Posted December 01, 2016
shmerl
🐧
Registered: Sep 2011
From United States
immi101
User
Registered: May 2010
From Germany
Posted December 03, 2016
For those that are yet unaware, I'd like to recommend you Lutris
Like Steam or Desura, Lutris has two parts: a website and a client application, which communicate. ...
sry, #NotAFan
ssokolow
Linux Geek
Registered: Feb 2011
From Canada
Posted December 03, 2016
For those that are yet unaware, I'd like to recommend you Lutris
Like Steam or Desura, Lutris has two parts: a website and a client application, which communicate. ...
sry, #NotAFan
It's temporarily on hold while I work on a more urgently needed PIM tool, but I've attached a screenshot of the current state of the redesigned GUI I'm just short of being ready to push to the GitHub repo.
(Everything you see there is auto-detected on startup. I've been holding off on implementing any kind of persistent state in order to motivate myself to make the autodetection as smart as possible. I do, however, plan to add a superior competitor to Steam's categories sidebar with the sidebar in that screenshot relegated to just an automatically-managed category within the larger user-defined set.)
That said, I have already shared a couple of blog posts based on what I realized while working on it:
* A Compromise Between Substring And Prefix Matching
* A More Formal Way To Think About The Validity of Input Data
te_lanus
A Hybrid
Registered: Jun 2012
From South Africa
Posted December 04, 2016
nor really, you can use it without an "account" for steam for linux games it'll recognize the games you already installed and set them as installed, for wined steam if pointed at the right directory it'll also set it as installed. I use the account more as a reminder of what I normally have set as installed, in case I decide to distro hop again
linuxvangog
His Penguinity
GOG.com Team
Registered: Jul 2014
From Poland
Themken
Old user
Registered: Nov 2011
From Other
Posted December 06, 2016
Uhmmm..... it has been, what, about twelve years since 64bit processors first came out. I think maybe the day when all 32bit CPUs but the weakest are 12 years old or older, such a move will be alright. So I think that move would be alright if you wait a little bit more (next autumn, winter?)
I think several distros are about to drop the 32bit versions in their new releases too.
I, for one, would be one of the players affected by such a move as one of my computers is 32bit only but it is so weak by today's standards that I am okay with it but please do remember to WARN BEFOREHAND, thank you.
I think several distros are about to drop the 32bit versions in their new releases too.
I, for one, would be one of the players affected by such a move as one of my computers is 32bit only but it is so weak by today's standards that I am okay with it but please do remember to WARN BEFOREHAND, thank you.
Ganni1987
'My Rewards' is DRM
Registered: Sep 2011
From Malta
Posted December 06, 2016
How would you feel about GOG Linux support being 64 bit only? At the moment this decision would affect only the game installer (it would be a binary from now on, and it could be clicked safely without the risk of being opened in text editor).
Games would still be "whatever-we-get-from-developer". We always try to ask for a 64 bit binary, but it's not possible in all cases.
Do you see any potential problems with that? Give me some input :)
(May seem off topic): What I would really like to see from the Linux side is the Linux versions of games that are otherwise available on Humble/Steam. A few examples: Dust, Limbo, Dying Light, Master of Orion....etc. Most of these games have came without a Linux version on GOG and there's was no given reason as to why. Does GOG even ask for these versions when they're about to release a game they know it has a Linux version?
Thanks.
Post edited December 06, 2016 by Ganni1987
linuxvangog
His Penguinity
GOG.com Team
Registered: Jul 2014
From Poland
Posted December 06, 2016
blakstar
ShadowKnows
Registered: Oct 2008
From United Kingdom
Posted December 06, 2016
I have to say, personally I like the flexibility offered by the current system. I can still use games on my older 32-bit system or extract particular files if I wish.
The reason given (removing the risk of being opened in a text editor) I feel doesn't seem to warrant changing the installers yet again.
The reason given (removing the risk of being opened in a text editor) I feel doesn't seem to warrant changing the installers yet again.
shmerl
🐧
Registered: Sep 2011
From United States
Posted December 06, 2016
How would you feel about GOG Linux support being 64 bit only? At the moment this decision would affect only the game installer (it would be a binary from now on, and it could be clicked safely without the risk of being opened in text editor).
Games would still be "whatever-we-get-from-developer". We always try to ask for a 64 bit binary, but it's not possible in all cases.
Do you see any potential problems with that? Give me some input :)
1. It creates $HOME/.gnome every time. I don't think anything uses this directory these days, so it shouldn't be created.
2. May be it should be using GTK3 instead of GTK2 already. Things are moving to Wayland, and GTK2 shouldn't be used anymore.
3. May be use a somewhat better compression (preferably with ability for parallelized decompression to shorten installation time)? Windows installers for same games are quite noticeably smaller than Linux GOG packages.
Since Mojo is really open source, may be you can make a Gitlab / Github repo for your whole bundle (combination of Mojo and other things), then community can help contributing various fixes and improvements by submitting merge requests. Same applies to any other installer solution you might prefer. Just an idea.
Thanks!
Post edited December 06, 2016 by shmerl
Alm888
No Tux == No ₽
Registered: Nov 2014
From Russian Federation
Posted December 06, 2016
That would be great! The sh1tty "bzip2" algorythm should be sent into the trash bin long time ago. LZMA (xz utility) is better in every way. (and "gzip" is absolutely pathetic as a compressor)
immi101
User
Registered: May 2010
From Germany
Posted December 06, 2016
though tbh, i'm more interested in the backend than the GUI at the moment, as I'm still looking for a better way
to automate setting up a game in wine (and i'm not a fan of PlayOnLinux).
sry, #NotAFan
Can I use the offered wine install scripts to install a game from CD or GOG without having to register online?
Post edited December 06, 2016 by immi101
immi101
User
Registered: May 2010
From Germany
Posted December 06, 2016
//edit:
basically stuff like this:
Not sure how widespread the use of 32bit cpus still is, and I doubt a forum survey will get reliable numbers.
The question for me would be rather what are the benefits of a 64bit installer ?
No distro will be dropping basic 32bit multiarch in the near future, so as long as the 32bit installer doesn't have a huge/weird dependency list it will work fine on a 64bit distro. And you'll make those (probably very few) 32bit users happy.
Switching away from that to a 64bit installer offers what advantages ?
Of course if the game is 64bit only then there is no point in providing a 32bit installer.
Post edited December 06, 2016 by immi101
shmerl
🐧
Registered: Sep 2011
From United States
Posted December 06, 2016
Not exactly. http://www.networkworld.com/article/3091818/linux/linux-distros-look-to-drop-32-bit-support.html
I wonder though, what it would mean for games in Wine which require 32-bit multiarch. It sounds like a looming problem. If distros are to drop that, 32-bit Wine games will become unusable. Same goes for a bunch of native Linux games which are unfortunately only available in 32-bit and aren't likely to get any updates.
I wonder though, what it would mean for games in Wine which require 32-bit multiarch. It sounds like a looming problem. If distros are to drop that, 32-bit Wine games will become unusable. Same goes for a bunch of native Linux games which are unfortunately only available in 32-bit and aren't likely to get any updates.
Post edited December 06, 2016 by shmerl
immi101
User
Registered: May 2010
From Germany
Posted December 06, 2016
That mostly talks about getting rid of i386 installation media/kernel support. Multiarch support is going to be available for quite a bit longer.
In essence this would mean April 2021 as the sunset for i386 as the
host/base OS architecture. And April 2023 to run legacy i386
applications with security support.
//edit:
and that is just ubuntu
I doubt debian is going to drop i386 support this century :p
Post edited December 06, 2016 by immi101