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tinyE: This is stupid.

Next thing I know one of you nuts is going to suggest making Tetris into a big screen trilogy! :P



Oh, wait...
Trilogy? Anything about Tetris should always have 4 parts.
How about Phone Booth, set entirely inside a phone booth for 2 hours. Maybe you could make a "pick an answer/decision" from a few choices a la Mass Effect sort of thing.
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tinyE: This is stupid.

Next thing I know one of you nuts is going to suggest making Tetris into a big screen trilogy! :P

Oh, wait...
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Barefoot_Monkey: Trilogy? Anything about Tetris should always have 4 parts.
So... a trilogy in four parts? Like The Hitchhiker's Guide to the Galaxy once was, before it became a trilogy in five parts.
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Starmaker: As much as I dislike Twat Simulator 2013, its whole point is the very personal experience of being a massive privacy-invading twat and rifling through other people's belongings, with the order, focus and pace of the invasion determined by the player. The point is that if impersonal-you the player think "ohmaigawdz she must have drowned herself in the bathtub!!!1!" (for example), you can go and check the bathtub.

(Inb4 it's not a game: no, it's just bad. Zork Nemesis works the same but it's good and no one's complaining.)
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kohlrak: Wasn't she a member of the family ,though?
I don't want to derail the thread, but this makes it even worse. One's home is supposed to be a safe space. Eternal vigilance is bad and will fucking kill you. Relatives are not entitled to know about mommy's sex dungeon escapades or daddy's incontinence. Honestly, I shudder to think about how life in a house wih no expectations of privacy would play out. Keep your room's door locked at all times Check the bathroom for cameras. Fridges in rooms. Watch your laundry.

Now, in videogame-land the justification for RL crimes is provided by the setup or handwaved entirely, with the assumption that yes, people understand it's a videogame. A lot of shooters reward you for committing war crimes. Many strategies reward genocide (e.g. when, trying to prevent the match from being a death spiral, they make an enemy race's cities vastly less useful to the conqueror - raze it and build your own). Adventure/horror logic says when you find yourself in a spooky mansion, it behooves you to investigate.

But then, surprise surprise, the game pulls and bait and switch, like that one shooter whose name escapes me at the moment, or Brenda Romero's happy holocaust adventure (seriously, fuck Brenda Romero). Turns out it's *~an ohsoserious game for real adults which raises ohsoserious adult questions~*, not your typical puerile ghost murderer nonsense. Awww, games can tell serious stories, let's collectively cream ourselves.

Except, in the real adult world, if you're a rich white person and you suspect something bad's happened to your family, the one thing you touch is the phone, to call the police, exactly because they're strangers AND bound by privacy law and whatever embarrassing facts they uncover, your family's social interactions won't be tainted by them.

Gone Home "should" have been a movie because the only thing the protagonist should have done is passively peruse her sister's "diary" (addressed to her and effectively "sent"). But what people love about it (and Tacoma) is nonsequential rifling through stuff.
Not that a movie would've been any good:
The thing about it is, there are a lot of different kinds of specifics in the story. There are the specifics of the years that Sam was in high school. That she’s a girl. The region of the world where the game takes place. All that kind of stuff that doesn’t map one to one with me. We’re in Portland now, but I grew up in Florida
Peak white liberal.
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kohlrak: Wasn't she a member of the family ,though?
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Starmaker: I don't want to derail the thread, but this makes it even worse. One's home is supposed to be a safe space. Eternal vigilance is bad and will fucking kill you. Relatives are not entitled to know about mommy's sex dungeon escapades or daddy's incontinence. Honestly, I shudder to think about how life in a house wih no expectations of privacy would play out. Keep your room's door locked at all times Check the bathroom for cameras. Fridges in rooms. Watch your laundry.

Now, in videogame-land the justification for RL crimes is provided by the setup or handwaved entirely, with the assumption that yes, people understand it's a videogame. A lot of shooters reward you for committing war crimes. Many strategies reward genocide (e.g. when, trying to prevent the match from being a death spiral, they make an enemy race's cities vastly less useful to the conqueror - raze it and build your own). Adventure/horror logic says when you find yourself in a spooky mansion, it behooves you to investigate.

But then, surprise surprise, the game pulls and bait and switch, like that one shooter whose name escapes me at the moment, or Brenda Romero's happy holocaust adventure (seriously, fuck Brenda Romero). Turns out it's *~an ohsoserious game for real adults which raises ohsoserious adult questions~*, not your typical puerile ghost murderer nonsense. Awww, games can tell serious stories, let's collectively cream ourselves.

Except, in the real adult world, if you're a rich white person and you suspect something bad's happened to your family, the one thing you touch is the phone, to call the police, exactly because they're strangers AND bound by privacy law and whatever embarrassing facts they uncover, your family's social interactions won't be tainted by them.

