It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
So I'm not an experienced Linux user by any means, I know Windows. But I like Linux a lot and have made it my main OS now after playing with it for a few months. I started downloading my Linux games from GOG but I have an issue. Door Kickers and Mount & Blade don't start when I click on them, and pretty much do nothing. Both were installed via deb installers so should have the needed dependencies. Anyone got an ideas as the cause?

OS: Linux Mint 17.1 64-bit

Thank you.


Update: Door Kickers works fine now. M&B works but with major graphic issues and horrible performance. I also downloaded FlatOut 2. It won't work from opt/GOG Games. Works from /home but when I exit the game my resolution maxes out, which is annoying.
Post edited January 30, 2015 by BKGaming
No posts in this topic were marked as the solution yet. If you can help, add your reply
Well, what would you do if the game didn't start under Windows? Submit a support ticket, right?

Anyway. Run Door Kickers from a terminal and take a look at the output. You're likely either missing dependencies or have the wrong version of some library. Even better, download the tarball and try that version. The only native Linux game I own here came with its own set of required libs, so I assume that's how they rolled the rest of them as well.
avatar
hyperagathon: Well, what would you do if the game didn't start under Windows? Submit a support ticket, right?

Anyway. Run Door Kickers from a terminal and take a look at the output. You're likely either missing dependencies or have the wrong version of some library. Even better, download the tarball and try that version. The only native Linux game I own here came with its own set of required libs, so I assume that's how they rolled the rest of them as well.
Well I've found the community to be helpful before and would rather ask here since there are a good amount of Linux users that may have these games before contacting support which isn't that quick.

I have navigated to the Door Kickers directory and run sudo chmod +x start.sh and nothing happens... no output in the terminal. I downloaded the deb installers as there easier and it said all dependencies were installed so I should have them all, A tarball is just an archived version of the game, so shouldn't that be no different than what I technically already have?
avatar
hyperagathon: Well, what would you do if the game didn't start under Windows? Submit a support ticket, right?

Anyway. Run Door Kickers from a terminal and take a look at the output. You're likely either missing dependencies or have the wrong version of some library. Even better, download the tarball and try that version. The only native Linux game I own here came with its own set of required libs, so I assume that's how they rolled the rest of them as well.
avatar
BKGaming: Well I've found the community to be helpful before and would rather ask here since there are a good amount of Linux users that may have these games before contacting support which isn't that quick.

I have navigated to the Door Kickers directory and run sudo chmod +x start.sh and nothing happens... no output in the terminal. I downloaded the deb installers as there easier and it said all dependencies were installed so I should have them all, A tarball is just an archived version of the game, so shouldn't that be no different than what I technically already have?
Hey BK,

Try running gog-door-kickers via terminal, don't worry about being in a particular location as most GOG linux games are universal meaning you can start them anywhere via terminal.

Let me know if you see any errors when trying to run gog-door-kickers in terminal. I think you may be missing a library or two.

Also, when running a Linux game check the game card beforehand as for Linux you should see something like this:

"Requires the following packages to be installed: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386"

So to make sure we can get the game running run the following command in terminal:

sudo apt-get install libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386

enter your password and wait for everything to install and you should be able to get the game running.
Post edited January 25, 2015 by JudasIscariot
avatar
BKGaming: Well I've found the community to be helpful before and would rather ask here since there are a good amount of Linux users that may have these games before contacting support which isn't that quick.

I have navigated to the Door Kickers directory and run sudo chmod +x start.sh and nothing happens... no output in the terminal. I downloaded the deb installers as there easier and it said all dependencies were installed so I should have them all, A tarball is just an archived version of the game, so shouldn't that be no different than what I technically already have?
avatar
JudasIscariot: Hey BK,

Try running gog-door-kickers via terminal, don't worry about being in a particular location as most GOG linux games are universal meaning you can start them anywhere via terminal.

