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VanishedOne: on a desktop machine, I seem to be one of the few people who actually liked the default numpad controls
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dtgreene: The default controls work reasonably well once you learn them...

...until the game throws a mandatory minigame at you and changes them; the control prompts for the minigames don't tell you what keys on the keyboard, but instead use the names used in the settings like [switch] and [cancel].
True, that wasn't ideal, though I never had trouble with it. Currently I'm using a gamepad built with Switch compatibility in mind but that presents itself to PCs as an Xbox-style pad, so A/B and X/Y are reversed in games' button prompts compared to the actual buttons. How we've progressed.
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dtgreene: The default controls work reasonably well once you learn them...

...until the game throws a mandatory minigame at you and changes them; the control prompts for the minigames don't tell you what keys on the keyboard, but instead use the names used in the settings like [switch] and [cancel].
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VanishedOne: True, that wasn't ideal, though I never had trouble with it. Currently I'm using a gamepad built with Switch compatibility in mind but that presents itself to PCs as an Xbox-style pad, so A/B and X/Y are reversed in games' button prompts compared to the actual buttons. How we've progressed.
Why did the Xbox controller label their buttons opposite to the standard set by the Super NES?

(It was actually an issue for me when playing Dust: An Elysian Tail, as it made the lock opening minigame harder than it otherwise would be.)
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VanishedOne: True, that wasn't ideal, though I never had trouble with it. Currently I'm using a gamepad built with Switch compatibility in mind but that presents itself to PCs as an Xbox-style pad, so A/B and X/Y are reversed in games' button prompts compared to the actual buttons. How we've progressed.
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dtgreene: Why did the Xbox controller label their buttons opposite to the standard set by the Super NES?

(It was actually an issue for me when playing Dust: An Elysian Tail, as it made the lock opening minigame harder than it otherwise would be.)
Couldn't say for sure, but if I had to guess I'd suspect something similar to this: 'To avoid infringing on Nintendo's patent, most controller manufacturers use a cross in a circle shape for the D-pad.'

Alternatively it might just be brand differentiation.
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dtgreene: Why did the Xbox controller label their buttons opposite to the standard set by the Super NES?
They're labelled the same as the 6-button Megadrive one. Not everybody is a Nintendo fan.
Post edited October 01, 2020 by teceem
Race Drivin' on the SNES; before any special processors or chips were available to the SNES (SuperFX, SA-1, or any accelerator chip) this pile of dung was crammed onto the system in such a baffling way that even the Game Boy port manages to outperform it.
Post edited October 01, 2020 by Darvond
Deadly Premonition.
Crashing and wonky controls.
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dtgreene: Why did the Xbox controller label their buttons opposite to the standard set by the Super NES?
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teceem: They're labelled the same as the 6-button Megadrive one. Not everybody is a Nintendo fan.
Not everyone lives in a country where there was a console called the Megadrive released.

(Also, the 6-button controller isn't the default for the system, whereas Nintendo's SNES controller is the default, so you'd expect the SNES layout to be more widely used than that 6-button Genesis/Megadrive layout.)
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§pectre: Deadly Premonition.
Crashing and wonky controls.
I watched some gameplay way back when it was out only for 360 or so. I was very interested since then, thats why i got it for gog now.

On which windows version is it crashy? or is it on Any version?

Story and Characters are so nice. Thats why i wanted to try it sometime. When my memories fade about it a little.
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teceem: They're labelled the same as the 6-button Megadrive one. Not everybody is a Nintendo fan.
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dtgreene: Not everyone lives in a country where there was a console called the Megadrive released.

(Also, the 6-button controller isn't the default for the system, whereas Nintendo's SNES controller is the default, so you'd expect the SNES layout to be more widely used than that 6-button Genesis/Megadrive layout.)
Semantics, the Genesis was the same console. You simply have no arguments why the Nintendo should be some kind of standard.
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StingingVelvet: The original Resident Evil 4 was a well know trash fire of a port. It got a newer port, thankfully, that is much better.
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MysterD: Now there's a series - and company (Capcom), for that matter - that I wish would come to GOG.
I wish they'd bring the new RE4 HD version (the one on Steam) over to GOG too.
RE1 Remake aka Reboot was also very nice to play alas the mouse aiming did not function very well on steam so i plaid it with some keyboard setup like on old arcade emus.

Well, if you wish the series comes to town, namely gogtown, then add a wishlist for gog.com. But remember, they said something about they only look at the singular games not a whole bunch of series. Or at least i read it somewhere.

People who demand a whole Mass Effect series come to mind, and them ignoring that gog stated somewhere that they will add single games. The big question is, do they ignore such requests if its "too much" or not. Or are they doing something in the shadows Deus Ex style.
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§pectre: Deadly Premonition.
Crashing and wonky controls.
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FatalTorment: I watched some gameplay way back when it was out only for 360 or so. I was very interested since then, thats why i got it for gog now.

On which windows version is it crashy? or is it on Any version?

Story and Characters are so nice. Thats why i wanted to try it sometime. When my memories fade about it a little.
There are a few community fixes and mods for Deadly Premonition that improve on the experience in general (high resolution, widescreen, minimap orientation, etc....). When I played it, it still wasn't the most stable game, but still one that was worth playing.
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StingingVelvet: I hate using a controller so I guess I'm bias, but Dark Souls (even the remaster) annoys me because its camera control feels like emulating an analog stick instead of true mouse control. Some of the older Assassin's Creed games have this problem too, like Rogue. Anything 3D that makes me reluctantly use a controller is bad IMO.
I agree that every port should have a good keyboard+mouse implementation.
But personally, for Xinput games, I don't care - I like playing FPP&TPP games with a controller.
Post edited October 01, 2020 by teceem
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dtgreene: Not everyone lives in a country where there was a console called the Megadrive released.

(Also, the 6-button controller isn't the default for the system, whereas Nintendo's SNES controller is the default, so you'd expect the SNES layout to be more widely used than that 6-button Genesis/Megadrive layout.)
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teceem: Semantics, the Genesis was the same console. You simply have no arguments why the Nintendo should be some kind of standard.
It seems you only addressed one of my two points here.

Specifically, if I give two arguments, and you negate one of them, there's still one more argument left. Hence, your conclusion that I "have no arguments" is faulty.

Edit: There's also regional differences other than the name of the console. In particular, NTSC consoles are faster than PAL consoles, and I believe some games check the region either to change the language or to implement a region lock.
Post edited October 01, 2020 by dtgreene
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dtgreene: Specifically, if I give two arguments, and you negate one of them, there's still one more argument left. Hence, your conclusion that I "have no arguments" is faulty.
A statement is not an argument. You haven't said WHY the SNES controller IS the standard (aside from personal preference). Just because something existed at one point in time and was more popular than the competition (ONLY in some parts of the world), doesn't make it the (de facto) standard... for the whole world, forever and ever.

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dtgreene: Edit: There's also regional differences other than the name of the console. In particular, NTSC consoles are faster than PAL consoles, and I believe some games check the region either to change the language or to implement a region lock.
The same for all intents and purposes, in the context of this discussion. You forgot the equally relevant physical appearance.
Post edited October 01, 2020 by teceem
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dtgreene: Specifically, if I give two arguments, and you negate one of them, there's still one more argument left. Hence, your conclusion that I "have no arguments" is faulty.
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teceem: A statement is not an argument. You haven't said WHY the SNES controller IS the standard (aside from personal preference). Just because something existed at one point in time and was more popular than the competition (ONLY in some parts of the world), doesn't make it the (de facto) standard... for the whole world, forever and ever.
It's likely, though, that the SNES controller was more popular than the 6-button Genesis controller.

Remember, every SNES came with an SNES controller, so every SNES player had one (or a third-party substitute). This is not the case with the Sega Genesis's 6-button controller, and if I had owned such a console, there's a good chance I would have never gotten such a controller (as I had no interest in the sort of games that required such a controller, or for which such a controller is recommended).

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dtgreene: Edit: There's also regional differences other than the name of the console. In particular, NTSC consoles are faster than PAL consoles, and I believe some games check the region either to change the language or to implement a region lock.
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teceem: The same for all intents and purposes, in the context of this discussion. You forgot the equally relevant physical appearance.
Is it *really* that important that every point I make be particularly serious? Why can't I have some fun with less serious arguments, or with being more pedantic than necessary?
Post edited October 01, 2020 by dtgreene
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dtgreene: It's likely, though, that the SNES controller was more popular than the 6-button Genesis controller.

Remember, every SNES came with an SNES controller, so every SNES player had one (or a third-party substitute). This is not the case with the Sega Genesis's 6-button controller, and if I had owned such a console, there's a good chance I would have never gotten such a controller (as I had no interest in the sort of games that required such a controller, or for which such a controller is recommended).
And what if we forget about the 6 button version? Even the 3 button one didn't follow Nintendo's "standard". What other console, not made by Nintendo, actually used that same SNES (AB/XY) layout for its controller?
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dtgreene: Is it *really* that important that every point I make be particularly serious? Why can't I have some fun with less serious arguments, or with being more pedantic than necessary?
Not important, and nothing wrong with having some fun. However, in written communication (especially without emoticons), it can be hard to differentiate between serious and tongue-in-cheek. ;-)
Post edited October 01, 2020 by teceem