Gone Home "should" have been a movie because the only thing the protagonist should have done is passively peruse her sister's "diary" (addressed to her and effectively "sent"). But what people love about it (and Tacoma) is nonsequential rifling through stuff.
Not that a movie would've been any good:

The thing about it is, there are a lot of different kinds of specifics in the story. There are the specifics of the years that Sam was in high school. That she’s a girl. The region of the world where the game takes place. All that kind of stuff that doesn’t map one to one with me. We’re in Portland now, but I grew up in Florida
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Starmaker: Peak white liberal.
Didn't she have reasonable cause to wonder why she couldn't get ahold of anyone? Or does this game take place before cellphones? I never actually played it. I understood the premise of missing persons to be justified and worthy of investigation.
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X-com: How about Phone Booth, set entirely inside a phone booth for 2 hours. Maybe you could make a "pick an answer/decision" from a few choices a la Mass Effect sort of thing.
Silent Hill 4, I think it's 4, takes place in one room. :P

Yes I know it's a really screwed up room, with interdenominational doorways and all sorts of other crazy shit, but I felt I should mention it.
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X-com: How about Phone Booth, set entirely inside a phone booth for 2 hours. Maybe you could make a "pick an answer/decision" from a few choices a la Mass Effect sort of thing.
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tinyE: Silent Hill 4, I think it's 4, takes place in one room. :P

Yes I know it's a really screwed up room, with interdenominational doorways and all sorts of other crazy shit, but I felt I should mention it.
Yeah I know, there's a lot of games that take place in one room, Snake for example. Action games work in minimal spaces sometimes but imagine a Telltale game in one room (or a booth for that matter) where you spend hours upon hours just talking like in Man From Earth or My Dinner With Andre that somebody mentioned above.

I haven't played Silent hill 4 but from what you described it sounds like a game version of The Cube which was a fucking awesome movie.
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tinyE: Silent Hill 4, I think it's 4, takes place in one room. :P

Yes I know it's a really screwed up room, with interdenominational doorways and all sorts of other crazy shit, but I felt I should mention it.
But... those doorways lead to places outside the room!

Speaking of which: The Room would make a perfectly shitty video game.
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KasperHviid: Super Mario Bros. (1993)
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kohlrak: Honestly, i'd love to see a mario game based on that movie. Just to see how much worse it could get.

It's not like they haven't made a video game about a movie about a board game, before (battleship).
There was also Street Fighter: The Movie - The Game... Yes, a video game based on a movie based on a video game.

Edit: Either I've forgotten how to post links on GOG or the server is seriously screwed up again.
Post edited February 15, 2018 by F4LL0UT
Just because I detest PVP I'm going to say "The Hunger games"
12 people enter, one leaves. The audience gets to cheat by giving thier favorite gifts, for a price....

You can make alliances but then again only 1 leaves so....
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tinyE: Silent Hill 4, I think it's 4, takes place in one room. :P

Yes I know it's a really screwed up room, with interdenominational doorways and all sorts of other crazy shit, but I felt I should mention it.
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X-com: Yeah I know, there's a lot of games that take place in one room, Snake for example. Action games work in minimal spaces sometimes but imagine a Telltale game in one room (or a booth for that matter) where you spend hours upon hours just talking like in Man From Earth or My Dinner With Andre that somebody mentioned above.

I haven't played Silent hill 4 but from what you described it sounds like a game version of The Cube which was a fucking awesome movie.
LOVED THE CUBE! That was movie about the people trapped the mass of trapped rooms that kept moving around each other, right?
The Diving Bell and the Butterfly (2007)
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tinyE: LOVED THE CUBE! That was movie about the people trapped the mass of trapped rooms that kept moving around each other, right?
Yeah, that's the one and

[spoiler]



only one guy escaped, I think he got back to the original cube that they entered through. Ironically they were all at the exit when they all entered at the beginning of the movie lol.



[/spoiler]
Post edited February 15, 2018 by X-com
I was think more of this one. And maybe donkeys would work too...
Lawnmower Man really didn't translate well into a video game, in spite of it being about a digital world. (Sorry, got the two mixed up.)

(Probably because the film itself sucked and has aged as well as the CG in "Money for Nothing").

As for other movies that would poorly translate, I'm not sure because the last new movie I saw was Wall-E.

As for series, I feel it'd be hard to translate Doc Martin into a game.
Post edited February 20, 2018 by Darvond
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X-com: I haven't played Silent hill 4 but from what you described it sounds like a game version of The Cube which was a fucking awesome movie.
No, no, no, it's nothing like that. Unlike what tinyE said the game really doesn't only take place in the titular room (nor is said room actually a single room - it's a two-room apartment, I guess "Silent Hill 4: The Apartment" or "The Flat" would sound like shit, though). The front door out of the apartment is shut tight and the protagonist hasn't been able to leave his flat for a while when the game begins but tunnels begin appearing in the walls that lead to different places where most of the game takes place. The flat is a kind of hub that the protagonist keeps returning to.