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Post edited July 06, 2018 by tinyE
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vidsgame: A certain Saints Row 2 mission is really sad and actually did stop me in my tracks from continuing further on with the game.
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Fairfox: this intriguls me. i meeeean... liek, kkz. i could mek nu threadie 'boot wut gamies we stahp playin' due to upsettin' factors (whatevs theeeey may be) buuut i feel it wouldnt get enuf uuuuh traction

i mean its quite... precise as topic go? still! think-think...
I could see that as a good topic but that's my opinion of course and it being subjective an all. There is a topic for games quit in 2018 or something like that but it's more open ended. I like focused topics but again, that's just me.

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vidsgame: A certain Saints Row 2 mission is really sad and actually did stop me in my tracks from continuing further on with the game.
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Telika: Again, didn't affect me that much (I suppose something about games is blocking these emotions here, compared to other medias like novels, movies or songs), but hey, yeah, that's funny : after all these increasingly goofy sequels, I had forgotten how surprisingly brutal SR2 was at times. Strange game.
I found the pattern of the game going down in seriousness as the sequels get released. The first while still goofy compared to other games from the genre, is the most serious. Second one, is even more goofy but still has a clear story that does do it's job in driving the game. I think the third may have taken it further but I'm still replaying 2.

I could understand your emotions about it. A joke would make sense to me and I would find nothing funny about it. Same thing with something that's supposed incite a certain emotion but fails to do it because for me, it has to be stronger. I guess, I've seen that story in a 2 hour movie but when you've spent more than that in a game leading up to that moment and putting yourself in that world, it effects you sometimes. Sometimes.
Last of Us at the beginning with daughter and dad where she was killed. Being a father myself I can imagine if that where to happen to me and what I would do? My daughter gave me a hug and kiss when she saw me and that made me feel better.
No, but these gamie threads.... ; (
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tinyE: Postal :D
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Fairfox: srsly why do you even bother (unless youre actual lee psychopath obvs)

go back to silent lee neg rep abusin' me, an' away with you
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tinyE: Cute. She post an open question and when you give an answer she doesn't like she tells you off for it.

Didn't we have enough of that when rt was here?
These lovers' quarrels... They always move me to tears :P
Once in a game of tag in primary school. Had a nasty fall while chasing each other on some sort of metal structure next to the rugby field used for keeping scores.
I don't know about crying but definitely lump in the throat:

To the Moon
Life is Strange
Mass Effect 3 (I think not the first time around, but when replaying the ending after having played the Citadel DLC)

And the last two games gave me sort of a post-game 'depression' for a few days as in feeling kind of down that something I had grown close and accustomed to was over and that void could not possibly be filled by any other game, and me thinking about the characters a lot and getting that lump in the throat again when listening to particular songs of the soundtrack. I'm usually not that prone to pathos but I guess when something manages to get me immersed before it starts to get melodramatic, it works on me, too.

Not sure about Brothers: A Tale of Two Sons. That game is meant to make you cry, and I guess it made me a little sad, but also put me off and let me snap out of it quickly because it was so excessively pathethic without good reasons anchored in the story-telling.
Post edited June 24, 2018 by Leroux
Yes, I cried a lot
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Fairfox: to teh moon!
I recently finished that game.

I found it strange that the story itself didn't make me sad as much as the sad music.

The music was actually the sad aspect of the game. I will review this game soon on my youtube channel.
The end of RiME made me shed some tears. Not going to tell why because that would spoil the ending.

Edit:
The ending does probably only work for people who had comparable experience.
Post edited June 25, 2018 by viperfdl
Yes, I've played To The Moon.

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toxicTom: There is, for instance, one scene in The Cat Lady. The protagonist comes home in a very dark mood and just wants to calm down and relax. As the player you have to help her. Find the things that help her find peace, avoid things that upset and depress her (the appartment is not... in the best state). Then someone starts pounding at the door...
This scene is hands down the best depiction of what depression is like and what people suffer through to deal with it I've ever experienced in a game. And I speak from my own experience. It's so pragmatic and ... lacking for a better word: "the thing", it scared me and at the same time gave me comfort because I felt so understood. No tears here, but a very great achievement for a game.
Have to agree here, that game is stunningly beautiful and gets a lot of things right. Might have cried there, too, come to think of it. Probably the ending. Those characters grew a lot on me.
The only thing in this thread that makes anyone salty is the OP's history of crappy spelling.
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