Posted May 22, 2019

firstpastthepost
Registered: Jun 2013
From Canada

tomimt
Optimum rat
Registered: May 2010
From Finland

Marcus-Havoc
New User
Registered: Jun 2015
From Other
Posted May 22, 2019
low rated

As you can certainly tell from the forum recently, there is some worry about the lack of transparency in your game acceptance / rejection process. This worry has built into confusion about your methods and even anger regarding your perceived motives. All of this could be alleviated if you would simply do one thing:
1) release a breakdown regarding your reasonings for accepting / rejecting each game.
This would show your specific reasoning and build confidence in your system... and build greater validity to your curation. It would aid community building while keeping control of conspiracy theories and anger.
Transparency would benefit both you and the community. I hope you will see the benefits and institute making this information public.
We now know you just get copy pasted replies when you contact them so that already shows how little they care.
he is the perfect example of the mindless masses that would rather remain ignorant than actually stand for something and want to know the truth behind things or even dare question things, to begin with. Gotta love these NPC type people that just accept anything a company decides for them.
Post edited May 22, 2019 by dgnfly

GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted May 22, 2019
They already drive potential devs away with rejections.

richlind33
bong hits for beelzebub
Registered: Jan 2016
From United States
Posted May 22, 2019
I'd wager that the vast majority of devs would *welcome* seeing clearly stated, objective criteria for game acceptance on GOG.

Marcus-Havoc
New User
Registered: Jun 2015
From Other
Posted May 22, 2019
low rated

I posted this as a new thread because the old threads are in fact "old," are pages and pages of indirect, meandering replies, and from what I read they offer no specific solutions. This thread offers a simple and very specific solution to the problem. It may not be perfect, but it is specific.
I'm sorry you're offended by people "cluttering" your message board by offering solutions. Hope you can forgive me.



Post edited May 22, 2019 by dgnfly

tiny E
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted May 22, 2019
low rated
Attacking StingingVelvet?
Okay, well that's the end of this forum.
At this point even Mother Theresa would get chewed out in here. XD
Okay, well that's the end of this forum.
At this point even Mother Theresa would get chewed out in here. XD

tomimt
Optimum rat
Registered: May 2010
From Finland

Hakuso3
I see the fnords!
Registered: May 2011
From United States
Posted May 23, 2019

Curate and people complain, don't curate and people complain. There's no answer that makes everyone happy.
They tend to all be lumped together, and refused out of hand, due to the number of bad ones released that use the engine.

Ancient-Red-Dragon
"Many messages from gamers" = Fake News!
Registered: May 2017
From United States
Posted May 23, 2019
They don't need 'transparency' so much as they need simply to abolish curation, period.

kai2
New User
Registered: Jun 2013
From United States
Posted May 23, 2019

I posted this as a new thread because the old threads are in fact "old," are pages and pages of indirect, meandering replies, and from what I read they offer no specific solutions. This thread offers a simple and very specific solution to the problem. It may not be perfect, but it is specific.
I'm sorry you're offended by people "cluttering" your message board by offering solutions. Hope you can forgive me.

As an amateur game dev, I would certainly love to know what issues would potentially cause my game(s) to be refused curation instead of leaving everything to chance.
The reason I spend time thinking about any of this is because I want GoG to succeed. It is just about teh only place to purchase DRM free games (and old games) and I respect that and want teh platform to be successful.
Post edited May 23, 2019 by kai2

Acriz
New User
Registered: Aug 2013
From Germany
Posted May 23, 2019


jonridan
Not so new user
Registered: Jan 2012
From Argentina
Posted May 23, 2019
Ehm... Maybe is a subjective thing. If they like the game, it's in. If it doesn't, is not. Also, price. I remember they told the developer of Thomas Was Alone that his game was too expensive, since he refused to lower the price, they "left it out". So that. No really a method, just business and subjetiveness.

richlind33
bong hits for beelzebub
Registered: Jan 2016
From United States
Posted May 23, 2019

Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom