. In the game there were portraits visible sometimes of the races just like in starcraft 1, and the aliens looked like protoss.
There were green, and red reticles for ships in the distance somewhat like in the x series, but the reticle looked different. For example it showed the ship's hull points with a green gauge, and maybe it turned red when it was low.
The player could fly, and drive the vehicles of its race. Extra vehicular activity was impossible.
The vehicles of both races were different race by race, but countering one another. For example there was vehicles that could fly to both races, and there was tanks for both races. There were normal tanks, and hover tanks. There were possibly numerous vehicles for ground, and flight for both races.
I remember that the player could press the function buttons to switch camera, and i also remember that it was very like the system in gta vice city. For example pressing maybe f6 or so would put the camera in cinematic view.
There were structures on the planet. I remember two monumentlike buildings. One looked like a giant gyroscope, the other that was not very far looked like fingers, or spikes sticking out of the ground. I also remember some other buildings together that looked like cities, maybe factories. Some of such buildings were destroyable when shot enough.