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ZFR: The fair price policy refunds you if your GOG regional price is higher than the US GOG price, assuming it's different. It has nothing to do with how the prices compare to Steam.
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tfishell: I know but I guess I was curious how much the o.p. might get back. (guess I can do the math myself on that, thanks to Google)
Stardew Valley on GOG [url=http://www.an-ovel.com/cgi-bin/magog.cgi?ver=450&scp=gdspur&dsp=abcdefghijklmanopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ&ord=&flt=tcs~stardew+valley~&opt=]doesn't seem to have a different regional price in Canada[/url] (in other words, it seems to just use the U.S. price, converted), so the Fair Price Package shouldn't apply.
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ZFR: And the flip side of this is, that should the Canadian dollar get stronger (or the US dollars gets weaker), you will get cheaper prices on GOG than on Steam. In addition to it being DRM-free.
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tfishell: Do you get money back as part of the "fair price policy" though?
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ZFR: The fair price policy refunds you if your GOG regional price is higher than the US GOG price, assuming it's different. It has nothing to do with how the prices compare to Steam.
I contacted them about this and the us and cad dollar difference does not count for this... :(
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UnrealQuakie: I contacted them about this and the us and cad dollar difference does not count for this... :(
It does't. Because there is no difference. On GOG, all Canadian prices are the real equivalent of USD, except in some cases where they're actually cheaper.

Fair price reimbursement only applies if a region pays a higher price than the USD equivalent.
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UnrealQuakie: I contacted them about this and the us and cad dollar difference does not count for this... :(
Nor should it, since, as pointed out by ZFR, we aren't paying more than the US dollar equivalent.
Post edited February 16, 2017 by GR00T
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UnrealQuakie: I contacted them about this and the us and cad dollar difference does not count for this... :(
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GR00T: Nor should it, since, as pointed out by ZFR, we aren't paying more than the US dollar equivalent.
what do you mean by we are not paying more than the us dollar equivalent? USD prices are cheaper and CAD are higher so we do pay more??? I am lost on this

we are sitting at 77 cents or does this mean we pay more? explain like I am 5 please XD
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UnrealQuakie: explain like I am 5 please XD
I'm selling an apple for two potatoes. One potato is equal to three oranges. I will accept six oranges for the apple instead of two potatoes.
If instead of six oranges I would take five oranges for my apple, the oranges price would be cheaper than the potato equivalent, thus it would be cheaper for you to trade in oranges instead of potatoes.
Replace apple with game, potato with USD and oranges with CAD.
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GR00T: Nor should it, since, as pointed out by ZFR, we aren't paying more than the US dollar equivalent.
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UnrealQuakie: what do you mean by we are not paying more than the us dollar equivalent? USD prices are cheaper and CAD are higher so we do pay more??? I am lost on this

we are sitting at 77 cents or does this mean we pay more? explain like I am 5 please XD
The game prices are based on US dollars. If a game costs 5 bucks US, GOG uses the current exchange rate to post the price in CDN. So, whatever 5 USD is in CDN bucks is what we pay: the US dollar equivalent in CDN dollars.

77 cents is roughly 30% exchange rate, so we'd pay 5 bucks + 30% of 5 bucks in CDN, which equals 6.50 CDN.
Post edited February 18, 2017 by GR00T
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Darkenmal: Fix this GOG, it's like this for nearly all of your games.

GOG: https://i.imgur.com/DxNuJIX.png

Steam: https://i.imgur.com/3jbljdD.png
There is something much better called Humble Bundle.

You can get multiple Triple A Title games for less than $10 on that website.

But its steam only.
And I see now the OP has been downvoted.

I always say that unfortunately you just can't talk about regional pricing online. The responses are always either "Well, I pay more than you, so go fuck yourself!" or "Well, I pay less than you LOL, so go fuck yourself!"

I hope you manage to find something that works for you OP.
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UnrealQuakie: explain like I am 5 please XD
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JMich: I'm selling an apple for two potatoes. One potato is equal to three oranges. I will accept six oranges for the apple instead of two potatoes.
If instead of six oranges I would take five oranges for my apple, the oranges price would be cheaper than the potato equivalent, thus it would be cheaper for you to trade in oranges instead of potatoes.
Replace apple with game, potato with USD and oranges with CAD.
THANK YOU! lol
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UnrealQuakie: what do you mean by we are not paying more than the us dollar equivalent? USD prices are cheaper and CAD are higher so we do pay more??? I am lost on this

we are sitting at 77 cents or does this mean we pay more? explain like I am 5 please XD
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GR00T: The game prices are based on US dollars. If a game costs 5 bucks US, GOG uses the current exchange rate to post the price in CDN. So, whatever 5 USD is in CDN bucks is what we pay: the US dollar equivalent in CDN dollars.

77 cents is roughly 30% exchange rate, so we'd pay 5 bucks + 30% of 5 bucks in CDN, which equals 6.50 CDN.
Got it! thanks
Post edited February 18, 2017 by UnrealQuakie
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DaCostaBR: And I see now the OP has been downvoted.

