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JoeSapphire: Regarding avatars: do what you want. Would it be fair to not change avatar/subtext more than once in 24 hours to (supposedly) give all players a chance to see it? I'll leave it up to you. General opinion seems to be people should be free to do whatever they want with their pictures and I'll respect that - we certainly seem to be getting a lot of amusement out of it.
Anyone who tries to quickly pass a message via avatar deserves what they get, considering how changing an avatar is handled on GOG.

Anyone who tries to pass a message or something via the subtext takes the risk. Sure, maybe it will work once or twice, but you'll get nastily burned eventually.
yeeehaaaww :D let's play us some roulette.

*crazyshootingcowboy.jpg*
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JoeSapphire: Bler/Flubbucket - I could make it a 13 person game if you do both want to play?
Tempted, but still really should pass this time.

Have fun!
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JoeSapphire: Bler/Flubbucket - I could make it a 13 person game if you do both want to play?
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bler144: Tempted, but still really should pass this time.

Have fun!
You could maybe play RR with us. I can almost guarantee it won't last much more than a day, if that.
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bler144: Tempted, but still really should pass this time.

Have fun!
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Bookwyrm627: You could maybe play RR with us. I can almost guarantee it won't last much more than a day, if that.
well for all the show I'm putting up. I'm not actually meaning to "roleplay a homocidal maniac", I've actually thought about what bler said about being shot dead before he could even speak up and find it no fun. So no worries about me shooting first, talking later. others may do it, I'm not planing to.
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mchack: well for all the show I'm putting up. I'm not actually meaning to "roleplay a homocidal maniac", I've actually thought about what bler said about being shot dead before he could even speak up and find it no fun. So no worries about me shooting first, talking later. others may do it, I'm not planing to.
blahblahblahblah and I'm all CLICKBANGCLICKCLICKCLICKBANGCLICKCLICKBANGCLICKBANGWIN.

In code form:

if(shotTaken != true) {
shoot;
} else {
askOthersToShoot;
}
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mchack: well for all the show I'm putting up. I'm not actually meaning to "roleplay a homocidal maniac", I've actually thought about what bler said about being shot dead before he could even speak up and find it no fun. So no worries about me shooting first, talking later. others may do it, I'm not planing to.
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Bookwyrm627: blahblahblahblah and I'm all CLICKBANGCLICKCLICKCLICKBANGCLICKCLICKBANGCLICKBANGWIN.

In code form:

if(shotTaken != true) {
shoot;
} else {
askOthersToShoot;
}
Dude, no one's going to believe you are me with such code.

"!= true" ?
camelCase/lowercase function/method names???
(I'd complain about indentation, but forum software doesn't allow it to be done properly).
Post edited August 14, 2018 by ZFR
This has given me an idea for a game where everyone uses completely non identifiable accounts (you'd have to find a forum software that would allow duplicate usernames mind)...
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Bookwyrm627: blahblahblahblah and I'm all CLICKBANGCLICKCLICKCLICKBANGCLICKCLICKBANGCLICKBANGWIN.

In code form:

if(shotTaken != true) {
shoot;
} else {
askOthersToShoot;
}
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ZFR: Dude, no one's going to believe you are me with such code.

"!= true" ?
camelCase/lowercase function/method names???
(I'd complain about indentation, but forum software doesn't allow it to be done properly).
I bought it.
only caught that it wasn't you because you talked yourself down like that.
"!= true" reads as "not true", no?
hmm, what would be the right syntax ... maybe "if x NOT true" ... or "if x false".
anyway it's c pseudo code isn't it? I have no Idea how you'd actually write it down, but I feel like I completely understood how bookwyrms code should run, so mission accomplished for pseudocode, right? :)

edit:
on the other hand, it just runs through once. that's bad. you need a counter for the shots fired so you can shoot again as soon as it's reloaded. and a while loop or something so your code doesn't exit...
Post edited August 14, 2018 by mchack
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mchack: I bought it.
only caught that it wasn't you because you talked yourself down like that.
"!= true" reads as "not true", no?
hmm, what would be the right syntax ... maybe "if x NOT true" ... or "if x false".
anyway it's c pseudo code isn't it? I have no Idea how you'd actually write it down, but I feel like I completely understood how bookwyrms code should run, so mission accomplished for pseudocode, right? :)
Eh, he kind of has a point. That was really, really lazy pseudo code on my part, though it seems to have accomplished its objective.

A better formatted example would look more like this:

if(!shotTaken) {
Shoot();
} else {
AskOthersToShoot();
}

-The variable was obviously a boolean, so just use the 'not' on it directly in the if statement.
-Convention says method names generally should start with a capital. Variables start with a lower case.
-In my defense, I did indeed try to format it better, but the forum ate my white space.

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mchack: edit:
on the other hand, it just runs through once. that's bad. you need a counter for the shots fired so you can shoot again as soon as it's reloaded. and a while loop or something so your code doesn't exit...
Too much work for little return. The loop is implied. :)

The loop would probably be something like
while(gameActive) {
...
}
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Bookwyrm627: Too much work for little return. The loop is implied. :)
"Writing the loop is left as an exercise for the reader."
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Bookwyrm627: Too much work for little return. The loop is implied. :)
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gogtrial34987: "Writing the loop is left as an exercise for the reader."
"It is suggested that the reader keep moving while attempting the exercise, so as to lower their chances of being shot."
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mchack: "!= true" reads as "not true", no?
hmm, what would be the right syntax ... maybe "if x NOT true" ... or "if x false".
You don't compare something to true/false.

Instead of
if (x==true)
you simply write
if (x)

and instead of
if (x!=true)
if (x==false)
you simply write
if (!x)

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Bookwyrm627: if(!shotTaken) {
Shoot();
} else {
AskOthersToShoot();
}
Hooray, hooray!
Post edited August 14, 2018 by ZFR
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Bookwyrm627: A better formatted example would look more like this:

if(!shotTaken) {
Shoot();
} else {
AskOthersToShoot();
}
ok, pretty lamist code though, init? (<- heheehehehe)
what if you're in the mob? wouldn't want to shoot your godfather (or yourself for that matter)
so who do you shoot? if(rnd not in buddies){Shoot(rnd);} ...?
and for that matter where's your scum hunting routine?
would it be possible for town bots to detect abnormalities in the random shooting of mafia vs. the random shooting of town?
Now I wanna see a simulation of these bots doing battles of russian roulette... would be fun to see what strategy would bring out zfrs nash equilibrium.