It's very rare that I straight up quit a game entirely; most of the time I merely give up on the game for the immediate future and attempt to complete it later. However, lately I've been getting less inclined to take up certain titles again, to the point where I am almost convinced it is a matter of time before I wash my hands of them for good.
Quit this year:
The Witcher
Others have touched on this one, but my experience with the Witcher was such a disappointment on so many levels that I think the only adequate way to express my frustration would be to sum up my thought processes as I played the game.
"OK, a western RPG focusing around a defined character who has an established canon of several books with inspirations being drawn from fairy tales and Raymond Chandler. What could possbly go wrong?"
*10 minutes of gameplay later*
"Wait, *this* is the "exciting" combat system that review sites were drooling over? This is a glorified series of quicktime events! Oh, what the hell, I'm taking damage from my target despite not missing a beat in my swings! Is there a way I can dodge? Oh, yes, I can... Wait, no, dodging requires double-tapping, rendering it ineffective against incoming blows; looks like it's only good for buying time to down a potion. *Sigh*"
*One opening chapter later*
"Well, combat's a wash, but hey, I can put up with some dodgy combat if the story is worth a damn. Since this is an RPG, where story can flourish if treated properly, I am going to maintain my optimism. I mean, this was based off of a series of novels written by a guy who is still alive; it's not like the game writers are wanting for a lack of inspiration or anythi- wait, did I just hop into bed with Triss? I mean, ok, I figured that we were an item based on her interactions with me, but my choices were either berate her for something that wasn't her fault or be understanding. Seems a bit of a headscratcher to jump from that to sex, especiall - oh *come on*, noone should be able to get into that position just after recovering from a horrible injury, especially not in a low magic setti- wait... is... is that a card? Did I just get a card from having sex with someone? And there is a heart next to the character after I have had sex with them? Collectible detected; completionist impulses stimulated, must collect cards by fucking. Wait, what? What the hell is wrong with me?! No, scratch that, what is wrong with this bloody card-collecting mechanic?! Were the developers trying to simulate the mindset of having sex to score, as if it's some sort of goddamn game? If so, mission fucking accomplished. Question, however: WHY???"
*One transition to a new town later*
"Ok, I can forgive the shit combat and the dumb approach to sex. Games already handle sex with all the deftness of a bull in a china shop, so I guess I shouldn't be surprised that it faltered so badly, but *jesus*... Ah, hell with it, new town, new adventures. If I can deal with Lovecraft's background radiation of racist bullshit, I can take shitty attitudes toward sex in this (even though these days, the developers ought to know better). Ok, sweet, Witcher contracts; I can already feel the potential for RP fun percolating. I'll plan my mode of attack, make some oils and potions to facilitate it, then strike! I just need to get some ingredients and... huh. I can't make potions or oils yet. Well, I can, but I can't; random herbs are really expensive, and I can't pick my own until I spend a talent. Guess I'm just going to have to suffer for my art on the first missio- wait a minute. Wait a damn minute. I can only harvest what I need from the monsters once I have researched them? Ok, how do I do that?"
*One google search later*
"Oh you have got to be- I have to *buy books* in order to harvest herbs and monster parts?! So, effectively I need to spend money that I don't have in order to get work. Thankfully, it seems I can harvest these skulls for free, but man, what a racket this is. I couldn't just research monsters by killing them or anything; nope, it's either spend money on books or spend a talent that will let you harvest some things from some monsters."
*Way too much backtracking later*
"Fuck me, I believe what they said about this game being long; shame they didn't mention that it was padded as all hell. If I'm not stuck in an endless cycle of running back and forth to other ends of the map, then the main plot is adding as many roadblocks as possible. Sometimes less is more, people. Oh, look, racists; this aggression will not stand, man!
*One fight later*
"Well, that wasn't bad; sure, the mechanics aren't doing it for me, but contextually, it's nice to feel like I've done some good in the world. Oh, hey, a new quest item, I wonder what it could be; I need all the leads on the Professor I can- DICE?! What in God's name do I want with dice? Oh no, I'm receiving a tutorial on a crappy dice mini-game!"
*One agonizing game of dice later*
"SWEET CHRISTMAS, thank heavens I never have to do that agai- wait, what do you *mean* playing dice is now stuck in my quest log as an ongoing quest! I could ignore it, I guess, but knowing my luck that won't keep the quest from sticking around in my quest log, practically sighing in exasperation at being abandoned. Well, maybe I could go to the pub and try it again; after all, maybe it gets better the more you play it.
*Too many games of dice later*
Nope, still agonizingly boring. Oh hey, fistfights! This should be a nice change of pace from dodgy dice physics. Rip and tear your guts!
*WAY too many fistfights later*
Am I missing something? Blocking has no effect, and the key to winning seems to be "keep clicking on the dudes". There's no strategy as far as I can tell. Honestly not sure which is worse: the boring dice poker or the boring fistfights and SON OF A WHORE, getting into more fistfights is yet another unremovable stain on the quest log?! Nope, I learned my lesson from dice poker, thank you. Back to the main plot before my head explodes.
*One trek down Plot Avenue later*
Huh, ok, this isn't so bad. The base conflict is a nice take on the sort of thing that might be seen in a fairy tale, and is quite enjoyable. Sure, it has next to nothing to do with those guys who I am hunting, but still. Actually, the plot has been sidetracking for so long, I'd almost forgotten why I was hunting them. Not exactly a sign of stellar design, but then again, RPGs generally tend to suffer from the problem of mistaking padding running times with inconsequential bullshit, so I shouldn't be surprised. Speaking of surprises, hi Abigail, what're you- oh.
Oh. Oh dear. This looks bad. Tempting though it might be, jumping to conclusions is not going to do any of us any favors and - no, Abigail, I'm agreeing with you, you don't need to do anything to convince - what. What. You're… You're offering to bone me so that I don't feed you to the villagers? You know, of all the ways to make yourself come off as less suspicious, this is not a good one; well, it's a moot point, since from the little I have read, Geralt would never - WHAT THE FUCK! NO. NO. NO. That is the most out of character available choice I have ever seen! I should say no, but the promise of a card is tempting… ah, fuck it, I'll do the shitty option first, then reload just so I can see how they handle this.
*One sex card later*
YOU ASSES. Your game allows for one of the rapiest sex scenes I have ever seen, and instead of realizing that there might be some emotional fallout in the wake of it and trying to depict that, the character in question is FUCKING FINE?!
FUCK. YOU. YOU. MOTHER. FUCKING. HACKS. The only way you people could have been any less sensitive about this subject matter was if the game came with commentary explaining the difference between "legitimate" rape and not. Oh, but I guess it's ok that she shows no sign of emotional trauma; after all, Geralt is *so* hot, how could anyone ever entertain the idea of not banging him, especially when it's done not out of mutual desire but as a survival tactic? Fuck you, game.
*One rage-induced reload later*
Fine, reloaded. Fine, boss fight. Wait, why is it that I am doing everything right but still taking damage? Maybe it's just me, but taking this much damage regardless of my strategy is bad game design; I guess I'm just supposed to tank it up with a Swallow. It's all good, it's not like doing so POISONS ME OR ANYTHING. Oh look, it's dead. Whatever. I don't even care anymore. Oh look, the game is forcing me to play dice and fistfight now. Now I really don't care. Goodbye.
Post edited October 13, 2014 by Jonesy89