Posted September 15, 2021
tag+
.
tag+ Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2017
From Other
mqstout
Pittsburgh cis-gay-male
mqstout Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From United States
JakobFel
Come hell or high water, kneel to the altar.
JakobFel Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2017
From United States
Posted September 15, 2021
I love GOG (as everyone here who knows me also knows) but one of the biggest issues with them, at least in my opinion, is that they do this. They tolerate publishers and devs that treat us like crap. In my opinion, GOG needs to penalize any publishers and devs that do this. My idea?
Add it into the contract that if a dev/publisher doesn't keep their games updated here within a reasonable amount of time alongside other platforms, then the royalties double: they go from 30% to 60% until the game is updated properly. Then, keep them on a tight leash through a strikes system. Each time the dev/publisher neglects GOG, the royalties go up 5% up to a maximum of 80%. However, if a developer is consistent, perhaps the royalties could be decreased or something along those lines, thus encouraging studios to publish their games here AND keep them updated.
I don't know if there are laws that would prevent them from being able to do something like that (even though it'd be agreed upon in future contracts) but if not, they should do that because it'd benefit everyone except the publishers that are acting like pond scum. GOGers get their games updated properly, GOG makes some extra cash off of publishers that treat us like garbage and it would hopefully send a message that GOG is just as important to this industry as Steam and EGS are.
Add it into the contract that if a dev/publisher doesn't keep their games updated here within a reasonable amount of time alongside other platforms, then the royalties double: they go from 30% to 60% until the game is updated properly. Then, keep them on a tight leash through a strikes system. Each time the dev/publisher neglects GOG, the royalties go up 5% up to a maximum of 80%. However, if a developer is consistent, perhaps the royalties could be decreased or something along those lines, thus encouraging studios to publish their games here AND keep them updated.
I don't know if there are laws that would prevent them from being able to do something like that (even though it'd be agreed upon in future contracts) but if not, they should do that because it'd benefit everyone except the publishers that are acting like pond scum. GOGers get their games updated properly, GOG makes some extra cash off of publishers that treat us like garbage and it would hopefully send a message that GOG is just as important to this industry as Steam and EGS are.
ShadowWulfe
Boink.
ShadowWulfe Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From United States
Posted September 15, 2021
It'd be great if I could be fully paid for what I do with that same work ethic.
dnovraD
2023-08-14: Remember the Spaces!
dnovraD Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United States
Posted September 15, 2021
I can't imagine that with the scenario you presented that the inclusion of a key file would not be a simple and sane solution. Validate file, scan contents, and off you go; the files are extracted/installed into the base game and the key file gets stored within one of the deep folders.
Mjauv
Edgelord
Mjauv Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2010
From Sweden
Posted September 15, 2021
The most frustrating thing about this is that I don't know any good way to deal with this that doesn't punish GOG as a third party. But Team 17 obviously just sucks. Perhaps GOG need to include a clausule that allow them to withold royalties if the publisher fails to keep upgrade parity with other stores?
mechmouse
gog n' cogs
mechmouse Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2013
From United Kingdom
Posted September 15, 2021
high rated
JakobFel: I love GOG (as everyone here who knows me also knows) but one of the biggest issues with them, at least in my opinion, is that they do this. They tolerate publishers and devs that treat us like crap. In my opinion, GOG needs to penalize any publishers and devs that do this.
Can people please understand, GoG has very little power here. They can't demand, they can't hold back services or payment.
We're talking basic level economics here.
Valve is huge, they have a huge market share and can dictate almost what ever terms it wishes. Shaft 1000's of indie devs, does so with impunity, double crosses hardware partners, they just take it.
Epic's got the cash, got the industry tools, hell... got the lawyers, they can hold publishers feet to the irons.
GoG? Publishers would just cut their losses.
I would love things to be different, It would be great for PC gaming and beyond if CDPR had the vast influence needed to do all these things you think they should.
About 8% of PC gamers prefer GoG, that's almost enough, but only about 2% will sacrifice access to games and ONLY buy via GoG.
Sorry, but reality sucks
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
neumi5694
Survived the human apocalypse
neumi5694 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Italy
mechmouse
gog n' cogs
mechmouse Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2013
From United Kingdom
Posted September 16, 2021
mechmouse: About 8% of PC gamers prefer GoG, that's almost enough, but only about 2% will sacrifice access to games and ONLY buy via GoG.
mrkgnao: Where are these numbers from? Plus my own research
Devs that replied put their cut of sales for GoG quote between 5-10%, some upto 15%. I use 8% because I can throw hard independent data with it.
These are Devs that have done day 1 releases with plenty of upfront support for GoG.
However, for games that had Stealth day 1 releases (Such as Not Tonight) or delayed releases (supraland) Dev's are only seeing ~2% of sales via GoG. The most logical explanation for the difference is people that would prefer to buy via GoG will buy else where if there is (or they don't think there is) a GoG option.
