The Gatekeeper, motions you to follow him and leads you through quiet stone corridors. You want to see what is happening with John, as it evident from the noises behind you that some sort of kerfuffle is in progress. Who is winning and how serious is the fight? Is your possibly lunatic acquaintance going to be okay?
The tunnels you are now using are not in the main part of the city, but in some side caverns. Still, they are clean, and only a little musty. At the end of the 3rd left turn after that first right (You were counting,) The Gatekeeper opens a sturdy steel door and points into a room that could easily pass for a monastery or other kind a cell. On the right, two basic, comfortable single beds are inside, with a fluffy pillow and a blanket folded at the feet of each one. On the left is fair-sized table lit by an oil lamp holds bread, cheese, fruit, and some unidentifiable beef jerky. Several books, a pitcher of wine and two mugs sit nearby on a closed trunk. There are ancient looking tapestries on one wall that seem to be covering something, because there is motion in them, like a light breath of wind. You notice how easily the door could be locked from the outside and balk at the doorway.
"How did you prepare a room for us so quickly?"
"I didn't," he says, "this is my room but I can easily use another one, and get out some more supplies for my supper. I thought you said you were hungry...?"
Your tummy growls in response. The room does feel inviting, but this city is as odd as everything you've encountered all day, and everything else has been rather dangerous. Will you accept his invitation and rest in this room? Perhaps you should ask a few more questions?