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karnak1: That's why I can't understand how most guys who I've grown up with can accept so easily the "tiranny" of Valve's client, when it was thanks to lack of DRM (most copy-protected games were so easily cracked that it was almost a joke) that many of them began playing videogames as an hobby.

That's why I'll never be against software piracy.
Even though I understand and respect the publisher's logic, for many poor people piracy is the onnly way they can afford to play games.
I agree with you, though my point was a little different. it's not about simply 'accepting the tyranny', it's about seeing it as the only option, praising it and rejecting everything else as inferior. maybe it's just vocal minority, and most of Steam users do not really care, so I just project my impression of few troll-ish gabenites to whole Steam customer base, but it still makes me feel uneasy.

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tinyE: Is your avatar a Satanist, a Klansman, or a Harry Potter fanatic?
nay, it's just the monk with cool shades.
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karnak1: That's why I can't understand how most guys who I've grown up with can accept so easily the "tiranny" of Valve's client, when it was thanks to lack of DRM (most copy-protected games were so easily cracked that it was almost a joke) that many of them began playing videogames as an hobby.

That's why I'll never be against software piracy.
Even though I understand and respect the publisher's logic, for many poor people piracy is the onnly way they can afford to play games.
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DedIago: I agree with you, though my point was a little different. it's not about simply 'accepting the tyranny', it's about seeing it as the only option, praising it and rejecting everything else as inferior. maybe it's just vocal minority, and most of Steam users do not really care, so I just project my impression of few troll-ish gabenites to whole Steam customer base, but it still makes me feel uneasy.

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tinyE: Is your avatar a Satanist, a Klansman, or a Harry Potter fanatic?
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DedIago: nay, it's just the monk with cool shades.
Reminds me of this
https://www.youtube.com/watch?v=gDnE-5lD7w8
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StrongSoldier: I hope that gog does not close. But I think that in the medium term it will not be able to compete with platforms such as steam or epic. This is very sad because it is a non-drm platform.
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Trilarion: Why do you think that they won't be able to compete with other platforms? The difference is mainly DRM, everything else (bad service included) is almost the same everywhere.

I currently think that the 30% cut that many of these platforms take is much too much for the benefit they are giving to the customer. More like 10% would be right, so GOG should think about ways to cut costs to be able to cut the fee they are taking while at the same time improving the quality of their service (like offering a more functional website). That way they might be able to compete with other platforms and possibly having an edge on them.
10% after expenses or 10% total? Because payment services alone are going to take a couple percentage points of that probably.
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Pheace: ... 10% after expenses or 10% total? Because payment services alone are going to take a couple percentage points of that probably.
The exact percentage is not as important as the idea that it should be way below 30, as much as possible.

If I remember correctly from CDP financial reports, there are about 150 GOGlings and if these are paid from 30% of the total revenue of games sold through GOG then we, the consumers who keep GOG alive, only feed about 350 additional devs and publishers (the remaining 70%) and who knows how many of them are actually programmers or artists. 30% just for presenting the game on a web page, processing the payment and offering servers for download seems like it's inefficient and should be cut significantly.

It may be that the amount of business that GOG could attract one way or another was just too small and the business model doesn't scale favorably for them. In that case they may be doomed and not able to compete with bigger businesses in the long run. Fixed costs may burden them.

While we are in an age where digital download stores pop up like mushrooms, maybe independent devs and publishers could form a business which they then own collectively and create their own store which operates at only 10% (including payment transaction fees) overhead. (www.dos.com - digital outlet store)
Post edited December 10, 2018 by Trilarion
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Pheace: ... 10% after expenses or 10% total? Because payment services alone are going to take a couple percentage points of that probably.
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Trilarion: The exact percentage is not as important as the idea that it should be way below 30, as much as possible.

If I remember correctly from CDP financial reports, there are about 150 GOGlings and if these are paid from 30% of the total revenue of games sold through GOG then we, the consumers who keep GOG alive, only feed about 350 additional devs and publishers (the remaining 70%) and who knows how many of them are actually programmers or artists. 30% just for presenting the game on a web page, processing the payment and offering servers for download seems like it's inefficient and should be cut significantly.

It may be that the amount of business that GOG could attract one way or another was just too small and the business model doesn't scale favorably for them. In that case they may be doomed and not able to compete with bigger businesses in the long run. Fixed costs may burden them.

While we are in an age where digital download stores pop up like mushrooms, maybe independent devs and publishers could form a business which they then own collectively and create their own store which operates at only 10% (including payment transaction fees) overhead. (www.dos.com - digital outlet store)
keep in mind this is already done. Humble takes 20% cut, and on itch.io the developers can decide how large cut they want to give the store, all the way down to 0%.
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Trilarion: The exact percentage is not as important as the idea that it should be way below 30, as much as possible.

If I remember correctly from CDP financial reports, there are about 150 GOGlings and if these are paid from 30% of the total revenue of games sold through GOG then we, the consumers who keep GOG alive, only feed about 350 additional devs and publishers (the remaining 70%) and who knows how many of them are actually programmers or artists. 30% just for presenting the game on a web page, processing the payment and offering servers for download seems like it's inefficient and should be cut significantly.
It's easily forgotten, but one thing that GOG does different other than DRM-Free is that they offer dedicated and more personalized customer support. Eventually, GOG's cut will need to be reduced if it's the new norm, but that is where part of the worth of money is at.