Let me know if you see any errors when trying to run gog-door-kickers in terminal. I think you may be missing a library or two.
Thanks Judas,

Tried running that in terminal got a log which I will post below:

cannot stat ‘/home/-/DoorKickers’: No such file or directory
No command 'mv:' found, did you mean:
Command 'mvs' from package 'libwww-mediawiki-client-perl' (universe)
Command 'mvn' from package 'maven2' (universe)
Command 'mvn' from package 'maven' (universe)
Command 'mv' from package 'coreutils' (main)
mv:: command not found
======================================================
======================================================: command not found
Captain`s Log: 10:28 25.1.2015
> ======================================================
>
> MainCommon: Entry point.
> Version: DoorKickers 1.0.6
> Command line 0: ./DoorKickers
> ----------------------------------------------
> Operating System: Linux 3.13.0-37-generic #64-Ubuntu SMP Mon Sep 22 21:28:38 UTC 2014
> ----------------------------------------------
> CPU: Unknown
> ----------------------------------------------
> MEMORY REPORT :
> 0 percent of memory in use
> 3888 MB total physical memory
> 160 MB free physical memory
> 0 MB total paging file
> 0 MB free paging file
> 0 MB total virtual memory
> 0 MB free virtual memory
> Options::Load()...
> Using XFree86-VidModeExtension Version 2.2
> Options::InitSupportedResolutions() desktop resolution: 1680x1050
> Options::InitSupportedResolutions() 1440x900
> Options::InitSupportedResolutions() 1280x800
> Options::InitSupportedResolutions() 1600x1200
> Options::InitSupportedResolutions() 1152x864
> Options::InitSupportedResolutions() 1024x768
> Options::InitSupportedResolutions() 1280x1024
> Options::Load() done!
> Options::Save()...
> Options::Save() done!
> WinMain: Creating window (1680x1050 fullscreen=1 windowed=1) ...
> XFree86-VidModeExtension: not fullscreen, ignored
> Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
> ----------------------------------------------
> OS_InitOpenGLDevice(): ...
> OS_InitOpenGLDevice(): GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
> OpenGL Vendor: X.Org
> OpenGL Renderer: Gallium 0.4 on AMD JUNIPER
> OpenGL Version: 3.0 Mesa 10.1.3
> OpenGL Shading Language Version: 1.30
> OpenGL Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ARB_base_instance GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev
> [Error] Unsupported OpenGL extension GL_EXT_texture_compression_s3tc
> Try updating to the latest video drivers.mum requirements to run the game.
> OS_InitOpenGLDevice() failed !
> Cleaning up ...
> done cleaning up !
> ======================================================
> Log out
> ======================================================
Post edited January 25, 2015 by BKGaming
avatar
JudasIscariot: Hey BK,

Try running gog-door-kickers via terminal, don't worry about being in a particular location as most GOG linux games are universal meaning you can start them anywhere via terminal.

Let me know if you see any errors when trying to run gog-door-kickers in terminal. I think you may be missing a library or two.
avatar
BKGaming: Thanks Judas,

Tried running that in terminal got a log which I will post below:

Running Door Kickers
mv: cannot stat ‘/home/bcknox/DoorKickers’: No such file or directory
======================================================
Captain`s Log: 10:28 25.1.2015
======================================================

MainCommon: Entry point.
Version: DoorKickers 1.0.6
Command line 0: ./DoorKickers
----------------------------------------------
Operating System: Linux 3.13.0-37-generic #64-Ubuntu SMP Mon Sep 22 21:28:38 UTC 2014
----------------------------------------------
CPU: Unknown
----------------------------------------------
MEMORY REPORT :
0 percent of memory in use
3888 MB total physical memory
160 MB free physical memory
0 MB total paging file
0 MB free paging file
0 MB total virtual memory
0 MB free virtual memory
Options::Load()...
Using XFree86-VidModeExtension Version 2.2
Options::InitSupportedResolutions() desktop resolution: 1680x1050
Options::InitSupportedResolutions() 1440x900
Options::InitSupportedResolutions() 1280x800
Options::InitSupportedResolutions() 1600x1200
Options::InitSupportedResolutions() 1152x864
Options::InitSupportedResolutions() 1024x768
Options::InitSupportedResolutions() 1280x1024
Options::Load() done!
Options::Save()...
Options::Save() done!
WinMain: Creating window (1680x1050 fullscreen=1 windowed=1) ...
XFree86-VidModeExtension: not fullscreen, ignored
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
----------------------------------------------
OS_InitOpenGLDevice(): ...
OS_InitOpenGLDevice(): GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
OpenGL Vendor: X.Org
OpenGL Renderer: Gallium 0.4 on AMD JUNIPER
OpenGL Version: 3.0 Mesa 10.1.3
OpenGL Shading Language Version: 1.30
OpenGL Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ARB_base_instance GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev
[Error] Unsupported OpenGL extension GL_EXT_texture_compression_s3tc
Try updating to the latest video drivers.mum requirements to run the game.
OS_InitOpenGLDevice() failed !
Cleaning up ...
done cleaning up !
======================================================
Log out
======================================================
What video card do you have? And did you try running the command I listed in my edited post above yours?

This part looks troubling to me:

Unsupported OpenGL extension GL_EXT_texture_compression_s3tc
Try updating to the latest video drivers.mum requirements to run the game.
OS_InitOpenGLDevice() failed !

Does your card support OpenGL 2.0?
Post edited January 25, 2015 by JudasIscariot
avatar
BKGaming: Thanks Judas,

Tried running that in terminal got a log which I will post below:

Running Door Kickers
mv: cannot stat ‘/home/bcknox/DoorKickers’: No such file or directory
======================================================
Captain`s Log: 10:28 25.1.2015
======================================================

MainCommon: Entry point.
Version: DoorKickers 1.0.6
Command line 0: ./DoorKickers
----------------------------------------------
Operating System: Linux 3.13.0-37-generic #64-Ubuntu SMP Mon Sep 22 21:28:38 UTC 2014
----------------------------------------------
CPU: Unknown
----------------------------------------------
MEMORY REPORT :
0 percent of memory in use
3888 MB total physical memory
160 MB free physical memory
0 MB total paging file
0 MB free paging file
0 MB total virtual memory
0 MB free virtual memory
Options::Load()...
Using XFree86-VidModeExtension Version 2.2
Options::InitSupportedResolutions() desktop resolution: 1680x1050
Options::InitSupportedResolutions() 1440x900
Options::InitSupportedResolutions() 1280x800
Options::InitSupportedResolutions() 1600x1200
Options::InitSupportedResolutions() 1152x864
Options::InitSupportedResolutions() 1024x768
Options::InitSupportedResolutions() 1280x1024
Options::Load() done!
Options::Save()...
Options::Save() done!
WinMain: Creating window (1680x1050 fullscreen=1 windowed=1) ...
XFree86-VidModeExtension: not fullscreen, ignored
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
----------------------------------------------
OS_InitOpenGLDevice(): ...
OS_InitOpenGLDevice(): GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
OpenGL Vendor: X.Org
OpenGL Renderer: Gallium 0.4 on AMD JUNIPER
OpenGL Version: 3.0 Mesa 10.1.3
OpenGL Shading Language Version: 1.30
OpenGL Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_multisample GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ARB_base_instance GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev
[Error] Unsupported OpenGL extension GL_EXT_texture_compression_s3tc
Try updating to the latest video drivers.mum requirements to run the game.
OS_InitOpenGLDevice() failed !
Cleaning up ...
done cleaning up !
======================================================
Log out
======================================================
avatar
JudasIscariot: What video card do you have? And did you try running the command I listed in my edited post above yours?
Yea that is what I got when I ran that command, I ran it again though because I was first in the Door Kickers directory. See the new log which has some more info which I updated in other post.

Erm the video card I changed a few weeks ago, and according to the device driver page it appears to be a Radeon HD 5770. I can't remember for sure though.
avatar
JudasIscariot: What video card do you have? And did you try running the command I listed in my edited post above yours?

This part looks troubling to me:

Unsupported OpenGL extension GL_EXT_texture_compression_s3tc
Try updating to the latest video drivers.mum requirements to run the game.
OS_InitOpenGLDevice() failed !

Does your card support OpenGL 2.0?
No idea worked fine in Windows though... and my other Linux game work fine for the ones I've tested... including UnEpic, OlliOlli, SPAZ, FTL, and Rouge Legacy.
Post edited January 25, 2015 by BKGaming
Are you using the open source drivers for that Radeon or the official ones? Did you update your drivers?
Which driver are you using for the Radeon?

