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HiddenAsbestos:
I believe version one. I have not had the chance to update since purchasing last September. I didn't realize there was a new version until I read the GOG blog earlier today.
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HiddenAsbestos:
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ShadowWulfe: I believe version one. I have not had the chance to update since purchasing last September. I didn't realize there was a new version until I read the GOG blog earlier today.
Okay, well hopefully update v1.4.8 (which can be found here http://www.davidwaltersdevelopment.com/forum/viewtopic.php?f=20&t=1285 ) will be helpful for you. That's the most current v1.x release.

In v1 the window settings are inside the main editor-settings.ini file ( C:\Users\%USERNAME%\AppData\Roaming\David Walters Development\Grid Cartographer ) . Look for the same values window_x, window_y, etc. and you should be able to apply the same fix as above, if that helps. The default x/y position for a window on Windows is (100,100) which is perhaps outside of your desktop arrangement?
Post edited April 15, 2014 by HiddenAsbestos
You know, I've been screwing around with this and you'd almost be able to map design a tile-based RPG with it. Also would be cool for a GM to make dungeons for a P&P session and print it off
Post edited April 15, 2014 by Crosmando
Grid Cartographer v2.0.2 has now been released! This fixes a few more problems and adds some minor improvements along with support for high density 'retina' displays on Android tablets.

The full change log is here: http://www.davidwaltersdevelopment.com/forum/viewtopic.php?f=20&t=1288

Download the update here: http://www.davidwaltersdevelopment.com/tools/gridcart/

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Crosmando: You know, I've been screwing around with this and you'd almost be able to map design a tile-based RPG with it. Also would be cool for a GM to make dungeons for a P&P session and print it off
Yeah, I was really pleased when I got a great response on http://www.reddit.com/r/rpg about this last year. I think they'd like it more if I supported hexes so that's something I'm strongly considering in my future plans.
The public beta of the Mac OSX version is now available in the usual place: http://www.davidwaltersdevelopment.com/tools/gridcart/

This is my first ever Mac application, so I imagine there might still be a few bugs.
Grid Cartographer v2.0.3 is now available.

This release has more fixes (especially for custom tiles) and an improved view centring function. Also the Mac OSX version hasn't had any bug reports so it's officially out of beta, but feel free to point out any major or minor problems that still remain :-)

Full Change Log:
http://www.davidwaltersdevelopment.com/forum/viewtopic.php?f=20&t=1294

As always, Enjoy!
v2.0.4 has been released! Key changes are:

* Multi-line notes
* Colour tinted ground blocks
* New 'setup' tab with per-map grid settings.

Full Change Log:
http://www.davidwaltersdevelopment.com/forum/viewtopic.php?f=20&t=1295

Enjoy!
Thanks for all your work!
I've just released v2.0.5, a free update focused on improved grid settings.

Adjustments to the major grid size now allow for any size from 2 to 64 tiles in either axis independently. You can also limit the grid to a number of major tiles along both axes (instead of just 1 tile as in past versions). Changes have also been made to enhance the axis values settings.

I've also added the shortcut CTRL+Enter (CMD+Enter on Mac OSX) to complete a note without needing to click the tick button on the UI.

DOWNLOAD HERE: http://www.davidwaltersdevelopment.com/tools/gridcart/

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groundhog42: Thanks for all your work!
Thanks very much, much appreciated :-)
Post edited June 10, 2014 by HiddenAsbestos
Good news for non-US/UK keyboard users, I've spent today adding support for international keyboards as well as font support for CJK languages so you can hopefully write notes in your native tongue with much greater ease!

Download and report any problems here:
http://www.davidwaltersdevelopment.com/forum/viewtopic.php?f=20&t=1305
Post edited June 26, 2014 by HiddenAsbestos
It's been a little while in the making but the v2.0.6 update is now available for all platforms. This is a free update for existing v2.x series customers.

http://www.davidwaltersdevelopment.com/tools/gridcart/

* New 'regions' feature allowing for multiple map stacks within one file.
* Full support for all keyboard languages and layouts with font support for Asian languages.
* Rewrite of the undo system to massively boost performance on large maps.
* Loads of fixes and minor improvements in many areas.

full change log: http://www.davidwaltersdevelopment.com/forum/viewtopic.php?f=20&t=1312
Grid Cartographer v2.0.7 is now available!

It adds trapped doors and locked treasure box tiles, brings clipboard support to Mac and Linux. It also adds duplicating and reordering of regions as well as fixing a few minor problems along the way. Unicode file names are better supported and, last but not least, it adds a helpful new layer swapping tool for custom tiles.

Full change log and download links here:
http://www.davidwaltersdevelopment.com/forum/viewtopic.php?f=20&t=1321
Grid Cartographer v2.0.9 is now available. Free update with tons of tweaks and fixes.

Download here

Full change log:
http://www.davidwaltersdevelopment.com/forum/viewtopic.php?f=20&t=1325
This would have been AMAZING when I was in junior high and struggling through Bard's Tale I-III.

25 years later, I'm afraid I've become old and spoiled. I just don't think I could sit through this anymore. (Although I still have REAMS of pages of my hand-drawn maps on grid paper, ha ha! I just can't throw them away!) These days it's auto-map only for me.

This is probably still amazing for pencil & paper players, though.
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yogsloth: This would have been AMAZING when I was in junior high and struggling through Bard's Tale I-III.

25 years later, I'm afraid I've become old and spoiled. I just don't think I could sit through this anymore. (Although I still have REAMS of pages of my hand-drawn maps on grid paper, ha ha! I just can't throw them away!) These days it's auto-map only for me.

This is probably still amazing for pencil & paper players, though.
Hey man, thanks!

I've been using it most recently on my tablet for Elminage Gothic. The one-shot map scrolls in that game are good, but using Grid Cartographer you get to keep the map visible all the time and quickly add convenient annotations as you go.

If I wasn't such a wuss about spiders I might try to finish Grimrock with it as personally I do find making my own map as I go (regardless of whether it's on paper or digitally) more rewarding than an auto-map. I don't know why, but I feel a greater sense of spatial awareness and immersion if I've drawn the walls myself.