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
Posted September 16, 2021
mechmouse: https://www.pcgamer.com/uk/divinity-original-sin-2-has-sold-one-million-copies/
Plus my own research
Devs that replied put their cut of sales for GoG quote between 5-10%, some upto 15%. I use 8% because I can throw hard independent data with it.
These are Devs that have done day 1 releases with plenty of upfront support for GoG.
However, for games that had Stealth day 1 releases (Such as Not Tonight) or delayed releases (supraland) Dev's are only seeing ~2% of sales via GoG. The most logical explanation for the difference is people that would prefer to buy via GoG will buy else where if there is (or they don't think there is) a GoG option.
A bit speculative, but nice. I'll bear these numbers in mind. Thank you.Plus my own research
Devs that replied put their cut of sales for GoG quote between 5-10%, some upto 15%. I use 8% because I can throw hard independent data with it.
These are Devs that have done day 1 releases with plenty of upfront support for GoG.
However, for games that had Stealth day 1 releases (Such as Not Tonight) or delayed releases (supraland) Dev's are only seeing ~2% of sales via GoG. The most logical explanation for the difference is people that would prefer to buy via GoG will buy else where if there is (or they don't think there is) a GoG option.
mechmouse
gog n' cogs
mechmouse Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2013
From United Kingdom
Posted September 16, 2021
mechmouse: https://www.pcgamer.com/uk/divinity-original-sin-2-has-sold-one-million-copies/
Plus my own research
Devs that replied put their cut of sales for GoG quote between 5-10%, some upto 15%. I use 8% because I can throw hard independent data with it.
These are Devs that have done day 1 releases with plenty of upfront support for GoG.
However, for games that had Stealth day 1 releases (Such as Not Tonight) or delayed releases (supraland) Dev's are only seeing ~2% of sales via GoG. The most logical explanation for the difference is people that would prefer to buy via GoG will buy else where if there is (or they don't think there is) a GoG option.
mrkgnao: A bit speculative, but nice. I'll bear these numbers in mind. Thank you. Plus my own research
Devs that replied put their cut of sales for GoG quote between 5-10%, some upto 15%. I use 8% because I can throw hard independent data with it.
These are Devs that have done day 1 releases with plenty of upfront support for GoG.
However, for games that had Stealth day 1 releases (Such as Not Tonight) or delayed releases (supraland) Dev's are only seeing ~2% of sales via GoG. The most logical explanation for the difference is people that would prefer to buy via GoG will buy else where if there is (or they don't think there is) a GoG option.
I'd love to have the influence or veritas to get more replies from Devs and with solid numbers.
There was an interview with GoG top execs, released just after Epic opened their store, in it the state GoG has about 15% of the market. I'm not sure how it stands now, hope Epic took more out of Valve's share than they did GoG's.
Pyromancer138
New User
Pyromancer138 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2018
From Other
Posted September 16, 2021
high rated
Do not forget:
-Classics Doom,Forsaken and KOTOR 2 latest update.
-Fix the post-processing bug of Hitman Blood Money. It is only present in the GoG version!
-Fix Hollow Knight as it will not unlock achievements if GALAXY is running.
-Give us a bug-free offline installer of Divinity Original Sin.
-Classics Doom,Forsaken and KOTOR 2 latest update.
-Fix the post-processing bug of Hitman Blood Money. It is only present in the GoG version!
-Fix Hollow Knight as it will not unlock achievements if GALAXY is running.
-Give us a bug-free offline installer of Divinity Original Sin.
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
Posted September 16, 2021
Could you perhaps also reach out to the GOG staff and ask them to update those offline installers whose versions lag behind those available on galaxy. Here is a tentative list:
https://airtable.com/shrldLsErlUf3eHqS/tbltXjS8fxEGG11eD
https://airtable.com/shrldLsErlUf3eHqS/tbltXjS8fxEGG11eD
Post edited September 16, 2021 by mrkgnao
Ancient-Red-Dragon
"Many messages from gamers" = Fake News!
Ancient-Red-Dragon Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2017
From United States
Posted September 16, 2021
I find that extremely hard to believe and I'd bet it's false. The actual number of GOG market share is probably way lower than that.
Oh, and I dug up an article that corroborates my point:
https://arstechnica.com/gaming/2021/04/humble-bundle-creator-brings-antitrust-lawsuit-against-valve-over-steam/
Oh, and I dug up an article that corroborates my point:
The Wolfire lawsuit estimates that Valve controls "approximately 75 percent" of the $30 billion market for PC game sales, a number that lines up with other public estimates of Steam's dominance
So if Steam has 75% and if GOG has 15% (thus 90% would be taken up between just those two), then that would mean that Ubisoft, EA, EGS, Activision Blizzard, Microsoft, Rockstar, etc. would have, at most, 10% market share when all combined together, and it would also mean that EGS has way less market share than GOG does. No way that's true. https://arstechnica.com/gaming/2021/04/humble-bundle-creator-brings-antitrust-lawsuit-against-valve-over-steam/
Post edited September 16, 2021 by Ancient-Red-Dragon