I always say that unfortunately you just can't talk about regional pricing online. The responses are always either "Well, I pay more than you, so go fuck yourself!" or "Well, I pay less than you LOL, so go fuck yourself!"

I hope you manage to find something that works for you OP.
Yeah, people are very touchy about this kind of thing. Oh well, they have the right to complain just as much as I have the right to start a discussion.

I'll probably end up just waiting for a sale, and only if the extras included are decent. I've bought over 60 games on GOG, I'll end up buying more eventually... just not as much as I would like.
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GR00T: The game prices are based on US dollars. If a game costs 5 bucks US, GOG uses the current exchange rate to post the price in CDN. So, whatever 5 USD is in CDN bucks is what we pay: the US dollar equivalent in CDN dollars.

77 cents is roughly 30% exchange rate, so we'd pay 5 bucks + 30% of 5 bucks in CDN, which equals 6.50 CDN.
It's more complicated than that actually. The USD price that someone is shown depends on what country they are in and also varies game by game. So if you connect to GOG from a USA IP address and have USD as your currency you will see one price. If you connect to GOG from a Canadian IP address and have USD selected you'll find that some games have the same USD price as they do in the USA, and other games have a higher or lower USD price depending on how the publisher of the game decided to price the game.

Additionally, some games have GOG's fair price package which gives you a discount applied to your GOG wallet I believe with the purchase of some games.

Selecting CAD instead of USD does not result in a unified exchange rate between USD/CAD to every game either. Additionally when they do apply whatever exchange rate they're using they then round it upward to the nearest $0.09 also so that the prices always end with a 9 instead of a 0. This is also why some games say up to 85% discount but when you put it in your cart often it is only 84%, because it is actually something like 84.98% due to the 9 rounding happening and they truncate the decimal (or so it seems by my calculations) leaving it at 84% or similar.

All of this stuff can vary from one game to the next with no universal formula. If anyone wants to see the prices as they are in another country you have to change the gog_lc cookie in your web browser. Part of the cookie data is the country you are in, the other is the currency and finally language.

CA_USD_en -> Canada + USD currency
CA_CAD_en -> Canada + CAD currency
US_USD_en -> USA + USD currency

If you compare CA_USD with US_USD or other countries xx_USD, you'll find that the USD prices themselves vary from country to country as I mentioned above, but only on certain games, and the difference might just be the way it is, or there might be a fair price GOG wallet cashback attached (see store game card for game). Furthermore, fair price packages might exist in some country(ies) and not in others IIRC for a given game.

They do not track the exchange rate on a daily basis either, but rather they update the exchange rate they're using for a given currency conversion whenever it changes on the open market by a threshold amount. This is to avoid the prices of games sporadically changing by the minute/hour/day too often. Normally they wont change more than once a month or more due to the granularity they use.
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skeletonbow: It's more complicated than that actually. The USD price that someone is shown depends on what country they are in and also varies game by game. So if you connect to GOG from a USA IP address and have USD as your currency you will see one price. If you connect to GOG from a Canadian IP address and have USD selected you'll find that some games have the same USD price as they do in the USA, and other games have a higher or lower USD price depending on how the publisher of the game decided to price the game.

Additionally, some games have GOG's fair price package which gives you a discount applied to your GOG wallet I believe with the purchase of some games.

Selecting CAD instead of USD does not result in a unified exchange rate between USD/CAD to every game either. Additionally when they do apply whatever exchange rate they're using they then round it upward to the nearest $0.09 also so that the prices always end with a 9 instead of a 0. This is also why some games say up to 85% discount but when you put it in your cart often it is only 84%, because it is actually something like 84.98% due to the 9 rounding happening and they truncate the decimal (or so it seems by my calculations) leaving it at 84% or similar.

All of this stuff can vary from one game to the next with no universal formula. If anyone wants to see the prices as they are in another country you have to change the gog_lc cookie in your web browser. Part of the cookie data is the country you are in, the other is the currency and finally language.

CA_USD_en -> Canada + USD currency
CA_CAD_en -> Canada + CAD currency
US_USD_en -> USA + USD currency

If you compare CA_USD with US_USD or other countries xx_USD, you'll find that the USD prices themselves vary from country to country as I mentioned above, but only on certain games, and the difference might just be the way it is, or there might be a fair price GOG wallet cashback attached (see store game card for game). Furthermore, fair price packages might exist in some country(ies) and not in others IIRC for a given game.

