It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
(this might be old news)

The creator of Sokobond didn't bother to renew his contract with GOG when some financial change was happening, correct? (when Slender and a few other games left) According to
https://old.reddit.com/r/gamedev/comments/asrgdx/how_different_are_the_profitability_of_gog_and/, "In dialog box podcast, indie developer Alan Hazelden said that it's so low, that he removed his game from GOG because it isn't worth the hassle. And everytime you want to receive money from GOG there's some work involved."

(I haven't listened to it) https://player.fm/series/the-dialog-box/ep-70-w-alan-hazelden-steams-doing-new-splits

Alan's site: http://www.draknek.org/

That's unfortunate. Maybe the genre just isn't that salable here?
Post edited February 23, 2019 by tfishell
I liked it.
It's nice to see some people (devs) talk nice about GOG and their staff for a change.
Usually we only hear how bad everything is (through hearsay by third parties).
Well, you've got to think how hard it is to sell a sokobon game, and then throw in the esoteric element of chemical bonding to complicate things.

Personally I see Sokobon as a dead and solved game; the sudoku of puzzles. (Which has been described as a crossword for the creatively bankrupt.)

At least with Nonograms, you can have neat pictures from as few as two bits.
low rated
I can see why no one bought his game, looks awful.
A shame, it's a great puzzle game.
What do they mean by "work involved" with receiving payments?

Why do devs always talk in vague, cryptic, ambiguous terms when they say stuff like that about GOG? Why don't they speak directly and specifically? Then people would actually know what they are saying, exactly.
avatar
Ancient-Red-Dragon: What do they mean by "work involved" with receiving payments?

Why do devs always talk in vague, cryptic, ambiguous terms when they say stuff like that about GOG? Why don't they speak directly and specifically? Then people would actually know what they are saying, exactly.
The more conspiratorial side of me thinks that it almost an intentional smear job against GOG, as there seems to be an awful lot of both AAA devs and Indie devs who do the same things eg: be intentionally vague when it comes to GOG, The site or GOG's practices or it could be just as likely that GOG is a terrible place to sell games and is on the way down the tubes and in a year or so, we will be all angry because GOG announced it will soon be closing.

EDIT: I am not too....optimistic about GOG's future, either short or long term.
Post edited February 24, 2019 by Lord_Kane
avatar
Ancient-Red-Dragon: What do they mean by "work involved" with receiving payments?

Why do devs always talk in vague, cryptic, ambiguous terms when they say stuff like that about GOG? Why don't they speak directly and specifically? Then people would actually know what they are saying, exactly.
I assume they mean the same thign that was discussed in a recent thread. That GOG doesn't offer automatic payout but instead sends out summaries of sales + amount of revenue gained and then the dev needs to manually send back a request for that amount to get it sent to their bank account.
avatar
Ancient-Red-Dragon: What do they mean by "work involved" with receiving payments?

Why do devs always talk in vague, cryptic, ambiguous terms when they say stuff like that about GOG? Why don't they speak directly and specifically? Then people would actually know what they are saying, exactly.
I agree.
avatar
Pheace: I assume they mean [...] that GOG doesn't offer automatic payout but instead sends out summaries of sales + amount of revenue gained and then the dev needs to manually send back a request for that amount to get it sent to their bank account.
Well, if (!) that should be true, it really would be the most dumbest way of doing that.

Of course, I'd take that with a grain of salt...even for GOG standards, that seems too idiotic to me.

But, just for this argument's sake, let's assume it is true - then the question arises:
what's keeping GOG from just giving the devs the possibility to choose an (automated) frequency of the payments?

Let them choose between a a) monthly, b) quarterly, c) semi-annual, or d) yearly payment schedule, and be done with it.

It's much more easier, and - once it's set up - it requires much less work on GOG's side, too (and not just on the dev's side, as the included link suggests).
avatar
Ancient-Red-Dragon: What do they mean by "work involved" with receiving payments?

Why do devs always talk in vague, cryptic, ambiguous terms when they say stuff like that about GOG? Why don't they speak directly and specifically? Then people would actually know what they are saying, exactly.
avatar
Lord_Kane: The more conspiratorial side of me thinks that it almost an intentional smear job against GOG, as there seems to be an awful lot of both AAA devs and Indie devs who do the same things eg: be intentionally vague when it comes to GOG, The site or GOG's practices
But why? Why smear GOG?
Post edited February 25, 2019 by tfishell
avatar
Lord_Kane: The more conspiratorial side of me thinks that it almost an intentional smear job against GOG, as there seems to be an awful lot of both AAA devs and Indie devs who do the same things eg: be intentionally vague when it comes to GOG, The site or GOG's practices
avatar
tfishell: Why why? Why smear GOG?
who knows, maybe GabeN and Valve and Tencent/Epic are paying devs, maybe not, its just a feeling, I have zero evidence, I just wanted to try being gaming's alex jones for a moment.
avatar
BreOl72: But, just for this argument's sake, let's assume it is true - then the question arises:
what's keeping GOG from just giving the devs the possibility to choose an (automated) frequency of the payments?

Let them choose between a a) monthly, b) quarterly, c) semi-annual, or d) yearly payment schedule, and be done with it.

It's much more easier, and - once it's set up - it requires much less work on GOG's side, too (and not just on the dev's side, as the included link suggests).
They don't trust their own code? It really sometimes seems this place is being held together by duct tape and spit.
Post edited February 24, 2019 by toxicTom
high rated
Having to issue an invoice before getting paid certainly doesn't strike me as odd. I've done contractual work, and I was always obligated (by tax law) to issue an invoice to get paid, with the frequency (and milestones) for each payment being set in the contract. I assume that Poland has similar tax laws, hence the requirement for devs to issue an invoice for each payment.
avatar
HypersomniacLive: Having to issue an invoice before getting paid certainly doesn't strike me as odd. I've done contractual work, and I was always obligated (by tax law) to issue an invoice to get paid, with the frequency (and milestones) for each payment being set in the contract. I assume that Poland has similar tax laws, hence the requirement for devs to issue an invoice for each payment.
But! Mild shock! I'm just some indie dev who can't be bothered to look into the laws of other countries and I assumed every major game thing was centrally located in the USA!

(Seriously, that's my cynical side speaking.) But I've heard nary a peep from devs like Jeff or the Starbound devs, so some of them have to have their head on right.