Posted August 17, 2020
dtgreene: I could put Final Fantasy 6 on the list, as it, in a way, feels more like 7 than 4 or 5. There actually was a change in director there, which could explain the change in the series at this point. (Apparently, the new director wanted to be a movie director, which could explain the change in style here.) I could also point out that this game feels like the beginning of the era where Square stopped caring about game balance, an era the also contains FF7, Final Fantasy Tactics, and SaGa Frontier.
Then again, FF6 did have some nice features, particularly the nonlinear open world nature of the later part of the game. It felt like FF7 took FF6's bad features, threw away the good features, put a shiny coat of paint on it, and released it.
rojimboo: I don't agree with this at all ;) Then again, FF6 did have some nice features, particularly the nonlinear open world nature of the later part of the game. It felt like FF7 took FF6's bad features, threw away the good features, put a shiny coat of paint on it, and released it.
My memory of the games is very different. And this is from someone who cherishes FF6 and was one of the first games I ever experienced for the SNES in my childhood.
Final Fantasy VI, whilst being one of the greatest games of all time - came really late in the twilight of the SNES era. But it belonged there. It was a huge project in Japan, and the pixel art and midi synthesiser music was zounds better than anything up to that point. If it had been one of the first 3d era games, we would have gone from Final Fantasy V straight to 3D and missed out on Final Fantasy's epic culmination in VI during the SNES era. V is great and all, but let's be honest here, it's far from the storytelling, complexity and presentation of VI. But does VI belong in the early 3D era? I don't think so, not only due to the graphics and music etc., but also because it doesn't quite achieve the greatness of VII.
FF VII is thus also where it belongs - one of the greatest of all time but for wholly different reasons. The dark, psychological and quirky main story with a big twist was something new for Squaresoft. Coupled as per usual with solid addictive gameplay that appeals to both casuals who just want to enjoy the story, and more grind dedicated players, it made for a truly complete package back in the day. The 'shiny coat of paint' was actually pretty ugly at the time for the 3D models. Though the CGI and backgrounds were indeed beautiful. But it's hardly 'the worst bits of VI with a coat of paint' as you put it. VII also doesn't belong to the next gen even though it seemingly stretched the PS's capabilities at the time.
In my opinion there aren't very many games that belonged to the next gen, and it's difficult to gauge this for the PC (what exactly is the boundary for next-gen in the PC world?). I think Crysis had some elements of this - it came a bit early for what it offered - not only ridiculous presentation but interactivity with the world.
It's actually really difficult to think of ones to put on the list.
1. The setting. FF1-5 are fantasy settings with the occasional bit of ancient technology, though FF2 and FF4 did give powerful nations the ability to build airships.
2. The traditional Final Fantasy classes, like knights and white mages, are absent in FF6. In getting rid of those, much of the feel of the series is gone. (Even FF2, despite using a classless system, still had some of that feel; white and black magic are based off different attributes, equipment not meant for mages hurts your spellcasting (though the game *really* should have made that mechanic clear instead of hiding it), and there are even minor NPCs in one town who look like FF1's white and black mages.)
Also, I disagree with your assessment of FF7. I found it to be a massive disappointment after playing earlier games in the series (though FF5, which I fell in love with, I didn't play until later due to lack of a US release at the time). I would actually rate FF7 very poorly, at the low end of what I consider "playable" games. (In other words, it isn't quite kuso-level bad, but it's still not a good game.)
Also, I think FF5 may be more complex than FF6 mechanically. FF5, for example, has different mechanics for different weapon types (daggers pierce evasion, axes have lower accuracy, large damage variation, and pierce defence) that you don't see in FF6 (except for certain unique weapons like the Ultima Weapon). Then there's abilities that are in FF5 that have no counterpart in FF6, like Mix (which I would have rather had instead of the boring Throw ability).
The one thing FF6 has going for it, which is there but less prominent in FF5 and completely absent in FF7, is the open world late game. In FF6, and to a lesser extent FF5, there's a point where the game allows you to go into the final dungeon, but encourages you to go on side quests instead, and even steers you toward doing them before the final dungeon; that's gone in FF7.
ResidentLeever: And I would prefer if no one used that weird semi-abbreviation for shoot 'em up, since it sounds like a swedish word for dorky weirdo (mupp) and like muppet.
Scheherazade was really advanced for a 1987 NES game, and a solid game too.
There are terms I don't like, and that I avoid using, including the following: Scheherazade was really advanced for a 1987 NES game, and a solid game too.
* buff/debuff
* mob (when used to refer to a single common enemy rather than a group of them)
* grind
* nth generation, for any value of n. (There are two issues here; one is that the NES/SMS generation is not descended from the earlier games; notice that none of the major companies of that generation appeared in the previous one; the other is that not all game systems conform to this separation, the Dreamcast being the most obvious counter-example here.)
By the way, I forgot to mention that in MoS, the RPG-style combat is rather underused; there's no boss fights that use that style of combat, and I wish there were some. (The 3 gorgon fight that you usually see right before the final boss is the closest I can think of in that game.)
ResidentLeever: Honestly a PS1 style FF6 would be pretty damn cool to see (early 3D warts 'n all) and might make some scenes more impactful.
Personally, I would have rather seen an evolution of FF5 than what the series turned into at that point.ResidentLeever: Yeah I would agree with CT; it looks about as good as Suikoden and other 32-bit 2D RPGs, the non-random encounters should've been the standard in the next gen, and the story and characterization are rather ambitious and well done. It also sounds about as good as any game could on SNES, which while it can't quite compete with redbook it's on par with a lot of the midi-like music in the next gen and on PC around that time.
Some other SNES games that felt like they had similarly good graphics: * Secret of Mana (likely its Japan-only (until really recently) sequel as well)
* Dragon Quest 6
* Dragon Quest 3 remake (which they even managed to port to the Game Boy Color)
* Romancing SaGa 3
(By contrast, Dragon Quest 5 and the remake of 1 and 2 do look like they belong on the NES/Famicom, and I actually prefer the GBC soundtrack to 1&2 to the SFC one.)
Post edited August 17, 2020 by dtgreene