They do not track the exchange rate on a daily basis either, but rather they update the exchange rate they're using for a given currency conversion whenever it changes on the open market by a threshold amount. This is to avoid the prices of games sporadically changing by the minute/hour/day too often. Normally they wont change more than once a month or more due to the granularity they use.
Thanks, I was aware of that, but didn't want to make it more complicated for UnrealQuakie than it needed to be. :)
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ZFR: And the flip side of this is, that should the Canadian dollar get stronger (or the US dollars gets weaker), you will get cheaper prices on GOG than on Steam. In addition to it being DRM-free.
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tfishell: Do you get money back as part of the "fair price policy" though?
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ZFR: The fair price policy refunds you if your GOG regional price is higher than the US GOG price, assuming it's different. It has nothing to do with how the prices compare to Steam.
I will be noting this reference the next time our dollar starts going up. The last time it was up, we sure were not getting discounts here. Our dollar was ON PAR and yet, gog prices in Canada were truly much higher than in the US.
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GR00T: The game prices are based on US dollars. If a game costs 5 bucks US, GOG uses the current exchange rate to post the price in CDN. So, whatever 5 USD is in CDN bucks is what we pay: the US dollar equivalent in CDN dollars.

77 cents is roughly 30% exchange rate, so we'd pay 5 bucks + 30% of 5 bucks in CDN, which equals 6.50 CDN.
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skeletonbow: It's more complicated than that actually. The USD price that someone is shown depends on what country they are in and also varies game by game. So if you connect to GOG from a USA IP address and have USD as your currency you will see one price. If you connect to GOG from a Canadian IP address and have USD selected you'll find that some games have the same USD price as they do in the USA, and other games have a higher or lower USD price depending on how the publisher of the game decided to price the game.

Additionally, some games have GOG's fair price package which gives you a discount applied to your GOG wallet I believe with the purchase of some games.

Selecting CAD instead of USD does not result in a unified exchange rate between USD/CAD to every game either. Additionally when they do apply whatever exchange rate they're using they then round it upward to the nearest $0.09 also so that the prices always end with a 9 instead of a 0. This is also why some games say up to 85% discount but when you put it in your cart often it is only 84%, because it is actually something like 84.98% due to the 9 rounding happening and they truncate the decimal (or so it seems by my calculations) leaving it at 84% or similar.

All of this stuff can vary from one game to the next with no universal formula. If anyone wants to see the prices as they are in another country you have to change the gog_lc cookie in your web browser. Part of the cookie data is the country you are in, the other is the currency and finally language.

CA_USD_en -> Canada + USD currency
CA_CAD_en -> Canada + CAD currency
US_USD_en -> USA + USD currency

If you compare CA_USD with US_USD or other countries xx_USD, you'll find that the USD prices themselves vary from country to country as I mentioned above, but only on certain games, and the difference might just be the way it is, or there might be a fair price GOG wallet cashback attached (see store game card for game). Furthermore, fair price packages might exist in some country(ies) and not in others IIRC for a given game.

They do not track the exchange rate on a daily basis either, but rather they update the exchange rate they're using for a given currency conversion whenever it changes on the open market by a threshold amount. This is to avoid the prices of games sporadically changing by the minute/hour/day too often. Normally they wont change more than once a month or more due to the granularity they use.
So just the same old bullshit oil companies try and pull on us. Just admit Canadians get fucked over and have done with all the stupid guesstimations and overwrought excuses.
Post edited February 19, 2017 by itchy01ca01
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itchy01ca01: ...
So just the same old bullshit oil companies try and pull on us. Just admit Canadians get fucked over and have done with all the stupid guesstimations and overwrought excuses.
That sounds like making broad conclusions without actually investigating the wide scale data. When I've investigated it personally that is not the conclusion I came to. It is absolutely not true that Canadians universally pay more for games on GOG at all. Some games are higher priced all things said and done, and others are lower priced, while some are the same price.

Furthermore it is no different than how virtually every other product is sold whether it is online or at Walmart or wherever. Pick a random product and price it out at 20 stores online or go to shopbot.ca or similar and you'll generally find 10-20 or more stores with 10-20 or more different prices. Store A might have the highest price on product M and lowest on product N, while store B might have the highest price on product N and highest on product M. I don't see why this is an issue with video games if it's not an issue with underwear, milk, potato chips personally.

At the same time I'll respect, support and defend everyone's right to have whatever opinion about this that they want. In the grand scheme of things I think the overwhelming majority of gamers out there in the entire worldwide market either don't care at all about this, or they don't care enough about it to cause them to change their purchasing decisions in any material way that would affect a given store or the market as a whole. Having said that though too, it isn't the same case in every single country around the world either. There are indeed some countries that do seem to really get shafted by publishers. Canada isn't one of them though when I run the numbers, and being Canadian and caring about these things as well, I would be up there shouting with others about bad pricing if I felt it actually was after analyzing enough data to have processed a large enough data sample for it to be useful.

An example of a real pricing discrepancy that doesn't make a lot of sense to me, is Middle Earth: Shadow of Mordor is sold at Bundlestars.com for $4.99 USD for a while now, and the Canadian price is $7.49 CAD. That represents a 50% exchange rate while the actual exchange rate varies generally 1.3-1.35ish. Still not a bad price for the game, but we're certainly being charged more on that one, and they don't have a fair price package that backfills a store credit wallet AFAIK. That's not a general trend on bundlestars though, I just cherry picked that example as it is one that I've noticed that annoys me. :)