If you have not installed the proprietary driver (called fglrx) then it is probably the open source one. All games do not work with that one.

say:

lsmod |grep fglrx
..in terminal. If there are no results you are most likely using the open source driver. You will probably see it's loaded with

lsmod |grep radeon
avatar
JudasIscariot: Are you using the open source drivers for that Radeon or the official ones? Did you update your drivers?
I'm using the recommended driver which is xserver-xorg-video-ati version 1:7:3:0 ubuntu 3.1 which is again recommend by the Mint driver manger.

fglrx version 2:13:350.1-0ubuntu2 and fglrx-updates 2:13:350.1-0ubuntu2 is also available.
avatar
Daliz: Which driver are you using for the Radeon?

If you have not installed the proprietary driver (called fglrx) then it is probably the open source one. All games do not work with that one.

say:

lsmod |grep fglrx
avatar
Daliz: ..in terminal. If there are no results you are most likely using the open source driver. You will probably see it's loaded with

lsmod |grep radeon
avatar
Daliz:
This might be the issue then as Mint is not recommending that to me, should I switch it then?
Post edited January 25, 2015 by BKGaming
avatar
BKGaming: This might be the issue then as Mint is not recommending that to me, should I switch it then?
I think yes. I had an HD6870 and fglrx was better for gaming overall.

(Note that with video driver switching there is a small chance that something goes wrong and you will not be able to start the X server. Easiest way to get X back up in that case is to remove the fglrx package and reboot. Usually the pre-packaged distro-specific drivers work without a hitch though. Edit. Removing would be something like "sudo apt-get remove fglrx-blah-blah")
Post edited January 25, 2015 by Daliz
Before you go on the grand adventure of installing the not-so-great proprietary drivers, check if you have the S3TC lib installed. It's called libtxc-something in Debian-speak.
avatar
BKGaming: This might be the issue then as Mint is not recommending that to me, should I switch it then?
avatar
Daliz: I think yes. I had an HD6870 and fglrx was better for gaming overall.

(Note that with video driver switching there is a small chance that something goes wrong and you will not be able to start the X server. Easiest way to get X back up in that case is to remove the fglrx package and reboot. Usually the pre-packaged distro-specific drivers work without a hitch though. Edit. Removing would be something like "sudo apt-get remove fglrx-blah-blah")
Thank you, which is the correct one though: fglrx version 2:13:350.1-0ubuntu2 or fglrx-updates 2:13:350.1-0ubuntu2?
avatar
Daliz: I think yes. I had an HD6870 and fglrx was better for gaming overall.

(Note that with video driver switching there is a small chance that something goes wrong and you will not be able to start the X server. Easiest way to get X back up in that case is to remove the fglrx package and reboot. Usually the pre-packaged distro-specific drivers work without a hitch though. Edit. Removing would be something like "sudo apt-get remove fglrx-blah-blah")
avatar
BKGaming: Thank you, which is the correct one though: fglrx version 2:13:350.1-0ubuntu2 or fglrx-updates 2:13:350.1-0ubuntu2?
I'm not 100% sure as I don't use Mint but I think the second one gives you a newer driver whereas the first one might be more reliable (better tested?, default), that's how it usually was in previous Ubuntus I've used.
avatar
hyperagathon: Before you go on the grand adventure of installing the not-so-great proprietary drivers, check if you have the S3TC lib installed. It's called libtxc-something in Debian-speak.
I see S2TC stuff. You talking about libtxc-dxtn-s2tc0 a patent-free S3TC compatible implementation which provides texture compression to Mesa?
avatar
BKGaming: Thank you, which is the correct one though: fglrx version 2:13:350.1-0ubuntu2 or fglrx-updates 2:13:350.1-0ubuntu2?
avatar
Daliz: I'm not 100% sure as I don't use Mint but I think the second one gives you a newer driver whereas the first one might be more reliable (better tested?, default), that's how it usually was in previous Ubuntus I've used.
Thank for the help may have to try that then. :)
Post edited January 25, 2015 by BKGaming