adaliabooks: @Bookwyrm
It's scary how well you get me, if I didn't know better I'd think we were alts ;)
Bookwyrm627: Wyrm is similar to Adalia. Wyrm is similar to Yogsloth. Therefore Adalia is similar to Yogsloth. How does that make you feel? :D
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.......<woop woop woop snip>...........
I'm actually a big fan of the Three Stooges.
adaliabooks: Ok. So how exactly are the Mafia supposed to overpower the other faction in numbers (or votes if you want to be picky) if they don't kill anyone?
JMich: 1) yog made the distinction between numbers and votes, possibly to account for double voters or vote blockers.
2) Any way they can. Killing is the easiest, but even if scum are prevented from killing, they can win.
adaliabooks: Are you telling me you think it's possible for scum to win having never made a single NK?
JMich: Possible? Yes. Probable? No. Think of the Tres Leches game. There were two scum teams, and for quite a while, they were both hitting the same target. So one team was killing, the other wasn't. One team could win without ever killing anyone, though they would have to assist in the final lynch.
adaliabooks: I count that as being pretty dependent on killing.
JMich: I don't. I count it as saying "Getting games on GOG depend on you having a credit card". While it will make it easier, it doesn't depend on the condition being true.
Bookwyrm627: I think I'm missing something. Since by definition town starts the game outnumbering mafia, how does mafia reach vote parity WITHOUT killing anyone (in some fashion)?
JMich: Again, killing is the easiest way for scum to get the win condition. It isn't the only way, nor does their win condition depend on them killing.
There are also a few cases when reaching parity doesn't mean the scum win (2v2, doctor+vigilante vs 2 grunts), in which case it does depend on the win condition. If win condition is the one yog gave us, then the game has ended, even though town could win it (protect NK target, vig scum, lynch other scum next day).
In all cases though, scum's usual win condition doesn't depend on killing, though killing does help them achieve it. Scum could have a win condition of "Make sure X is killed", in which case their win condition does depend on killing.
adaliabooks: Town has one real super power, and that is dying. Town can afford to die, scum can not.
JMich: Oh my, not sure where to begin.
1) Town's "super power" isn't dying. Town's power is the vote. Vanillas' power is dying, but not to die. Dying to protect a town role. A vanilla that is lynched has not used its power properly, because it was a mislynch. A vanilla that was night killed has used its power properly, because they died instead of a role.
2) Scum can afford to die, if it gives them a tactical advantage. Said advantage usually is appearing town, so a scum is safe from scrutiny.
adaliabooks: With each of our deaths we get one step closer to winning.
JMich: Funny, other people have said that with each death, town gets a step closer to losing. Math and all that.
adaliabooks: Scum are never going to do that, they have no reason to. If you're really lucky they might respond to someone else with a slip, but there is no need for them to even do that if town aren't talking.
JMich: Scum are not going to stir waters, ergo anyone that does cannot be scum. If I stir the waters, I can't be scum. Apply WIFOM to that, and ask yourself whether scum would stir the waters.
adaliabooks: What do I stand to gain? What do I stand to lose?
JMich: You stand to gain being seen as town. You stand to lose being lynched. If you are going to be lynched (and are scum), you hope your team mates will be smart enough to bus you, thus having them appear town as well.
adaliabooks: And look at it again if I'm town, ask the same questions.
JMich: You stand to gain some discussion, and hopefully the players do something. You stand to be lynched, costing the town either a power role, or a vanilla that could have drawn a night kill.
And before I forget,
vote adaliabooks I like this post as well. Chock full of crunchy goodness.